- DR-042 (new): canonical loop re-shape — win-driver moves from base-siege
survival to expedition clears; blind scheduled siege retired; base siege
becomes retaliation consequence. Build order A (coherence) -> B (retaliation)
-> C (legibility) -> D (Slice 4 persistent meta).
- Backlog/Path_to_Fun/Home reconciled to the expedition-driven direction;
Slice 3 + Combat Depth marked built.
- DR-036 (END-2) flagged superseded-in-part; DR-034 (END-1) repurposed (Core
is a consequence, not the win-gate); DR-037 forward-pointer to DR-042.
- CombatFeedbackSystem: fix enemy health bar (sprite-less Filled Image ignored
fillAmount -> size via anchorMax.x).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Playtest of the single-arena slice (Scratch Notes 6152026) found it stale fast.
Answer the post-END-2 Decision Gate as continue/expand: re-scope off the fixed
June-30 demo to a co-op roguelite-ARPG — base = persistent buildable hub (never
resets), the procedural Expedition region = the required combat spine, two classes
(Warrior/Ranger), persistent meta (SaveData v6 later). Mission-as-Sortie model:
fulfils locked pillar #4, preserves the never-a-run-reset pillar; reverses DR-031's
expedition pause. Backed by an 8-agent design+feasibility pass (feasibility GREEN:
server-spawns-ghosts removes seed replication). Slice doc archived/superseded.
See DR-037.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Path A spine COMPLETE (14/14): Backlog SL-3 blocker cleared + marked done; Path_to_Fun END-2 done + banner; Milestones END-2 row. CLAUDE.md gains the END-2 gotcha line (replicate the outcome, don't client-derive; SiegeTimeout off during the final), net-zero via EB-1/EB-2/END-1/M7/inventory/build-grid condensations (40,445 then 40,510 w/ history note, under the 40,960 limit). DR-036 + session log capture the design, the operator forks (halt+banner, Target=4, SaveData v5), and the pre-coding + post-impl adversarial reviews.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
MC-1 fun-gate PASSED (kill-switch cleared); MC-4 built as the combo-chain melee primary-verb variant, both adversarial reviews folded in. Roadmap MC-1/MC-4 status updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>