Commit Graph

50 Commits

Author SHA1 Message Date
kronic 8596cc74b1 Docs: DR-042 Phase C build record (legibility C5-C7 complete) + Backlog
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 21:27:55 -07:00
kronic ed65770cc9 DR-042 Phase A: expedition-driven win — move win-driver off base-siege survival, kill the AFK path
Design-review-gated (wf_ebef4e81-dba, GREEN-WITH-CHANGES). The win-driver moves
from "survive N base sieges" to "clear N expeditions". The review overturned the
literal plan: credit on RETURN, not at the clear edge (clear-edge crediting arms
the undefended final base siege -> uncontestable terminal Loss).

- ExpeditionGateSystem: now the sole production writer of GoalProgress.Charge —
  a clamped +1 per cleared expedition folded into the existing once-per-epoch
  reward block, reusing the LastRewardedEpoch latch (Ore + Charge share fate) +
  a SaveRequest checkpoint. No new latch, no new GhostField, no ordering change.
- CyclePhaseSystem: deleted the survived-siege +1 (the AFK win path). Victory
  latch unchanged; GoalReached still arms the final base siege at cap.
- CycleDirectorAuthoring + CycleDirector.prefab: ScheduleEnabled baked OFF
  (retaliation-only). A serialized prefab bool ignores the C# field initializer,
  so the value is flipped in the prefab, not just the code default.
- Tests: re-pointed CyclePhaseSystemTests + EndgameWinLoseTests survived-siege
  assertions; extended ExpeditionGateRewardTests (+1, no-double-credit, clamp).
  389/389 EditMode green; clean netcode Play smoke (no sort-cycle, Schedule=0).

SaveData stays v5. Docs: DR-042 build record + forks resolved, CLAUDE.md
base-loop line, Backlog (A done).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:49:27 -07:00
kronic 03f778085b Docs: loop re-shape to expedition-driven (DR-042) + consolidate; fix enemy health-bar fill
- DR-042 (new): canonical loop re-shape — win-driver moves from base-siege
  survival to expedition clears; blind scheduled siege retired; base siege
  becomes retaliation consequence. Build order A (coherence) -> B (retaliation)
  -> C (legibility) -> D (Slice 4 persistent meta).
- Backlog/Path_to_Fun/Home reconciled to the expedition-driven direction;
  Slice 3 + Combat Depth marked built.
- DR-036 (END-2) flagged superseded-in-part; DR-034 (END-1) repurposed (Core
  is a consequence, not the win-gate); DR-037 forward-pointer to DR-042.
- CombatFeedbackSystem: fix enemy health bar (sprite-less Filled Image ignored
  fillAmount -> size via anchorMax.x).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:07:33 -07:00
kronic e32dadbc66 Slice Combat Depth (MC-3 + wiring + review fixes): Spitter aim-line + player-hit punch, rigged enemies, in-band gate (DR-041)
Completes the Combat Depth slice on top of the MC-2 server spine (56cf60cce):

MC-3 impact juice (client, observe-only):
- 7 FeelConfig fields + ResetDefaults; magnitude-scaled player-dealt-hit camera
  PunchFov on the enemy-Health-decrease edge (camera-only hit-stop, never timeScale).
- Spitter Kind==2 aim-LANE telegraph (BuildLaneMesh) — reads baked SpitterState
  client-side, falls back to a fixed length. True freeze + material flash deferred.

Content / wiring:
- SpitterProjectilePrefabAuthoring (the SpitterProjectilePrefab singleton).
- Both directors rebuilt to a 4-entry KIND-INDEXED roster [Grunt,Charger,Spitter,
  Swarmer] + mix/MaxAlive config + the SpitterProjectileConfig singleton in the subscene.
- Real rigged models: EnemySpitter (re-skinned Kaiju, ranged poker) + EnemySwarmerUndead
  (Undead-Werewolf, fast/low-HP); grunt/charger keep Werewolf/ChargerMuscle. EnemySpit =
  ownerless interpolated ghost (no Health, no collider).

Post-impl adversarial review fixes (wf_febdcfdb-665):
- [MED] in-band fire gate: the Spitter committed its telegraph from ANY range (fired while
  advancing from far). Now commits only when sInBand || sCornered (gives CorneredRange a
  real read site) — a Spitter out-of-band holds fire and repositions.
- [LOW] EnemyProjectileDamageSystem early-returns on !ServerTick.IsValid (sibling parity).
- [LOW] EnemyAuthoring bake-time guard: errors if a prefab composes both Charger+Spitter
  (would match zero AI passes -> never move).
- [LOW] tests: Spitter brain fires from Expedition (kills the Base==0 region false-green);
  a direct partition-exclusion test replaces the order-masked claim; added out-of-band +
  cornered negative tests.

388/388 EditMode green + two Play smokes (clean boot, fire, swept-hit, region, server==
client; rigged Kaiju spitter bakes + fires with zero console errors). Accepted as-is
(documented in DR-041): global spit soft-cap, co-op punch attribution.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 21:08:59 -07:00
kronic 56cf60cce3 Slice Combat Depth (MC-2): enemy-variety server spine — Spitter, Swarmer, 4-type mix (DR-041)
Adds the server-authoritative mechanics for three new enemy archetypes on top of
the Grunt/Charger base, plus the weighted wave-composition that introduces them:

- Spitter: a ranged Husk variant (SpitterState) that holds a preferred range-band
  (advance/retreat/hold via EnemyAIMath.BandVelocity) and fires a telegraphed,
  dodgeable EnemyProjectile. New server EnemyProjectileMoveSystem (integrate +
  store LastStep) + EnemyProjectileDamageSystem (region-filtered swept hit-test
  rebuilt from LastStep — DR-018 anti-tunnelling; players use HitRadius, structures
  a const radius; at-most-once destroy). Concurrent-spit soft cap, soft-fail retry.
- Swarmer: marker tag + deterministic cluster spawn (1 slot = 1 pack;
  EnemyAIMath.ClusterOffset), MaxAlive counts ENTITIES so a pack defers if it
  won't fit.
- 4-type weighted mix: MixBands -> ZoneEnemyMath.WaveSlots/KindForSlot/
  PackSizeForSlot drives both the expedition director and (fork-4a) the base siege,
  with a mandatory MaxAlive cap. Legacy WaveSize/IsChargerSlot kept + parity-tested.
- Discriminator stays component-presence (no enum in Bursted systems): query-
  partition guards keep each enemy moved by exactly one EnemyAISystem pass
  (sole-Position-writer). EnemyTelegraph.IsCharger -> Kind byte for the client cue.

New authoring (Spitter/Swarmer/EnemyProjectile) + expanded director authorings with
tunable mix/cluster defaults. 13 new EditMode tests (mix composition + legacy parity,
band/cluster math, projectile move + cross-region + swept anti-tunnelling regressions);
full suite green before commit.

Dormant until the prefab/subscene wiring lands (next): the new systems guard on
TryGetSingleton/RequireForUpdate, so with no prefabs wired the new types stay inert.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 20:06:56 -07:00
kronic 3109b86d71 Slice 3: Expedition Combat Spine — epoch-seeded zone waves (DR-040)
Reactivate the dormant Expedition region as a procedural combat venue.
v1 loop: walk the gate -> fight an epoch-seeded enemy wave in the
expedition -> clear -> return -> flat Ore reward (once per epoch) ->
escalated retaliation base siege.

- New sim types: ZoneEnemyTag, ZoneEnemyDirector (+ ZoneEnemyPrefab
  buffer), ZoneEnemyState, ZoneEnemyMath (grunt->charger composition
  by epoch). ZoneEnemyDirectorSystem (server, Burst): drip-spawns the
  wave at a deterministic ring under a MaxAlive cap while a player is
  out and the base is Calm; marks ClearedThisEpoch on a real clear.
  [UpdateAfter(ExpeditionFieldSystem)] only (avoids a sort cycle).
- BLOCKER 1: EnemyAISystem region-filters target selection (player +
  structure snapshots gain parallel region lists; no base structures /
  no Core fallback for expedition husks).
- BLOCKER 3: WaveSystem, ThreatDirectorSystem timeout cull, and
  CyclePhaseSystem DefendCleared + Core-breach cull all count/cull
  RegionTag{Base} husks only (the breach cull was caught region-blind
  by the post-impl review: a base breach wiped the live expedition
  wave and spuriously paid the reward).
- BLOCKER 4: reward de-duped via CycleRuntime.LastRewardedEpoch +
  ClearedThisEpoch; ExpeditionGateSystem deposits RewardOre once/epoch.
- ExpeditionFieldSystem teardown also culls zone enemies + region-
  guards the clutter loop. Subscene wired with the director + roster.

368/368 EditMode green + clean netcode Play smoke. Docs: DR-040 ->
built, session log, CLAUDE.md cross-region tag-reaudit rule.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 22:58:26 -07:00
kronic 6b368d1a29 Docs: DR-040 Slice 3 (Expedition Combat Spine) reviewed + scope-locked
Heaviest pre-code review done (1 ground + 3 lenses). v1 loop scope-locked: walk gate ->
epoch-seeded enemy wave in the expedition -> clear -> return + Ore -> escalated base siege.
4 netcode blockers fixed-in-spec (EnemyAISystem per-region targets; WaveSystem cleared-check
RegionTag{Base}; relevancy MaxAlive cap; reward per-epoch sentinel). Arena pool / zone-theme
byte / TimedModifier buff / SaveData v6 / mini-boss deferred to v2. Build is the next unit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 00:56:03 -07:00
kronic d6d75b4706 Docs: DR-039 Slice 2 (two classes) record + roadmap update
Slice 2 complete: Warrior/Ranger, DRG-asymmetric, aim-directed cone, menu picker,
class carrier via GoInGameRequest. Two VFX-polish items deferred (review-sanctioned).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 00:41:25 -07:00
kronic d9d67c4e78 Slice 2 (WIP): class data layer + melee-augment routing
Foundation for Two Classes (DR-037). New ids (CharacterId.Warrior/Ranger,
AbilityId.WarriorCone, StatTarget.MeleeDamage/MeleeRange); CharacterStatsRef.Id ->
[GhostField] so the owning client folds the right class stats; MeleeComboSystem
folds per-player MeleeDamage/MeleeRange off the replicated StatModifier buffer
(HasBuffer-guarded -> identity without class seeds, so behavior-preserving).
345/345 EditMode. Slice 2 design review + locked forks logged in the session note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 00:23:56 -07:00
kronic f98125f0b2 Docs: DR-038 Slice 1 record + session log
DR-038 records Slice 1 (combat readability + HUD declutter) with the two reusable
netcode patterns: bake-client-safe for client-needed/server-owned/never-changes
data (EnemyTelegraph), and a [GhostEnabledBit] derived once/tick (IsLunging). Open
item: the operator visual fun-gate. Session log captures the design redirect +
Slice 1 build/validation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 12:48:16 -07:00
kronic 5292940f9d Docs: redirect to co-op roguelite — Expedition spine + classes + persistent meta
Playtest of the single-arena slice (Scratch Notes 6152026) found it stale fast.
Answer the post-END-2 Decision Gate as continue/expand: re-scope off the fixed
June-30 demo to a co-op roguelite-ARPG — base = persistent buildable hub (never
resets), the procedural Expedition region = the required combat spine, two classes
(Warrior/Ranger), persistent meta (SaveData v6 later). Mission-as-Sortie model:
fulfils locked pillar #4, preserves the never-a-run-reset pillar; reverses DR-031's
expedition pause. Backed by an 8-agent design+feasibility pass (feasibility GREEN:
server-spawns-ghosts removes seed replication). Slice doc archived/superseded.

See DR-037.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 12:47:54 -07:00
kronic 4a6b7b6d2a Docs: Unity 6.5 upgrade validation (342/342 green, clean netcode boot)
Validated the 6.5 upgrade: 342/342 EditMode tests pass, no compile/Burst/
source-gen errors, and a clean netcode Play boot (ServerWorld+ClientWorld
connect, NetworkId handshake, in-game, ghost replication synced 23==23,
player owned-ghost spawned) -> the 6.6.0a6 "invalid wrapped network
interface" transport bug does NOT affect 6.5-stable. URP 17.5 render clean
(magenta scan 0/1564). The MaterialLocation.External FBX-import warnings are
benign 6.5 deprecation noise (2737 importers), import-time only.

Updates the CLAUDE.md stack table to 6.5.0 (net -13 bytes, under budget) and
adds the full session log.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 00:34:45 -07:00
kronic 40927de4a7 Docs: note the SL-4 clarity rebalance
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 17:48:05 -07:00
kronic cb3bdbbee9 Docs: SL-1/SL-4 visual-cohesion session log + Backlog status
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 14:09:45 -07:00
kronic 6769fc3de9 Docs: END-2 session log + DR-036; Backlog/Path_to_Fun/Milestones; CLAUDE.md END-2 line
Path A spine COMPLETE (14/14): Backlog SL-3 blocker cleared + marked done; Path_to_Fun END-2 done + banner; Milestones END-2 row. CLAUDE.md gains the END-2 gotcha line (replicate the outcome, don't client-derive; SiegeTimeout off during the final), net-zero via EB-1/EB-2/END-1/M7/inventory/build-grid condensations (40,445 then 40,510 w/ history note, under the 40,960 limit). DR-036 + session log capture the design, the operator forks (halt+banner, Target=4, SaveData v5), and the pre-coding + post-impl adversarial reviews.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:38:46 -07:00
kronic 33c85c4f9a Docs: adopt End-of-Month slice as Decision-Gate answer + SL-1..7 plan (DR-035)
Reconcile the roadmap to the just-committed End_Of_Month_Game_Jam_Slice
("Awakening Engine Last Stand"). 9-agent grounded code audit: 13/14 slice
systems already shipped; END-2 (final siege + latching win) is the one
blocker. Decision Gate answered early as ship-the-minimum.

- DR-035 (new): adopt the slice; END-2 charge cadence LOCKED siege-survived-only
- Backlog: NEXT reframed to the slice + SL-1..SL-7 milestones (END-2 = SL-3, critical path)
- Milestones: close ledger gap (MC-1 PASS / MC-4 / base-mining / EB-1 / EB-2 / END-1) + slice row
- Path_to_Fun: top pointer (stays long-term north-star; Path B untouched)
- Slice doc: Status & Navigation cross-links

CLAUDE.md intentionally unchanged (no budget headroom; conventions doc, uncontradicted).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 13:23:21 -07:00
kronic f7c63b6f41 Docs: END-1 session log + DR-034; CLAUDE.md losable-core bullet
DR-034 records the losable-Core decisions: CoreIntegrity on the global ghost,
the soft-loss edge inside CyclePhaseSystem, the Core-as-fallback-target and
despawn-on-breach forks, the transient OverrunTick (vs END-2's latching
outcome), and SaveData v4. Session log captures the build + validation
(330/330 EditMode; Play-verified server==client drain->regen->replicate).
CLAUDE.md adds the END-1 bullet; EB-1/EB-2/inventory bullets condensed
net-neutral to stay under the size budget.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 21:52:03 -07:00
kronic 3fdac3517b Docs: EB-2 session log + DR-033; CLAUDE.md felt-spend bullet
DR-033 records the felt-spend design (shared Charge ammo, atomic soft-fail,
ledger-fed Fabricator, no-ordering-edge trade-off, global HUD cue, no SaveData
bump). CLAUDE.md adds the EB-2 ★ bullet net-zero (trimmed bullets archived to
the gotchas archive under a 2026-06-12 heading).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 19:15:10 -07:00
kronic e04cdea44f Docs: EB-1 session log + DR-032; CLAUDE.md machines-can-die
Session log + DR-032 (structures reuse Health/DamageEvent, Destructible-not-PlacedStructure, fortress targeting, persistence v3, loss feedback; both adversarial reviews). CLAUDE.md: EB-1 build-gotcha bullet + persistence v3 floor-gate; net condensation of M7/inventory/UITK/juice reference bullets.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 23:53:50 -07:00
kronic 35d33f12c1 Docs: base-mining cohesive-loop session log + DR-031; CLAUDE.md base-local loop
Session log + DR-031 (base-local mining, any-attack harvest, scheduled base sieges, Synty asset swap) capturing the diagnosis, locked operator forks, both adversarial reviews, and the tuning knobs. CLAUDE.md: base-local loop is now the model (BaseFieldSpawnSystem + harvest region-routing + ThreatDirector Schedule source); net-neutral condensation of M7/biome/HUD reference bullets.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 15:00:30 -07:00
kronic 0d259fb68b Docs: camera feel session log (look-ahead de-jar + zoom)
Session log for the PrototypeCameraRig walk-shift fix: root cause, the separate-view-position fix, genre research (Diablo/PoE/Hades/Cinemachine), and the live-tunable knobs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:13:40 -07:00
kronic b55bf2bd98 Docs: correct the MC-4 anim-sink root cause (Rukhanka partial-clip collapse, not writeDefaultValues)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 00:37:35 -07:00
kronic 7dcf53bb3f Docs: MC-4 follow-up fixes (anim-sink root cause + enemy telegraph)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 23:42:46 -07:00
kronic 7b3c9cc2a5 Docs: MC-4 melee anim/VFX/archetype session log; Path_to_Fun MC-4 polish
Polish-pass session log (swing animation, live range slash-arc VFX, archetype-byte spike) + roadmap MC-4 status.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:45:34 -07:00
kronic 5b0af63a3b Docs: DR-030 MC-4 combo melee (primary verb) + session log; Path_to_Fun MC-1 passed / MC-4
MC-1 fun-gate PASSED (kill-switch cleared); MC-4 built as the combo-chain melee primary-verb variant, both adversarial reviews folded in. Roadmap MC-1/MC-4 status updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:23:10 -07:00
kronic 08f16b689f Tuning Knobs 2026-06-10 15:22:30 -07:00
kronic da522efe7a Vault Re-Alignment 2026-06-09 23:26:20 -07:00
kronic a7405c3f38 Docs: reconcile vault roadmap + indexes to current state
Bring the living docs up to 2026-06-08 reality (Milestones/Backlog/Home/Systems_Index were stalled at 2026-06-06): add the 6 missing Milestones rows (animation, enemy animation, HUD Synty skin, world redo, world collision, Inventory+Equipment Phase 0/1); declutter Backlog to open-work-only (remove shipped [x] items whose context lives in their DRs/session logs, resolve items completed by later slices, surface Inventory/Equipment Phase 2-4 as next); refresh Home links (DR range -> DR-027, latest sessions); add a Systems_Index Items/Inventory/Equipment section + fix the stale 'StructureType 2-4 reserved for M7' note + a pointer to systems documented only in their DRs.

Reconcile DR-026's roadmap (mark Phase 0/1 done; the Phase-1 line now carries the DR-027 event-driven supersession note). Trim Data_Driven_Abilities resolved open-questions + fix cross-links. DRs + session logs (the historical record) untouched apart from that one DR-026 note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 11:33:46 -07:00
kronic 8ddfdbc6a5 Docs: DR-027 equipment slots (Phase 1) + session log
DR-027 records the architecture (reuse AbilityRef/StatModifier; event-driven server-only equip supersedes DR-026's per-tick sketch), the 7 validated decisions, the inline-mod + reserved-SourceId fixes, and the MaxHealth-gear / session-only notes. Folds the equipment pointer into CLAUDE.md's inventory bullet net-zero (39925 bytes, >1KB headroom) by trimming the persistence/M7/ability-tier bullets.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 11:09:40 -07:00
kronic 510c12a980 Docs: DR-026 inventory/equipment/progression foundation + session log
DR-026 records the architecture (data-driven catalog + replicated buffers + reuse of the StatModifier/RPC machinery), the Phase 0-4 roadmap, the 7 validated decisions, and the deliberate gameplay choices (personal-harvest pivot, automation asymmetry, session-only inventory). Adds the Build-section inventory pointer to CLAUDE.md net-zero (39923 bytes, >1KB headroom) by condensing the persistence/world/HUD bullets; trimmed wording archived to the gotchas archive.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:44:03 -07:00
kronic 1ed2aa46c5 HUD and Height Changes 2026-06-07 22:29:25 -07:00
kronic 4ebaba9933 Docs: DR-025 world redo (natural-frontier biomes) + session log; CLAUDE.md art pointer
Session log + DR-025 for the off-world natural-frontier world redo; mark PolygonNatureBiomes in-use in the Synty inventory; archive the long-form gotchas (PNB ring-mesh white-torus, edit-mode region-fog preview, EG-entity vs cosmetic, execute_code DeleteAsset block, shadow-cast hygiene). CLAUDE.md: net-zero art pointer to DR-025 (39882 B, under the 40KB budget).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 20:21:09 -07:00
kronic 25b53cb062 UI 2026-06-07 13:28:25 -07:00
kronic 0df0b45163 Docs: DR-023 enemy animation + Synty asset inventory; trim CLAUDE.md
DR-023 decision record (client-derived enemy animation, monster-mash roster,
EnemyRigTools, WaveSystem scale-fix, GUID-preserving rebuild) + session log +
Synty_Asset_Inventory (enemy-grade table + future-dev catalog for the 14 new
packs). CLAUDE.md: add the enemy-animation gotchas bullet and condense several
build-gotcha bullets back below pre-session size.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:30:26 -07:00
kronic 1e23246568 Docs: DR-022 animation pipeline + /dots-dev commit phase
DR-022 + session log for the Rukhanka/Synty player-animation slice; CLAUDE.md stack row + Animation (Rukhanka) build gotchas + client asmdef refs; add Phase 10 (operator-approved commit) to the dots-dev skill.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 18:18:14 -07:00
kronic 8aed336340 Docs: align CLAUDE.md + vault to scene-split / Automation / Saves / UITK
CLAUDE.md: rewrite Bootstrap&worlds (scene split + on-demand frontend), add M7 Automation + disk-persistence + UITK HUD bullets, new build-gotchas, note new folders fit existing asmdefs. Vault: Milestones (M6 + polish pass -> Done; HUD + cleanup rows), Backlog (ConnectionUI done + cleanup notes), Home/Systems_Index dates. Add the 3 prior session logs + DR-019/020/021 + the 2026-06-06 cleanup log + screenshots.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 15:06:26 -07:00
kronic 15bc1022ee Map Updates 2026-06-04 21:49:03 -07:00
kronic 16b01bec38 Game Scene Split up 2026-06-04 13:45:46 -07:00
kronic 51401d2c2b Further Tests & Progress 2026-06-04 11:35:57 -07:00
kronic 5c11ff4fad Continued 2026-06-04 00:06:18 -07:00
kronic 8e9b4412ce Core Game Loop Additions 2026-06-03 22:41:27 -07:00
kronic 79ff06a7df Cleanup 2026-06-03 18:35:05 -07:00
kronic 9091388bc2 Asset Dump 2026-06-03 13:46:13 -07:00
kronic e362aaeb43 Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:50:43 -07:00
kronic dd0064c377 Init Homebase 2026-06-02 18:28:23 -07:00
kronic 2ee30c01fd CC Package and Physics 2026-06-02 08:56:26 -07:00
Luis Gonzalez e851d5f8e9 Co-Op Layer 2026-06-01 10:48:18 -07:00
Luis Gonzalez 1f647dd5e1 Initial Combat Implementation 2026-05-31 21:35:12 -07:00
Luis Gonzalez 7fa77ce821 Netcode Bootstrap 2026-05-31 14:27:52 -07:00
Luis Gonzalez 99d8d2d2a9 Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.

- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:06:44 -07:00