AbilityDefBlob/AbilityDefinition gain WindupTicks. AbilityFireSystem's socket
loop resolves each socket at the historical command (serverTick - WindupTicks)
via GetDataAtTick — a pure fn of replicated data on both worlds (Build Spec §4/
DB-6: no local fireAtTick that would diverge under reprediction; fireCount from
that command, spawn uses the current tick's aim/pos; history gap = no-fire).
WindupTicks set on the 4 non-Blink Sparks (Blink is movement, resolved by
BlinkSystem). 497 EditMode green (no regression). Client telegraph VFX + the
reprediction L3 test are operator-eyes / netcode-world follow-ups.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 5 AbilityDefinition SOs (DecoyWisp/HookPull/Vortex/Blink/LightZone) with
archetypes, tunables, EffectFlags (HookPull=Reel), and prefab refs. Three
interpolated ownerless-ghost prefabs (EffectVortex w/ Vortex flag, EffectLightZone,
DecoyWisp) via the duplicate-ResourceNode recipe + ZoneAuthoring/DecoyAuthoring.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>