Files
2026-05-31 14:27:52 -07:00

36 lines
808 B
C#

using Unity.Entities;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka
{
public struct RigDefinitionComponent: IComponentData, IEnableableComponent
{
public BlobAssetReference<RigDefinitionBlob> rigBlob;
public bool applyRootMotion;
// Dynamic per-frame data
internal DynamicFrameData dynamicFrameData;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct DynamicFrameData
{
public int bonePoseOffset;
public int boneFlagsOffset;
public int rigBoneCount;
public static DynamicFrameData MakeInvalid()
{
return new DynamicFrameData()
{
boneFlagsOffset = -1,
bonePoseOffset = -1,
rigBoneCount = -1,
};
}
}
}