Commit Graph

7 Commits

Author SHA1 Message Date
kronic 749aedfbde Docs: Bathynaut helmet Synty-match + in-game body-swap session log + cookbook 14-E
Session log for the 07-24 character work. Adds cookbook 14-E: the per-instance _BaseColor override
gotcha (hit-flash sets URPMaterialPropertyBaseColor=(1,1,1) on player/enemy render children, replacing
the material _BaseColor -> flat null-map materials render cream; color via a solid _BaseColorMap texture).
Corrects the older 'clear the map -> uses _BaseColor' note.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:59:20 -07:00
kronic c78768cbdf Docs: art-dev skill - AI-generate->conform-to-Synty recipe (cookbook 14)
Bank the Mark-V lessons: when scripted primitives can't nail an iconic organic shape, generate with
Hyper3D Rodin then CONFORM - watertight clean-decimate (weld+recalc first, gentle collapse, 0 boundary
edges = hole detector), drop the baked photoreal texture for the shared flat palette, flat-shade,
ontology-tie emissives, and don't skin a meter-scale generated mesh onto a cm-scale rig (~100x shrink).
Added the generate path to the Build phase + a keystone clause (strip a kitbash/gen mesh's own texture).
Also fixed a duplicate section number (12 -> 13).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:28:16 -07:00
kronic 8625cea819 Docs: gap-list pass bookend — underwater clips/bubbles/ambience/camera-drag session log, Blender 5.1 zero-takes export gotcha (cookbook + CLAUDE.md)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:31:55 -07:00
kronic a083e77a9e Docs: DR-052 SoD facing + underwater feel — build spec, session log, gotchas archive 07-16, skinned-kit cookbook recipe, CLAUDE.md facing contract (net-zero condensations)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 00:54:53 -07:00
kronic 011037e70c Docs: art-dev cookbook — locked lighting + posed-static hero bake
'Light is territory' pool lighting (reads top-down; vertical god-rays don't),
undulating seabed mesh, Play-mode ambiance script, and the apply-armature +
visual-transform static hero-bake recipe for style-proof placement.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 21:31:58 -07:00
kronic 81f7db0cfa Docs: art-dev cookbook — Unity render-harness + staging-scene recipes
Adds the in-engine verification recipe (URP SubmitRenderRequest render
harness, layer sign-bit gotcha, game-camera check) and the persistent
ArtStaging scene recipe.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 14:56:52 -07:00
kronic 2b78c68424 Docs: /art-dev skill + art-track kickoff session log
New /art-dev skill (SKILL.md + blender-cookbook + style-and-practices refs)
driving LANTERN Blender art work: Auto (headless) for simple changes, the
hybrid nudge-and-bake loop for precision/aesthetics, game-camera verification,
Blender-beginner coaching. Session log covers the A0 style-proof asset set +
the Bathynaut refinement.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 14:40:08 -07:00