kronic
1e23246568
Docs: DR-022 animation pipeline + /dots-dev commit phase
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DR-022 + session log for the Rukhanka/Synty player-animation slice; CLAUDE.md stack row + Animation (Rukhanka) build gotchas + client asmdef refs; add Phase 10 (operator-approved commit) to the dots-dev skill.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-06 18:18:14 -07:00
kronic
8aed336340
Docs: align CLAUDE.md + vault to scene-split / Automation / Saves / UITK
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CLAUDE.md: rewrite Bootstrap&worlds (scene split + on-demand frontend), add M7 Automation + disk-persistence + UITK HUD bullets, new build-gotchas, note new folders fit existing asmdefs. Vault: Milestones (M6 + polish pass -> Done; HUD + cleanup rows), Backlog (ConnectionUI done + cleanup notes), Home/Systems_Index dates. Add the 3 prior session logs + DR-019/020/021 + the 2026-06-06 cleanup log + screenshots.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-06 15:06:26 -07:00
kronic
15bc1022ee
Map Updates
2026-06-04 21:49:03 -07:00
kronic
16b01bec38
Game Scene Split up
2026-06-04 13:45:46 -07:00
kronic
51401d2c2b
Further Tests & Progress
2026-06-04 11:35:57 -07:00
kronic
5c11ff4fad
Continued
2026-06-04 00:06:18 -07:00
kronic
8e9b4412ce
Core Game Loop Additions
2026-06-03 22:41:27 -07:00
kronic
79ff06a7df
Cleanup
2026-06-03 18:35:05 -07:00
kronic
9091388bc2
Asset Dump
2026-06-03 13:46:13 -07:00
kronic
e362aaeb43
Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
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Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.
Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-02 22:50:43 -07:00
kronic
dd0064c377
Init Homebase
2026-06-02 18:28:23 -07:00
kronic
2ee30c01fd
CC Package and Physics
2026-06-02 08:56:26 -07:00
Luis Gonzalez
e851d5f8e9
Co-Op Layer
2026-06-01 10:48:18 -07:00
Luis Gonzalez
1f647dd5e1
Initial Combat Implementation
2026-05-31 21:35:12 -07:00
Luis Gonzalez
7fa77ce821
Netcode Bootstrap
2026-05-31 14:27:52 -07:00
Luis Gonzalez
99d8d2d2a9
Set up DOTS + Netcode for Entities foundation
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One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.
- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-29 22:06:44 -07:00