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Global fill cut (KeyWarm 1.25->0.15, CausticsSpot 32->9, GloamFill 0.5->0.22) so the scene goes dark-except-where-ours-reaches; WarmPool point light -> downward warm SPOT = a defined ground-territory disc that lights the suit top-down (a low point light was blasting the chest into a blown bloom streak). Suit lamp + Drowner gloam emissives extracted from .glb sub-assets to durable .mat assets (M_Suit_LampWarm_Staging, M_Drowner_GloamAccent_Staging). Recomposed the triad (crate in-pool / Drowner faced-to-camera at the lit edge / suit center). Grayscale-verified: the beacon dome is the value winner + the warm disc reads as territory. Suit pose still T-pose (a Blender rig sitting; A3-adjacent). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>