Files
Project-M/Assets/_Project/Scripts/Simulation/Persistence/SaveService.cs
T
kronic f31ffe910b Frontend menu + settings + saves foundation
Netcode frontend pattern: UITK main menu / pause / settings (MenuUi + controllers), on-demand world lifecycle (WorldLauncher/SessionRunner), GameBootstrap menu branch; Graphics/Audio settings (SettingsService/GameVolume); single-slot save foundation (SaveData/SaveService, born-correct load at director spawn, autosave on Siege->Calm + quit); RuntimePanelSettings + theme; BuildTool menu; 10 EditMode tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 15:05:36 -07:00

62 lines
2.3 KiB
C#

using System;
using System.IO;
using UnityEngine;
namespace ProjectM.Simulation
{
/// <summary>
/// Host-local persistence for the game save slice (<see cref="SaveData"/>) — single slot, versioned JSON at
/// <c>Application.persistentDataPath/save_0.json</c>, atomic writes (temp + <c>File.Replace</c>). Read by the
/// menu (to offer "Continue" + stage a <see cref="PendingSave"/>) and the server SaveWriteSystem (autosave).
/// JsonUtility keeps it dependency-free. Returns null on a missing / corrupt / version-mismatched file —
/// never throws to callers (a bad save degrades to "New Game", it never crashes boot).
/// </summary>
public static class SaveService
{
static string FilePath => Path.Combine(Application.persistentDataPath, "save_0.json");
public static bool HasSave() => File.Exists(FilePath);
public static SaveData Load()
{
try
{
if (!File.Exists(FilePath)) return null;
var data = JsonUtility.FromJson<SaveData>(File.ReadAllText(FilePath));
if (data == null || data.Version != SaveData.CurrentVersion) return null;
data.Ledger ??= Array.Empty<LedgerRow>();
return data;
}
catch (Exception e)
{
Debug.LogWarning($"[SaveService] Load failed ({e.Message}); treating as no save.");
return null;
}
}
public static void Save(SaveData data)
{
if (data == null) return;
data.Version = SaveData.CurrentVersion;
try
{
var json = JsonUtility.ToJson(data, true);
var tmp = FilePath + ".tmp";
File.WriteAllText(tmp, json);
if (File.Exists(FilePath)) File.Replace(tmp, FilePath, null);
else File.Move(tmp, FilePath);
}
catch (Exception e)
{
Debug.LogWarning($"[SaveService] Save failed: {e.Message}");
}
}
public static void Delete()
{
try { if (File.Exists(FilePath)) File.Delete(FilePath); }
catch (Exception e) { Debug.LogWarning($"[SaveService] Delete failed: {e.Message}"); }
}
}
}