Files
2026-06-02 18:28:23 -07:00

114 lines
4.7 KiB
C#

using NUnit.Framework;
using ProjectM.Simulation;
using Unity.Mathematics;
namespace ProjectM.Tests
{
/// <summary>
/// Pure-function tests for <see cref="BaseGridMath"/> (no ECS world), mirroring PlayerSpawnRingTests.
/// Pins the locked M5 home-base grid coordinate space: planar 32x32, CellSize 1.0, corner-origin,
/// center-returning, half-open cell bounds, floor-based world-&gt;cell. M6 placement builds on this.
/// </summary>
public class BaseGridMathTests
{
const float Eps = 1e-4f;
// Locked config: center at (0,1,0); 32x32 cells of 1.0u => origin corner at (-16,1,-16).
static BaseAnchor MakeAnchor()
{
var dims = new int2(32, 32);
float cell = 1f;
var anchorPos = new float3(0f, 1f, 0f);
var gridOrigin = new float3(
anchorPos.x - dims.x * cell * 0.5f,
anchorPos.y,
anchorPos.z - dims.y * cell * 0.5f);
return new BaseAnchor { AnchorPos = anchorPos, GridOrigin = gridOrigin, CellSize = cell, GridDims = dims };
}
[Test]
public void CellToWorld_Returns_Cell_Centers()
{
var a = MakeAnchor();
AssertXz(BaseGridMath.CellToWorld(a, new int2(0, 0)), -15.5f, -15.5f);
AssertXz(BaseGridMath.CellToWorld(a, new int2(31, 31)), 15.5f, 15.5f);
AssertXz(BaseGridMath.CellToWorld(a, new int2(16, 16)), 0.5f, 0.5f);
// Centers stay on the base plane.
Assert.AreEqual(1f, BaseGridMath.CellToWorld(a, new int2(5, 9)).y, Eps);
}
[Test]
public void RoundTrip_CellToWorld_Then_WorldToCell()
{
var a = MakeAnchor();
AssertCell(BaseGridMath.WorldToCell(a, BaseGridMath.CellToWorld(a, new int2(0, 0))), 0, 0);
AssertCell(BaseGridMath.WorldToCell(a, BaseGridMath.CellToWorld(a, new int2(31, 31))), 31, 31);
AssertCell(BaseGridMath.WorldToCell(a, BaseGridMath.CellToWorld(a, new int2(16, 16))), 16, 16);
}
[Test]
public void WorldToCell_Uses_Floor_Not_Truncation()
{
var a = MakeAnchor();
// local x = worldX + 16, then floor. z = 0 -> cell.y = 16.
Assert.AreEqual(0, BaseGridMath.WorldToCell(a, new float3(-15.6f, 1f, 0f)).x);
Assert.AreEqual(-1, BaseGridMath.WorldToCell(a, new float3(-16.4f, 1f, 0f)).x);
// A point exactly on a cell's lower edge belongs to the higher cell (half-open).
Assert.AreEqual(1, BaseGridMath.WorldToCell(a, new float3(-15.0f, 1f, 0f)).x);
Assert.AreEqual(16, BaseGridMath.WorldToCell(a, new float3(-15.6f, 1f, 0f)).y);
}
[Test]
public void IsCellInPlot_Is_HalfOpen()
{
var a = MakeAnchor();
Assert.IsTrue(BaseGridMath.IsCellInPlot(a, new int2(0, 0)));
Assert.IsTrue(BaseGridMath.IsCellInPlot(a, new int2(31, 31)));
Assert.IsFalse(BaseGridMath.IsCellInPlot(a, new int2(-1, 0)));
Assert.IsFalse(BaseGridMath.IsCellInPlot(a, new int2(0, 32)));
Assert.IsFalse(BaseGridMath.IsCellInPlot(a, new int2(32, 32)));
}
[Test]
public void IsPointInPlot_Bounds()
{
var a = MakeAnchor();
Assert.IsTrue(BaseGridMath.IsPointInPlot(a, a.AnchorPos)); // center
Assert.IsTrue(BaseGridMath.IsPointInPlot(a, new float3(-16f, 1f, 0f))); // lower corner edge -> cell 0
Assert.IsTrue(BaseGridMath.IsPointInPlot(a, new float3(15.9f, 1f, 15.9f))); // cell (31,31)
Assert.IsFalse(BaseGridMath.IsPointInPlot(a, new float3(-16.1f, 1f, 0f))); // cell (-1,*) out
Assert.IsFalse(BaseGridMath.IsPointInPlot(a, new float3(16f, 1f, 0f))); // far edge -> cell 32 out
}
[Test]
public void ClampCell_Bounds_To_Plot()
{
var a = MakeAnchor();
AssertCell(BaseGridMath.ClampCell(a, new int2(-5, 99)), 0, 31);
AssertCell(BaseGridMath.ClampCell(a, new int2(10, 10)), 10, 10);
}
[Test]
public void PlotCenter_Equals_AnchorPos()
{
var a = MakeAnchor();
var c = BaseGridMath.PlotCenter(a);
Assert.AreEqual(a.AnchorPos.x, c.x, Eps);
Assert.AreEqual(a.AnchorPos.y, c.y, Eps);
Assert.AreEqual(a.AnchorPos.z, c.z, Eps);
}
static void AssertXz(float3 p, float x, float z)
{
Assert.AreEqual(x, p.x, Eps);
Assert.AreEqual(z, p.z, Eps);
}
static void AssertCell(int2 c, int x, int y)
{
Assert.AreEqual(x, c.x);
Assert.AreEqual(y, c.y);
}
}
}