Commit Graph

4 Commits

Author SHA1 Message Date
kronic ab657fa578 Onboarding + loop flow for a hands-off demo; GoalTarget 4->2
Lap-1 Fabricator affordable (StartingOre 50->90); mine prompt shows IN the room;
Return no longer false-completes on death (WasOnExpedition latch + soft timeout,
never the 1-tick Returning edge); HUD keeps room/siege/ammo cues during combat
steps; Welcome needs an explicit confirm; READY panel shows FINAL DEFENSE when
goal-full; dev Force-Each-Launch hidden from public Settings. GoalProgress.Target
4->2 (~10-20 min demo). Onboarding tests updated to the new contracts (456/456).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:21:42 -07:00
kronic c6b7890212 Polishes 2026-07-04 16:57:40 -07:00
kronic 16e396841e Run Re-Do 2026-07-02 20:41:43 -07:00
Luis Gonzalez 29e90a5008 First-run onboarding: contextual coach-marks + How-to-Play card + dev replay toggle
Teaches the deep, interlocking loop — especially the inverted win condition
(you win by CLEARING EXPEDITIONS, not by surviving base sieges; DR-042/DR-043).

- OnboardingSystem: client-only observe-only PresentationSystemGroup overlay
  (own UIDocument @ sortingOrder 60), soft-gated 10-beat coach-mark sequence
  with a world-space ▶ pointer; never mutates sim / never destroys a ghost.
- OnboardingStepMath: pure, unit-tested step machine (snapshot + IsSatisfied +
  scheme-aware prompts + pointer kinds + persisted-mask helpers).
- HowToPlayPanel: tabbed reference card (Controls / The Loop / Build / Threats /
  Win-Lose), reachable from the main menu and the pause overlay.
- Per-client client-local state in GameSettings (TutorialHints + OnboardingMask
  bitmask, additive) — a Join client keeps its own; a host save-wipe never
  re-teaches. Settings toggle + menu "Replay Tutorial".
- Dev "Force Each Launch" toggle (GameSettings.ForceOnboardingEachLaunch):
  SettingsService.Boot wipes the mask + forces hints on in-memory every launch
  so the tutorial always replays fresh.
- HudSystem suppresses its own location hint while onboarding is active
  (single prompt voice), via OnboardingState + [UpdateAfter(OnboardingSystem)].

Validated green: 20/20 EditMode; Play smoke confirmed overlay render, clean
U+25B6 pointer glyph, no system sort-cycle, and the force-wipe end-to-end.

Docs: DR-043 + session log; reusable lesson archived in the build-gotchas note.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 14:18:22 -07:00