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2026-05-31 14:27:52 -07:00

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1.0 KiB
HLSL

#ifndef HUMAN_ROTATION_DATA_HLSL_
#define HUMAN_ROTATION_DATA_HLSL_
/////////////////////////////////////////////////////////////////////////////////
struct HumanRotationData
{
float3 minMuscleAngles, maxMuscleAngles;
Quaternion preRot, postRot;
float3 sign;
static const uint size = (3 + 3 + 4 + 4 + 3) * 4;
static HumanRotationData ReadFromRawBuffer(ByteAddressBuffer b, int index)
{
int byteAddress = index * size;
HumanRotationData rv = (HumanRotationData)0;
rv.minMuscleAngles = asfloat(b.Load3(byteAddress + 0));
rv.maxMuscleAngles = asfloat(b.Load3(byteAddress + 12));
rv.preRot.value = asfloat(b.Load4(byteAddress + 24));
rv.postRot.value = asfloat(b.Load4(byteAddress + 40));
rv.sign = asfloat(b.Load3(byteAddress + 56));
CHECK_RAW_BUFFER_OUT_OF_BOUNDS(RUKHANKADEBUGMARKERS_GPUANIMATOR_HUMAN_ROTATION_DATA_READ, byteAddress, size, b);
return rv;
}
};
/////////////////////////////////////////////////////////////////////////////////
#endif