kronic 11ff043d6a Assets: real Synty models for ore/turret/structures; base-field + schedule wiring
Replace every placeholder-cube ghost prefab with nested Synty (PolygonFantasyKingdom) models: ResourceNode->crystal, Turret->ballista, Wall->spike palisade, Pylon->crystal beacon, Storage->chest, UpgradePickup->gem, BlightClutter->rock chunk (nest as a Model child, strip colliders, reset the [GhostField] root Scale, atlas for bare FBXs). Gameplay subscene: place the BaseFieldSpawner, trim Harvester/Fabricator/Conveyor from the build palette. CycleDirector prefab bakes the schedule siege config. See DR-031.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 15:00:18 -07:00
2026-06-09 23:26:20 -07:00
2026-06-03 18:35:05 -07:00
2026-06-07 22:29:25 -07:00
2026-05-29 20:27:44 -07:00
2026-06-02 08:56:26 -07:00
S
Description
No description provided
7.7 GiB
Languages
yaml 98.3%
json 0.7%
GLSL 0.7%
C# 0.3%