kronic 1224fd97f8 Fix: attack animation sank the model into the floor (Rukhanka partial-clip collapse)
An attack clip that keys ONLY the Root bone makes Rukhanka collapse every un-keyed bone (Hips/Spine/legs) to identity for the duration of the state -> the body folds halfway into the floor (player MeleeSwing + enemy Attack; writeDefaultValues does NOT prevent it -- confirmed since even a pure yaw, which is height-preserving, still sank). Fix: build the attack clips FROM the full idle pose (every bone keyed) + a Root YAW twist on top, so nothing is un-keyed. Applied to both runtime clips (PlayerMeleeSwing/EnemyAttackWindup) and both editor recipes (PlayerRigTools/EnemyRigTools) so rebuilds stay correct. Operator-verified in Play.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 00:35:39 -07:00
2026-06-09 23:26:20 -07:00
2026-06-03 18:35:05 -07:00
2026-06-07 22:29:25 -07:00
2026-05-29 20:27:44 -07:00
2026-06-02 08:56:26 -07:00
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