Aoe/Hitscan archetype dispatch in AbilityFireSystem (both-worlds cooldown;
server-only ecb.Instantiate — the client-never-instantiates invariant; ZoneEffect
vs DecoyTag chosen by prefab membership). Harpooner REEL as a homing state
(ReelState + ReelSystem re-aim the hit Husk's KnockbackState toward the caster's
live position each tick; EnemyAISystem stays sole Position writer), stamped by
ProjectileDamageSystem on a Reel-flag hit. ZonePulseSystem (enemy-only periodic
AoE, caster attribution, no friendly fire, Vortex pull, born-0 lazy-stamp).
Decoy aggro in EnemyAISystem + DecoySystem despawn. AbilityDefBlob gains
EffectFlags (Reel) + DurationTicks. +3 ZonePulseSystem EditMode tests (497 green).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
byte Archetype on AbilityDefBlob (AbilityArchetype enum: Projectile/Hitscan/Cone/Aoe), authored on AbilityDefinition + baked in AbilityDatabaseAuthoring, read at dispatch in AbilityFireSystem -- NOT folded through EffectiveAbilityStats/StatRecomputeSystem (static identity, not a tunable stat; MC-4 review BURST-1). All current abilities are Projectile (0) -> zero behaviour change; the dispatch read-point is the de-risk spike for MC-6 hitscan/cone/aoe.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>