Commit Graph

7 Commits

Author SHA1 Message Date
kronic b10605a8c4 SL-4: fix over-dark arena - rebalance lighting for clarity
The first pass crushed readability ('can't see anything'): dark ground x low ambient x dim sun x +12 contrast (clipped everything below midtone to black) x vignette x dark fog. Rebalanced toward legibility while keeping the dark-frontier mood: ColorAdjustments contrast 12->4 (the main fix), post-exposure 0.55->0.85, saturation 0->4; sun 0.9->1.5 cool-white; ambient intensity 0.62->1.0 with lifted cool ambient colors; vignette 0.32->0.20; ground material lifted ~18%->~28% value; fog pushed out (start 18->26, end 42->60); Core beacon range 9->13. Ground, player silhouette, Ore ring and shadows now all read; Core stays the bright cyan peak.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 17:47:40 -07:00
kronic fc27b9ff76 SL-1/SL-4: dark-frontier visual cohesion pass (camera, grade, bullseye)
Research-grounded transform of the base arena from a bright meadow into a dark 'Aether Siege Outpost' reading as a concentric bullseye (Core -> Ore ring -> dark perimeter). Camera (Game.unity): pitch 45->58, FOV 55->44, dist 13->17, lead 1->0.5, follow 8->6, targetH 1.3 (telephoto so Core + arena read together, near-iso enemy spacing). Lighting: sun dimmed+cooled 1.6->0.9, ambient 1.0->0.62 dark-cool, fog Linear 18->42 dark; WorldAtmosphere base darkened. Post-FX (PostFX_Daylight): ACES kept, bloom gated (thr 1.0->1.2 + clamp 10), exposure/contrast up, saturation +6->0, added ShadowsMidtonesHighlights cool-shadow/warm-highlight split, vignette 0.15->0.32. Ground re-tinted dark teal-grey; ~390 meadow-cheer objects cut. Core staged as hero (crystal 14m->4.6m cyan glow + cyan beacon light). Ore ring pulled into the arena (23.5-27m -> 6-11.5m, count 10->12) and recoloured AMBER (new Mat_OreNode_Amber, emissive, no atlas bleed).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 14:07:53 -07:00
kronic 1ed2aa46c5 HUD and Height Changes 2026-06-07 22:29:25 -07:00
kronic 25b53cb062 UI 2026-06-07 13:28:25 -07:00
kronic 5a59d8e14f Add Synty asset packs (enemies + environment/FX/UI) via Git LFS
14 newly-imported Synty Polygon packs (~2.46 GB; FBX/PNG/textures stored in
Git LFS per .gitattributes). Enemy-grade characters: Werewolf, Kaiju,
FantasyHeroCharacters, Vikings, Western, HorrorCarnival, Dog. Environment:
Nature, NatureBiomes, PNB_Core, FantasyKingdom. UI/icons: Icons,
InterfaceCore, InterfaceSciFiSoldierHUD.

Werewolf + Kaiju back the DR-023 animated enemies; the rest are cataloged
for future work in Docs/Vault/06_Roadmap/Synty_Asset_Inventory.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:28:47 -07:00
kronic 82adcd9357 Add Synty Animation - Base Locomotion pack
Vendored Synty clip library (idle/walk/run/sprint, full 8-way strafe, turns, transitions) that drives the player animation pipeline. See DR-022.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 18:18:09 -07:00
kronic 9091388bc2 Asset Dump 2026-06-03 13:46:13 -07:00