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Project-M/Assets
kronic 1015f5d3fa Art: ArtStaging A0 value/composition rework (light-is-territory)
Global fill cut (KeyWarm 1.25->0.15, CausticsSpot 32->9, GloamFill 0.5->0.22) so the scene
goes dark-except-where-ours-reaches; WarmPool point light -> downward warm SPOT = a defined
ground-territory disc that lights the suit top-down (a low point light was blasting the chest
into a blown bloom streak). Suit lamp + Drowner gloam emissives extracted from .glb sub-assets
to durable .mat assets (M_Suit_LampWarm_Staging, M_Drowner_GloamAccent_Staging). Recomposed the
triad (crate in-pool / Drowner faced-to-camera at the lit edge / suit center). Grayscale-verified:
the beacon dome is the value winner + the warm disc reads as territory. Suit pose still T-pose
(a Blender rig sitting; A3-adjacent).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 18:26:24 -07:00
..
2026-05-29 20:27:44 -07:00
2026-05-31 21:35:12 -07:00
2026-05-29 20:27:44 -07:00
2026-06-03 13:46:13 -07:00