19 lines
766 B
C#
19 lines
766 B
C#
using Unity.NetCode;
|
|
|
|
namespace ProjectM.Simulation
|
|
{
|
|
/// <summary>
|
|
/// Client -> server request to build a structure of <see cref="StructureType"/> at grid cell
|
|
/// (<see cref="CellX"/>, <see cref="CellZ"/>). A one-off action, so an RPC (mirrors StorageOpRequest /
|
|
/// RegionTransitRequest). StructureType is a byte; the cell is two int scalars (NOT an int2) to stay
|
|
/// within the project's scalar-only RPC payload precedent (avoids first-of-its-kind composite-math-in-RPC
|
|
/// codegen risk on Netcode 1.13.2). The server re-validates legality + cost authoritatively.
|
|
/// </summary>
|
|
public struct BuildPlaceRequest : IRpcCommand
|
|
{
|
|
public byte StructureType;
|
|
public int CellX;
|
|
public int CellZ;
|
|
}
|
|
}
|