kronic
dc7a86fca4
Upgrade: Unity 6.4.7 -> 6.5.0 (DOTS stack onto unified 6.5)
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Editor 6000.4.7f1 -> 6000.5.0f1. DOTS packages leave their independent
1.x/2.x lines for unified 6.5.0 versioning: netcode 1.13.2 -> 6.5.0,
physics 1.4.6 -> 6.5.0, transport 2.7.2 -> 6.5.0, entities/collections/
graphics 6.4.0 -> 6.5.0, mathematics 1.3.3 -> 1.4.0 (burst stays 1.8.29).
URP/ShaderGraph/VFX 17.4 -> 17.5, ugui 2.0 -> 2.5, test-framework 1.6 -> 1.7.
charactercontroller 1.4.2 + local rukhanka 2.9.0 unchanged (resolve on 6.5
via SemVer floor). Includes the URP global-settings + VFX/MPPM/package-manager
ProjectSettings migrations 6.5 wrote on first open.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-17 00:34:33 -07:00
kronic
31c4ab16d6
Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
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Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-06 15:05:00 -07:00
kronic
e362aaeb43
Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
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Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.
Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-02 22:50:43 -07:00
Luis Gonzalez
1f647dd5e1
Initial Combat Implementation
2026-05-31 21:35:12 -07:00
Luis Gonzalez
7fa77ce821
Netcode Bootstrap
2026-05-31 14:27:52 -07:00
Luis Gonzalez
99d8d2d2a9
Set up DOTS + Netcode for Entities foundation
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One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.
- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-29 22:06:44 -07:00
Luis Gonzalez
25e3493e75
Initial check-in
2026-05-29 20:27:44 -07:00