Commit Graph

4 Commits

Author SHA1 Message Date
kronic 78ffa106b6 Chore: gitignore scratch areas (_visual_scratch, vault User Sessions)
Keep the local screenshot scratch dir and the personal vault "User Sessions"
notes on disk but out of git, so the worktree stays clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 00:35:03 -07:00
kronic 12a18cc41c Chore: remove + gitignore Assets/_Recovery (Unity auto-recovery scenes)
These are editor crash-recovery scene dumps (not project content) that had been accidentally committed. Removed from the repo + disk and added to .gitignore so future recovery dumps stay out of git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 23:59:13 -07:00
Luis Gonzalez 99d8d2d2a9 Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.

- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:06:44 -07:00
Luis Gonzalez 25e3493e75 Initial check-in 2026-05-29 20:27:44 -07:00