Commit Graph

41 Commits

Author SHA1 Message Date
kronic cb3bdbbee9 Docs: SL-1/SL-4 visual-cohesion session log + Backlog status
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 14:09:45 -07:00
kronic db627b48b1 Docs: note SL-5 code portion (telegraph + retry/quit) shipped early
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 13:21:02 -07:00
kronic 6769fc3de9 Docs: END-2 session log + DR-036; Backlog/Path_to_Fun/Milestones; CLAUDE.md END-2 line
Path A spine COMPLETE (14/14): Backlog SL-3 blocker cleared + marked done; Path_to_Fun END-2 done + banner; Milestones END-2 row. CLAUDE.md gains the END-2 gotcha line (replicate the outcome, don't client-derive; SiegeTimeout off during the final), net-zero via EB-1/EB-2/END-1/M7/inventory/build-grid condensations (40,445 then 40,510 w/ history note, under the 40,960 limit). DR-036 + session log capture the design, the operator forks (halt+banner, Target=4, SaveData v5), and the pre-coding + post-impl adversarial reviews.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:38:46 -07:00
kronic 33c85c4f9a Docs: adopt End-of-Month slice as Decision-Gate answer + SL-1..7 plan (DR-035)
Reconcile the roadmap to the just-committed End_Of_Month_Game_Jam_Slice
("Awakening Engine Last Stand"). 9-agent grounded code audit: 13/14 slice
systems already shipped; END-2 (final siege + latching win) is the one
blocker. Decision Gate answered early as ship-the-minimum.

- DR-035 (new): adopt the slice; END-2 charge cadence LOCKED siege-survived-only
- Backlog: NEXT reframed to the slice + SL-1..SL-7 milestones (END-2 = SL-3, critical path)
- Milestones: close ledger gap (MC-1 PASS / MC-4 / base-mining / EB-1 / EB-2 / END-1) + slice row
- Path_to_Fun: top pointer (stays long-term north-star; Path B untouched)
- Slice doc: Status & Navigation cross-links

CLAUDE.md intentionally unchanged (no budget headroom; conventions doc, uncontradicted).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 13:23:21 -07:00
Luis Gonzalez 42691e5431 Docs 2026-06-13 00:00:50 -07:00
kronic f7c63b6f41 Docs: END-1 session log + DR-034; CLAUDE.md losable-core bullet
DR-034 records the losable-Core decisions: CoreIntegrity on the global ghost,
the soft-loss edge inside CyclePhaseSystem, the Core-as-fallback-target and
despawn-on-breach forks, the transient OverrunTick (vs END-2's latching
outcome), and SaveData v4. Session log captures the build + validation
(330/330 EditMode; Play-verified server==client drain->regen->replicate).
CLAUDE.md adds the END-1 bullet; EB-1/EB-2/inventory bullets condensed
net-neutral to stay under the size budget.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 21:52:03 -07:00
kronic 3fdac3517b Docs: EB-2 session log + DR-033; CLAUDE.md felt-spend bullet
DR-033 records the felt-spend design (shared Charge ammo, atomic soft-fail,
ledger-fed Fabricator, no-ordering-edge trade-off, global HUD cue, no SaveData
bump). CLAUDE.md adds the EB-2 ★ bullet net-zero (trimmed bullets archived to
the gotchas archive under a 2026-06-12 heading).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 19:15:10 -07:00
kronic e04cdea44f Docs: EB-1 session log + DR-032; CLAUDE.md machines-can-die
Session log + DR-032 (structures reuse Health/DamageEvent, Destructible-not-PlacedStructure, fortress targeting, persistence v3, loss feedback; both adversarial reviews). CLAUDE.md: EB-1 build-gotcha bullet + persistence v3 floor-gate; net condensation of M7/inventory/UITK/juice reference bullets.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 23:53:50 -07:00
kronic 35d33f12c1 Docs: base-mining cohesive-loop session log + DR-031; CLAUDE.md base-local loop
Session log + DR-031 (base-local mining, any-attack harvest, scheduled base sieges, Synty asset swap) capturing the diagnosis, locked operator forks, both adversarial reviews, and the tuning knobs. CLAUDE.md: base-local loop is now the model (BaseFieldSpawnSystem + harvest region-routing + ThreatDirector Schedule source); net-neutral condensation of M7/biome/HUD reference bullets.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 15:00:30 -07:00
kronic 0d259fb68b Docs: camera feel session log (look-ahead de-jar + zoom)
Session log for the PrototypeCameraRig walk-shift fix: root cause, the separate-view-position fix, genre research (Diablo/PoE/Hades/Cinemachine), and the live-tunable knobs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:13:40 -07:00
kronic b55bf2bd98 Docs: correct the MC-4 anim-sink root cause (Rukhanka partial-clip collapse, not writeDefaultValues)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 00:37:35 -07:00
kronic 7dcf53bb3f Docs: MC-4 follow-up fixes (anim-sink root cause + enemy telegraph)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 23:42:46 -07:00
kronic 7b3c9cc2a5 Docs: MC-4 melee anim/VFX/archetype session log; Path_to_Fun MC-4 polish
Polish-pass session log (swing animation, live range slash-arc VFX, archetype-byte spike) + roadmap MC-4 status.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:45:34 -07:00
kronic 5b0af63a3b Docs: DR-030 MC-4 combo melee (primary verb) + session log; Path_to_Fun MC-1 passed / MC-4
MC-1 fun-gate PASSED (kill-switch cleared); MC-4 built as the combo-chain melee primary-verb variant, both adversarial reviews folded in. Roadmap MC-1/MC-4 status updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:23:10 -07:00
kronic 08f16b689f Tuning Knobs 2026-06-10 15:22:30 -07:00
kronic da522efe7a Vault Re-Alignment 2026-06-09 23:26:20 -07:00
kronic a7405c3f38 Docs: reconcile vault roadmap + indexes to current state
Bring the living docs up to 2026-06-08 reality (Milestones/Backlog/Home/Systems_Index were stalled at 2026-06-06): add the 6 missing Milestones rows (animation, enemy animation, HUD Synty skin, world redo, world collision, Inventory+Equipment Phase 0/1); declutter Backlog to open-work-only (remove shipped [x] items whose context lives in their DRs/session logs, resolve items completed by later slices, surface Inventory/Equipment Phase 2-4 as next); refresh Home links (DR range -> DR-027, latest sessions); add a Systems_Index Items/Inventory/Equipment section + fix the stale 'StructureType 2-4 reserved for M7' note + a pointer to systems documented only in their DRs.

Reconcile DR-026's roadmap (mark Phase 0/1 done; the Phase-1 line now carries the DR-027 event-driven supersession note). Trim Data_Driven_Abilities resolved open-questions + fix cross-links. DRs + session logs (the historical record) untouched apart from that one DR-026 note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 11:33:46 -07:00
kronic 8ddfdbc6a5 Docs: DR-027 equipment slots (Phase 1) + session log
DR-027 records the architecture (reuse AbilityRef/StatModifier; event-driven server-only equip supersedes DR-026's per-tick sketch), the 7 validated decisions, the inline-mod + reserved-SourceId fixes, and the MaxHealth-gear / session-only notes. Folds the equipment pointer into CLAUDE.md's inventory bullet net-zero (39925 bytes, >1KB headroom) by trimming the persistence/M7/ability-tier bullets.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 11:09:40 -07:00
kronic 510c12a980 Docs: DR-026 inventory/equipment/progression foundation + session log
DR-026 records the architecture (data-driven catalog + replicated buffers + reuse of the StatModifier/RPC machinery), the Phase 0-4 roadmap, the 7 validated decisions, and the deliberate gameplay choices (personal-harvest pivot, automation asymmetry, session-only inventory). Adds the Build-section inventory pointer to CLAUDE.md net-zero (39923 bytes, >1KB headroom) by condensing the persistence/world/HUD bullets; trimmed wording archived to the gotchas archive.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:44:03 -07:00
kronic 1ed2aa46c5 HUD and Height Changes 2026-06-07 22:29:25 -07:00
kronic 4ebaba9933 Docs: DR-025 world redo (natural-frontier biomes) + session log; CLAUDE.md art pointer
Session log + DR-025 for the off-world natural-frontier world redo; mark PolygonNatureBiomes in-use in the Synty inventory; archive the long-form gotchas (PNB ring-mesh white-torus, edit-mode region-fog preview, EG-entity vs cosmetic, execute_code DeleteAsset block, shadow-cast hygiene). CLAUDE.md: net-zero art pointer to DR-025 (39882 B, under the 40KB budget).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 20:21:09 -07:00
kronic 23236f0fa0 Docs: trim CLAUDE.md under 40KB + self-maintenance protocol; full snapshot to vault archive
CLAUDE.md was 42126 bytes (over its own 40960-byte context-load limit). Trimmed to 39437 (1523B headroom): kept the stack/assembly tables, all high-recurrence hazards, bootstrap/DOTS/testing/guardrails; condensed the verbose mega-bullets to their essence + existing [[DR-###]] pointers; collapsed the redundant Memory table into a link to [[Documentation_Protocol]].

Added a 'Maintaining this file (size budget)' section so future edits self-enforce the limit (size-check commands, archive-don't-delete rule, net-zero rule).

Appended a dated, byte-faithful verbatim snapshot of the pre-trim CLAUDE.md to Docs/Vault/_Meta/CLAUDE_Build_Gotchas_Archive.md (headings demoted to nest) so nothing is lost from the vault. Verified via a 4-auditor workflow: archive complete + integrity pass; 1 condensation distortion + 2 nuance losses caught and fixed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 18:34:25 -07:00
kronic 25b53cb062 UI 2026-06-07 13:28:25 -07:00
kronic 0df0b45163 Docs: DR-023 enemy animation + Synty asset inventory; trim CLAUDE.md
DR-023 decision record (client-derived enemy animation, monster-mash roster,
EnemyRigTools, WaveSystem scale-fix, GUID-preserving rebuild) + session log +
Synty_Asset_Inventory (enemy-grade table + future-dev catalog for the 14 new
packs). CLAUDE.md: add the enemy-animation gotchas bullet and condense several
build-gotcha bullets back below pre-session size.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:30:26 -07:00
kronic 1e23246568 Docs: DR-022 animation pipeline + /dots-dev commit phase
DR-022 + session log for the Rukhanka/Synty player-animation slice; CLAUDE.md stack row + Animation (Rukhanka) build gotchas + client asmdef refs; add Phase 10 (operator-approved commit) to the dots-dev skill.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 18:18:14 -07:00
kronic 8aed336340 Docs: align CLAUDE.md + vault to scene-split / Automation / Saves / UITK
CLAUDE.md: rewrite Bootstrap&worlds (scene split + on-demand frontend), add M7 Automation + disk-persistence + UITK HUD bullets, new build-gotchas, note new folders fit existing asmdefs. Vault: Milestones (M6 + polish pass -> Done; HUD + cleanup rows), Backlog (ConnectionUI done + cleanup notes), Home/Systems_Index dates. Add the 3 prior session logs + DR-019/020/021 + the 2026-06-06 cleanup log + screenshots.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 15:06:26 -07:00
kronic 15bc1022ee Map Updates 2026-06-04 21:49:03 -07:00
kronic 16b01bec38 Game Scene Split up 2026-06-04 13:45:46 -07:00
kronic dbc4a92a86 Update CLAUDE.md 2026-06-04 11:46:08 -07:00
kronic 51401d2c2b Further Tests & Progress 2026-06-04 11:35:57 -07:00
kronic 5c11ff4fad Continued 2026-06-04 00:06:18 -07:00
kronic 8e9b4412ce Core Game Loop Additions 2026-06-03 22:41:27 -07:00
kronic 79ff06a7df Cleanup 2026-06-03 18:35:05 -07:00
kronic 9091388bc2 Asset Dump 2026-06-03 13:46:13 -07:00
kronic e362aaeb43 Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:50:43 -07:00
kronic dd0064c377 Init Homebase 2026-06-02 18:28:23 -07:00
kronic 2ee30c01fd CC Package and Physics 2026-06-02 08:56:26 -07:00
Luis Gonzalez e851d5f8e9 Co-Op Layer 2026-06-01 10:48:18 -07:00
Luis Gonzalez 1f647dd5e1 Initial Combat Implementation 2026-05-31 21:35:12 -07:00
Luis Gonzalez 7fa77ce821 Netcode Bootstrap 2026-05-31 14:27:52 -07:00
Luis Gonzalez 99d8d2d2a9 Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.

- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:06:44 -07:00