99d8d2d2a9
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.
- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
42 lines
1.6 KiB
YAML
42 lines
1.6 KiB
YAML
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &1
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 53
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 4111970df3904877aade1a474116e5c2, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier: Unity.NetCode.Authoring.Hybrid::Unity.NetCode.Hybrid.NetCodeClientAndServerSettings
|
|
FilterSettings:
|
|
ExcludedBakingSystemAssemblies: []
|
|
AdditionalScriptingDefines: []
|
|
GlobalNetCodeConfig: {fileID: 0}
|
|
CurrentImportanceSuggestions:
|
|
- MinValue: 1
|
|
MaxValue: 4
|
|
Name: Low Importance
|
|
Tooltip: For cosmetic (i.e. visual-only) ghosts like glass bottles, signs, beach-balls,
|
|
and cones etc. Typically <b>Static</b>.
|
|
- MinValue: 5
|
|
MaxValue: 40
|
|
Name: Medium Importance
|
|
Tooltip: For common gameplay-affecting ghosts like trees, doors, explosive barrels,
|
|
dropped loot etc. Typically <b>Static</b>.
|
|
- MinValue: 50
|
|
MaxValue: 250
|
|
Name: High Importance
|
|
Tooltip: For per-player and objective-critical ghosts like Player Character Controllers
|
|
and CTF flags etc. Typically for <b>Dynamic</b> i.e. <b>Predicted</b> ghosts.
|
|
<b>UsePreSerialization</b> is likely a good fit.
|
|
- MinValue: 1000
|
|
MaxValue: 0
|
|
Name: Critical Importance
|
|
Tooltip: For gameplay critical singletons like the one keeping the current score,
|
|
or the one denoting whether or not the current round has started etc. Choose
|
|
<b>UsePreSerialization</b>, and use sparingly.
|