'Light is territory' pool lighting (reads top-down; vertical god-rays don't),
undulating seabed mesh, Play-mode ambiance script, and the apply-armature +
visual-transform static hero-bake recipe for style-proof placement.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds the in-engine verification recipe (URP SubmitRenderRequest render
harness, layer sign-bit gotcha, game-camera check) and the persistent
ArtStaging scene recipe.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New /art-dev skill (SKILL.md + blender-cookbook + style-and-practices refs)
driving LANTERN Blender art work: Auto (headless) for simple changes, the
hybrid nudge-and-bake loop for precision/aesthetics, game-camera verification,
Blender-beginner coaching. Session log covers the A0 style-proof asset set +
the Bathynaut refinement.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>