Commit Graph

4 Commits

Author SHA1 Message Date
kronic 6474e8faff Docs: LANTERN Phase 1 combat review-hardened — Build Spec + DR-050
Adversarial pre-code review (wf_c7575828-934; 23 agents, 0 failures) over the Phase 1
combat-gym design raised 19 findings (8 CONFIRMED + 11 PARTIAL, 0 refuted) and caught
design-breakers before code:
- SpawnId bit budget exhausted (owner16|fireCount12|fork4) -> repack owner14|socket2|
  fireCount12|fork4 so 4 sockets don't collide/desync.
- "KEEP as-is" client feel layer is a real migration (CombatFeedback/PlayerAnimationDrive/
  HUD read the reworked AbilityRef/AbilityCooldown) + needs a new replicated class signal.
- predict-spawn is Projectile-only (Aoe/Hitscan/decoy = Cone-precedent server-only spawn);
  Blink = velocity-blink in its own system (not a transform teleport); SocketCooldown hot
  not cold; EffectiveAbilityStats 4-wide; windup needs a rollback-safe resolve tick;
  Harpooner reel + player zone = new server-only code, not salvage.

Verdict: pass-with-changes on all 3 lenses, no redesign. Phase1_Combat_Gym_Build_Spec =
the implementation contract (8-step build order, wire/bake churn, open risks, ledger).
DR-050 records it; pre-review design -> superseded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 08:57:11 -07:00
kronic d9c383cf33 Docs: LANTERN Phase 6/7 design notes (finale + station) — per-phase coverage complete
- Phase 6 (finale): shelf-boss on the BossState/BossAISystem chassis (multi-phase reskin,
  signature-Spark drop); one scripted Serpent-tide via the world-model burn/un-pin + hazard
  director + loss-floor, Siren-forecast; Loudness-driven co-op scaling.
- Phase 7 (station/voices): the hub = the world-model permanent home pocket; Lamp meter =
  GoalProgress + visible growth; rack/bench/library/Bell reuse class-swap/sockets/culture/
  transit; Keeper (OnboardingSystem skin) + Siren (hydrophone) + lamp-morse; tone bible gates barks.
- Roadmap index now links all phase design specs (full slice designed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 00:00:39 -07:00
kronic d005f140db Docs: LANTERN roadmap index + Phase 4/5 design passes + session log B
- Roadmap_Lantern_Slice: Phase-0 status callout + doc index (all Phase-0 artifacts linked).
- Phase 4 (mutations): mostly a re-theme of the shipped boon overhaul (DR-047) + Gloam gating
  + Tallow fixing (persistence) + raw-socketing + culture library; salvage map + gate.
- Phase 5 (death/recovery): the split, stranded suits (deterministic relocation), body-carry,
  flame-share revive, the Tender solo valve, Selkie tariff; builds on the world-model
  in-pocket-death decision (C4); the slice's 2nd falsifiable-test half.
- Session log Part B: the autonomous design pass + the world-model review record.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:58:47 -07:00
Luis Gonzalez 1b999e612a Docs: LANTERN vision refresh — theme exploration, review-hardened identity, slice roadmap
- Theme_Direction_Candidates: research-backed direction exploration (saturation map,
  load-bearing-theme patterns, 4 candidate directions); operator picked Direction A
- Identity_Lantern (final draft): tide-line persistence (lit=permanent via seed-pinning,
  dark re-knots), Wicks/drowned-sun night-sea mythology, Sparks + Gloam mutations,
  death split, readability law — hardened via 3 adversarial reviews, all findings folded
- Roadmap_Lantern_Slice: vertical-slice phases 0-7 + Workstream A (solo-dev art pipeline:
  palette-atlas materials, 3 rig families, CreatureKit factory)

Supersedes the Awakening Engine / Co-op Hades direction on adoption (Phase 0 DR pending).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 22:50:53 -07:00