Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS

Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-02 22:50:43 -07:00
parent dd0064c377
commit e362aaeb43
4830 changed files with 1293057 additions and 38 deletions
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@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace ShaderCrew.TheToonShader
{
public static class GeneralUtils
{
}
}
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@@ -0,0 +1,20 @@
using UnityEditor;
using UnityEngine;
namespace ShaderCrew.TheToonShader
{
[System.Serializable]
public class PropertyCategorySO
{
[SerializeField]
public bool boolValue;
[SerializeField]
public int propertiesActive;
public PropertyCategorySO()
{
propertiesActive = 4;
}
}
}
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assetPath: Packages/com.shadercrew.the-toon-shader.core/Scripts/Runtime/Common/PropertyCategorySO.cs
uploadId: 919972
@@ -0,0 +1,495 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace ShaderCrew.TheToonShader
{
public static class ReplaceAndSyncUtils
{
public static void AddTheToonShaderInstancePrefix(Material materialInstance)
{
string name = materialInstance.name;
name = name.Replace(" (Instance)", "");
if (!name.Contains(TheToonShaderConstants.THETOONSHADER_INSTANCE_PREFIX))
{
materialInstance.name = name + " (" + TheToonShaderConstants.THETOONSHADER_INSTANCE_PREFIX + ")";
}
}
private static Material getFirstInstancedMaterial(Transform[] transforms)
{
if (transforms != null && transforms.Length > 0)
{
foreach (Transform transform in transforms)
{
if (transform != null)
{
Renderer renderer = transform.GetComponent<Renderer>();
if (renderer != null)
{
Material[] materials = renderer.sharedMaterials;
if (materials != null && materials.Length > 0)
{
foreach (Material material in materials)
{
if (IsTheToonShaderMaterial(material))
{
return material;
}
}
}
}
}
}
}
return null;
}
/// <summary>
/// Gets all materials, including the ones in various LOD levels, which are associated with given transforms
public static List<Material> GetAllTheToonShaderMaterialsFromTransforms(Transform[] transforms, Material referenceMaterial)
{
List<Material> materialList = new List<Material>();
foreach (Transform transform in transforms)
{
if(transform != null)
{
//Renderer rendererNonLOD = transform.GetComponent<Renderer>();
Renderer[] rendererNonLODArray = transform.GetComponentsInChildren<Renderer>();
for (int i = 0; i < rendererNonLODArray.Length; i++)
{
if (transform.GetComponent<LODGroup>() != null)
{
foreach (LOD lod in transform.GetComponent<LODGroup>().GetLODs())
{
foreach (Renderer renderer in lod.renderers)
{
if (renderer == rendererNonLODArray[i])
{
rendererNonLODArray[i] = null;
}
if (renderer != null && renderer.sharedMaterials.Length > 0)
{
foreach (Material material in renderer.sharedMaterials)
{
if (material != null && IsTheToonShaderMaterial(material))
{
if (!materialList.Contains(material))
{
materialList.Add(material);
}
}
}
}
}
}
}
if (rendererNonLODArray[i] != null)
{
Material[] materials = rendererNonLODArray[i].sharedMaterials;
if (materials.Length > 0)
{
foreach (Material material in materials)
{
if (material != null && IsTheToonShaderMaterial(material))
{
if (!materialList.Contains(material))
{
materialList.Add(material);
}
}
}
}
}
}
}
}
return materialList;
}
private static bool IsTheToonShaderMaterial(Material material)
{
return (material != null && material.HasProperty(TheToonShaderConstants.THETOONSHADER_IDENTIFIER_PROPERTY));
}
public static void SyncKeywords(Material source, Material target)
{
if (source == null || target == null)
return;
if (source.shader != target.shader)
return;
//Debug.LogWarning("SyncKeywords: materials use different shaders.");
target.shaderKeywords = source.shaderKeywords;
}
public static void UpdateTheToonShaderMaterialPropertiesAndKeywords(List<Material> materials, Material referenceMaterial,
Dictionary<string, bool> propertyNameToBoolDictionary,
bool forceUpdateOfAllPropertiesAndKeywords = false)
{
if(forceUpdateOfAllPropertiesAndKeywords)
{
//bool doKeywordSync = false; //a bit of a hack, make cleaner 1
List<string> properties = new List<string>();
foreach (string propertyName in ShaderUtils.ALL_PROPERITES)
{
bool propertyInsideDictionary = propertyNameToBoolDictionary.TryGetValue(propertyName, out bool propertyToggled);
if (propertyInsideDictionary && propertyName != null)
{
if (propertyToggled)
{
properties.Add(propertyName);
////a bit of a hack, make cleaner 2
//if(propertyName.Equals("_ShadingMode"))
//{
// doKeywordSync = true;
//}
}
}
}
List<string> keywords = ShaderUtils.GetKeywordList(properties);
foreach (Material material in materials)
{
if (properties.Count > 0)
{
updateMaterialProperties(material, referenceMaterial, properties);
}
//if(doKeywordSync)//a bit of a hack, make cleaner 3
//{
// updateMaterialKeywords(material, referenceMaterial, ShaderUtils.THETOONSHADER_KEYWORDS_LIST);
//}
//SyncKeywords(referenceMaterial, material);
updateMaterialKeywords(material, referenceMaterial, keywords);
}
}
else
{
Material firstInstancedMaterial = null;
foreach (Material material in materials)
{
if (IsTheToonShaderMaterial(material))
{
firstInstancedMaterial = material;
break;
}
}
if (firstInstancedMaterial != null)
{
List<string> namesOfChangedProperties = GetNamesOfAllChangedPropertyValues(firstInstancedMaterial, referenceMaterial, propertyNameToBoolDictionary);
List<string> namesOfChangedKeywords = GetNamesOfAllChangedKeywordValues(firstInstancedMaterial, referenceMaterial, namesOfChangedProperties);
if ((namesOfChangedProperties != null && namesOfChangedProperties.Count > 0) || (namesOfChangedKeywords != null && namesOfChangedKeywords.Count > 0))
{
foreach (Material material in materials)
{
if (namesOfChangedProperties.Count > 0)
{
updateMaterialProperties(material, referenceMaterial, namesOfChangedProperties);
}
if (namesOfChangedKeywords.Count > 0)
{
//if(namesOfChangedProperties.Contains("_ShadingMode")) //a bit of a hack, make cleaner 4
{
updateMaterialKeywords(material, referenceMaterial, namesOfChangedKeywords);
}
}
}
}
}
}
}
public static void UpdateTheToonShaderMaterialPropertiesAndKeywords(Transform[] transforms, Material referenceMaterial,
Dictionary<string, bool> propertyNameToBoolDictionary,
bool forceUpdateOfAllPropertiesAndKeywords = false)
{
//bool doKeywordSync = false; //a bit of a hack, make cleaner 1
if (forceUpdateOfAllPropertiesAndKeywords)
{
//Debug.Log("UpdateTheToonShaderMaterialPropertiesAndKeywords forced");
List<string> properties = new List<string>();
foreach (string propertyName in ShaderUtils.ALL_PROPERITES)
{
bool propertyInsideDictionary = propertyNameToBoolDictionary.TryGetValue(propertyName, out bool propertyToggled);
if (propertyInsideDictionary && propertyName != null)
{
if (propertyToggled)
{
properties.Add(propertyName);
//if (propertyName.Equals("_ShadingMode")) //a bit of a hack, make cleaner 2
//{
// doKeywordSync = true;
//}
}
}
}
List<string> keywords = ShaderUtils.GetKeywordList(properties);
List<Material> allTheToonShaderMaterials = GetAllTheToonShaderMaterialsFromTransforms(transforms, referenceMaterial);
//Debug.Log("Toon Shader Count: " + allTheToonShaderMaterials.Count);
if (allTheToonShaderMaterials != null && allTheToonShaderMaterials.Count > 0)
{
foreach (Material material in allTheToonShaderMaterials)
{
//Debug.Log("Material name: " + material.name);
if (properties.Count > 0)
{
updateMaterialProperties(material, referenceMaterial, properties);
}
//if (doKeywordSync)//a bit of a hack, make cleaner 3
//{
// updateMaterialKeywords(material, referenceMaterial, ShaderUtils.THETOONSHADER_KEYWORDS_LIST);
//}
//SyncKeywords(referenceMaterial, material);
updateMaterialKeywords(material, referenceMaterial, keywords);
}
}
}
else
{
//Debug.Log("UpdateTheToonShaderMaterialPropertiesAndKeywords");
Material firstInstancedMaterial = getFirstInstancedMaterial(transforms);
if (firstInstancedMaterial != null)
{
List<string> namesOfChangedProperties = GetNamesOfAllChangedPropertyValues(firstInstancedMaterial, referenceMaterial, propertyNameToBoolDictionary);
List<string> namesOfChangedKeywords = GetNamesOfAllChangedKeywordValues(firstInstancedMaterial, referenceMaterial, namesOfChangedProperties);
if ((namesOfChangedProperties != null && namesOfChangedProperties.Count > 0) || (namesOfChangedKeywords != null && namesOfChangedKeywords.Count > 0))
{
List<Material> allTheToonShaderMaterials = GetAllTheToonShaderMaterialsFromTransforms(transforms, referenceMaterial);
if(allTheToonShaderMaterials != null && allTheToonShaderMaterials.Count > 0)
{
foreach (Material material in allTheToonShaderMaterials)
{
if (namesOfChangedProperties.Count > 0)
{
updateMaterialProperties(material, referenceMaterial, namesOfChangedProperties);
}
if (namesOfChangedKeywords.Count > 0)
{
//if (namesOfChangedProperties.Contains("_ShadingMode")) //a bit of a hack, make cleaner 4
{
updateMaterialKeywords(material, referenceMaterial, namesOfChangedKeywords);
}
}
}
}
}
}
}
}
private static void updateMaterialProperties(Material instancedMaterial, Material referenceMaterial, List<string> namesOfChangedProperties)
{
if (instancedMaterial != null && referenceMaterial != null && namesOfChangedProperties != null && namesOfChangedProperties.Count > 0)
{
Shader shader = referenceMaterial.shader;
foreach (string propertyName in namesOfChangedProperties)
{
if (referenceMaterial.HasProperty(propertyName) && instancedMaterial.HasProperty(propertyName))
{
ShaderPropertyType shaderPropertyType = shader.GetPropertyType(shader.FindPropertyIndex(propertyName));
if (shaderPropertyType == ShaderPropertyType.Float || shaderPropertyType == ShaderPropertyType.Range)
{
float value = referenceMaterial.GetFloat(propertyName);
instancedMaterial.SetFloat(propertyName, value);
}
else if (shaderPropertyType == ShaderPropertyType.Color)
{
Color value = referenceMaterial.GetColor(propertyName);
instancedMaterial.SetColor(propertyName, value);
}
else if (shaderPropertyType == ShaderPropertyType.Texture)
{
Texture texture = referenceMaterial.GetTexture(propertyName);
instancedMaterial.SetTexture(propertyName, texture);
Vector2 offset = referenceMaterial.GetTextureOffset(propertyName);
instancedMaterial.SetTextureOffset(propertyName, offset);
Vector2 scale = referenceMaterial.GetTextureScale(propertyName);
instancedMaterial.SetTextureScale(propertyName, scale);
}
else if (shaderPropertyType == ShaderPropertyType.Vector)
{
Vector4 vector = referenceMaterial.GetVector(propertyName);
instancedMaterial.SetVector(propertyName, vector);
}
}
}
}
}
private static void updateMaterialKeywords(Material instancedMaterial, Material referenceMaterial, List<string> namesOfChangedKeywords)
{
foreach (string keyword in namesOfChangedKeywords)
{
bool isKeywordEnabled = referenceMaterial.IsKeywordEnabled(keyword);
if (isKeywordEnabled)
{
instancedMaterial.EnableKeyword(keyword);
}
else
{
instancedMaterial.DisableKeyword(keyword);
}
}
}
private static List<string> GetNamesOfAllChangedPropertyValues(Material instancedMaterial,
Material referenceMaterial,
Dictionary<string, bool> propertyNameToBoolDictionary)
{
if (instancedMaterial != null && referenceMaterial != null)
{
if (IsTheToonShaderMaterial(instancedMaterial) && IsTheToonShaderMaterial(referenceMaterial))
{
Shader shader = referenceMaterial.shader;
List<string> namesOfChangedProperties = new List<string>();
foreach (string propertyName in ShaderUtils.ALL_PROPERITES)
{
if (referenceMaterial.HasProperty(propertyName) && instancedMaterial.HasProperty(propertyName))
{
bool propertyInsideDictionary = propertyNameToBoolDictionary.TryGetValue(propertyName, out bool propertyToggled);
if (propertyInsideDictionary && propertyName != null)
{
if (propertyToggled)
{
ShaderPropertyType shaderPropertyType = shader.GetPropertyType(referenceMaterial.shader.FindPropertyIndex(propertyName));
if (shaderPropertyType == ShaderPropertyType.Float || shaderPropertyType == ShaderPropertyType.Range)
{
float instancedValue = instancedMaterial.GetFloat(propertyName);
float referenceValue = referenceMaterial.GetFloat(propertyName);
if ((instancedValue != referenceValue)) // || force)
{
namesOfChangedProperties.Add(propertyName);
}
}
else if (shaderPropertyType == ShaderPropertyType.Color)
{
Color instancedColor = instancedMaterial.GetColor(propertyName);
Color referenceColor = referenceMaterial.GetColor(propertyName);
if (!instancedColor.Equals(referenceColor))
{
namesOfChangedProperties.Add(propertyName);
}
}
else if (shaderPropertyType == ShaderPropertyType.Texture)
{
Texture instancedTexture = instancedMaterial.GetTexture(propertyName);
Texture referenceTexture = referenceMaterial.GetTexture(propertyName);
if (instancedTexture != null && referenceTexture != null)
{
if (!String.Equals(instancedTexture.name, referenceTexture.name))
{
namesOfChangedProperties.Add(propertyName);
}
else if (instancedMaterial.GetTextureOffset(propertyName) != referenceMaterial.GetTextureOffset(propertyName)
|| instancedMaterial.GetTextureScale(propertyName) != referenceMaterial.GetTextureScale(propertyName))
{
namesOfChangedProperties.Add(propertyName);
}
}
else if ((instancedTexture != null) != (referenceTexture != null))
{
namesOfChangedProperties.Add(propertyName);
}
}
else if (shaderPropertyType == ShaderPropertyType.Vector)
{
Vector4 instancedVector = instancedMaterial.GetVector(propertyName);
Vector4 referenceVector = referenceMaterial.GetVector(propertyName);
if (!instancedVector.Equals(referenceVector))
{
namesOfChangedProperties.Add(propertyName);
}
}
}
}
}
}
return namesOfChangedProperties;
}
}
return null;
}
//private static List<string> GetNamesOfAllChangedKeywordValues(Material instancedMaterial, Material referenceMaterial)
//{
// if (instancedMaterial != null && referenceMaterial != null)
// {
// if (IsTheToonShaderMaterial(instancedMaterial) && IsTheToonShaderMaterial(referenceMaterial))
// {
// List<string> namesOfChangedProperties = new List<string>();
// //foreach (string keyword in ShaderUtils.THETOONSHADER_KEYWORDS_LIST)
// foreach (string keyword in referenceMaterial.shaderKeywords)
// {
// bool instancedValue = instancedMaterial.IsKeywordEnabled(keyword);
// bool referenceValue = referenceMaterial.IsKeywordEnabled(keyword);
// if (instancedValue != referenceValue)
// {
// namesOfChangedProperties.Add(keyword);
// }
// }
// return namesOfChangedProperties;
// }
// }
// return null;
//}
private static List<string> GetNamesOfAllChangedKeywordValues(Material instancedMaterial, Material referenceMaterial, List<string> namesOfChangedProperties)
{
if (instancedMaterial != null && referenceMaterial != null)
{
if (IsTheToonShaderMaterial(instancedMaterial) && IsTheToonShaderMaterial(referenceMaterial))
{
List<string> namesOfChangedKeywords= new List<string>();
//foreach (string keyword in ShaderUtils.THETOONSHADER_KEYWORDS_LIST)
//foreach (string keyword in referenceMaterial.shaderKeywords)
List<string> keywords = ShaderUtils.GetKeywordList(namesOfChangedProperties);
foreach (string keyword in keywords)
{
bool instancedValue = instancedMaterial.IsKeywordEnabled(keyword);
bool referenceValue = referenceMaterial.IsKeywordEnabled(keyword);
if (instancedValue != referenceValue)
{
namesOfChangedProperties.Add(keyword);
}
}
return namesOfChangedProperties;
}
}
return null;
}
}
}
@@ -0,0 +1,18 @@
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productId: 269238
packageName: The Toon Shader
packageVersion: 1.4.2
assetPath: Packages/com.shadercrew.the-toon-shader.core/Scripts/Runtime/Common/ReplaceAndSyncUtils.cs
uploadId: 919972
@@ -0,0 +1,784 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
#if USING_URP
using UnityEngine.Rendering.Universal;
#endif
namespace ShaderCrew.TheToonShader
{
public static class ShaderUtils
{
public enum RenderPipelineOptions
{
HDRP,
URP,
BiRP,
URP2D,
NONE
}
public static RenderPipelineOptions getCurrentRenderPipeline()
{
RenderPipelineOptions rp;
if (GraphicsSettings.currentRenderPipeline)
{
if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
{
rp = RenderPipelineOptions.HDRP;
}
else
{
rp = RenderPipelineOptions.URP;
}
#if USING_URP2D && USING_URP
UniversalRenderPipelineAsset urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
ScriptableRenderer renderer = urpAsset.scriptableRenderer;
if (renderer.GetType().Name.Contains("Renderer2D"))
{
rp = RenderPipelineOptions.URP2D;
}
#endif
}
else
{
rp = RenderPipelineOptions.BiRP;
}
return rp;
}
public static readonly Dictionary<string, string> STS_BIRP_SHADER_DICTIONARY = new Dictionary<string, string>
{
#if __I_AM_A_THETOONSHADER_DEV__
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "Dev/TheToonShaderDev_BiRP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, "Dev/TheToonShaderDev_BiRP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, "Dev/TheToonShaderDev_BiRP"},
#else
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE_AND_STS},
#endif
};
//#if USING_HDRP
// public static readonly Dictionary<string,string> TTS_HDRP_SHADER_DICTIONARY = new Dictionary<string, string>
// {
//#if UNITY_2023 || UNITY_6000
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2023/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2023/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2023/Lit" },
//#elif UNITY_2022
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2022/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2022/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2022/Lit" },
//#elif UNITY_2021
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2021/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2021/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2021/Lit" },
//#elif UNITY_2020
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2020/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2020/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2020/Lit" },
//#else
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2019/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2019/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2019/Lit" },
//#endif
// };
//#endif
#if USING_URP
public static readonly Dictionary<string, string> TTS_URP_SHADER_DICTIONARY = new Dictionary<string, string>
{
#if __I_AM_A_THETOONSHADER_DEV__
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "Dev/TheToonShaderDev_URP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, "Dev/TheToonShaderDev_URP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, "Dev/TheToonShaderDev_URP"},
#else
#if UNITY_6000_3_OR_NEWER
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE_AND_STS},
#elif UNITY_2023 || UNITY_6000
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE_AND_STS},
#elif UNITY_2022
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE_AND_STS},
#elif UNITY_2021
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE_AND_STS},
#elif UNITY_2020
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE_AND_STS},
#endif
#endif
};
public static readonly Dictionary<string, string> TTS_URP2D_SHADER_DICTIONARY = new Dictionary<string, string>
{
#if __I_AM_A_THETOONSHADER_DEV__
{ TheToonShaderConstants.TTS_URP2D_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_FILENAME_2D_SHADERGRAPH}
#else
{ TheToonShaderConstants.TTS_URP2D_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_FILENAME_2D_SHADERGRAPH}
#endif
};
#endif
public static Dictionary<string, string> getUnityToTTSShaderMapping()
{
Dictionary<string, string> UnityToTTSShaderMapping = null;
if (GraphicsSettings.currentRenderPipeline)
{
if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
{
//#if USING_HDRP
// UnityToTTSShaderMapping = TTS_HDRP_SHADER_DICTIONARY;
//#endif
}
else //UTP
{
#if USING_URP
UniversalRenderPipelineAsset urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
ScriptableRenderer renderer = urpAsset.scriptableRenderer;
if (renderer.GetType().Name.Contains("Renderer2D"))
{
UnityToTTSShaderMapping = TTS_URP2D_SHADER_DICTIONARY;
}
else
{
UnityToTTSShaderMapping = TTS_URP_SHADER_DICTIONARY;
}
#endif
}
}
else
{
UnityToTTSShaderMapping = STS_BIRP_SHADER_DICTIONARY;
}
return UnityToTTSShaderMapping;
}
public static bool IsNativeTTSShader(Shader shader)
{
if(shader != null)
{
return IsNativeTTSShader(shader.name);
}
return false;
}
//public static bool IsNativeTTSShader(string shaderName)
//{
// if (shaderName != null && !shaderName.Equals(""))
// {
// if (THETOONSHADER_SHADER_LIST.Contains(shaderName))
// {
// return true;
// }
// }
// return false;
//}
public static bool IsNativeTTSShader(string shaderName)
{
if (shaderName != null && !shaderName.Equals(""))
{
if (getUnityToTTSShaderMapping().ContainsValue(shaderName))
{
return true;
}
}
return false;
}
public class UnityVersionRenderPipelineShaderInfo
{
public string unityVersion;
public string renderPipeline;
public string versionAndRPCorrectedShader;
public string shaderFolder;
public UnityVersionRenderPipelineShaderInfo(string unityVersion, string renderPipeline, string shader, string shaderFolder)
{
this.unityVersion = unityVersion;
this.renderPipeline = renderPipeline;
this.versionAndRPCorrectedShader = shader;
this.shaderFolder = shaderFolder;
}
}
public static UnityVersionRenderPipelineShaderInfo getUnityVersionAndRenderPipelineCorrectedShaderString()
{
string unityVersion;
string renderPipeline;
string shaderString;
string shaderFolder;
unityVersion = Application.unityVersion;
if (GraphicsSettings.currentRenderPipeline)
{
if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
{
renderPipeline = "HDRP";
//if (unityVersion.Substring(0, 4).Equals("2019"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2019";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else if (unityVersion.Substring(0, 4).Equals("2020"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2020";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else if (unityVersion.Substring(0, 4).Equals("2021"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2021";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else if (unityVersion.Substring(0, 4).Equals("2022"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2022";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2023";
// shaderFolder = "TheToonShader/HDRP/...";
//}
shaderString = "unsupported";
shaderFolder = "unsupported";
}
else
{
renderPipeline = "URP";
if (unityVersion.Substring(0, 4).Equals("2020"))
{
shaderString = "TheToonShader/URP/2020/TheToonShader";
shaderFolder = "TheToonShader/URP/2020/...";
}
else if (unityVersion.Substring(0, 4).Equals("2021"))
{
shaderString = "TheToonShader/URP/2021/TheToonShader";
shaderFolder = "TheToonShader/URP/2021/...";
}
else if (unityVersion.Substring(0, 4).Equals("2022"))
{
shaderString = "TheToonShader/URP/2022/TheToonShader";
shaderFolder = "TheToonShader/URP/2022/...";
}
else
{
if (unityVersion.StartsWith("6000"))
{
int minor = int.Parse(unityVersion.Split('.')[1]);
if (minor < 3)
{
shaderString = "TheToonShader/URP/Unity6/TheToonShader";
shaderFolder = "TheToonShader/URP/Unity6/...";
}
else
{
shaderString = "TheToonShader/URP/Unity6_3/TheToonShader";
shaderFolder = "TheToonShader/URP/Unity6_3/...";
}
}
else
{
shaderString = "unsupported";
shaderFolder = "unsupported";
}
}
shaderString = "Dev/TheToonShaderDev_URP";
#if __I_AM_A_THETOONSHADER_DEV_
shaderString = "Dev/TheToonShaderDev_URP";
#endif
}
}
else
{
renderPipeline = "Built-in RP";
shaderString = "TheToonShader/URP/TheToonShader_BiRP";
#if __I_AM_A_THETOONSHADER_DEV_
shaderString = "Dev/TheToonShaderDev_BiRP";
#endif
shaderFolder = "TheToonShader/BiRP/...";
}
return new UnityVersionRenderPipelineShaderInfo(unityVersion, renderPipeline, shaderString, shaderFolder);
}
public static List<string> SURFACEOPTIONS_PROPERTIES_LIST = new List<string>
{
"_Cutoff",
"_Surface", "_Blend", "_Cull", "_AlphaClip", "_ReceiveShadows",
};
public static Dictionary<string, List<string>> SURFACEOPTIONSANDINPUTS_CATEGORIES = new Dictionary<string, List<string>>
{
{ "Surface Options", SURFACEOPTIONS_PROPERTIES_LIST}, {"Surface Inputs", SURFACEOPTIONS_PROPERTIES_LIST}
};
//public static readonly List<string> ALL_PROPERTIES_LIST = SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST.Concat(TOONSHADING_PROPERTIES_LIST)
// .Concat(STYLING_PROPERTIES_LIST)
// .Concat(OUTLINE_PROPERTIES_LIST).ToList();
//public static readonly Dictionary<string, string> THETOONSHADER_PROPERTIES_LIST = new Dictionary<string, string> { };
public static readonly List<string> ALL_PROPERITES = new List<string>
// public static string[] SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST =
{
"_LightSource",
"_ShadingMode", "_LightFunction",
"_UseAlphaOnlyFromBaseMap",
//BiRP and URP:
"_Cull", "_AlphaClip", "_Cutoff",
"_BumpScale", "_BumpMap", "_EmissionColor", "_EmissionMap", "_SmoothnessTextureChannel",
"_Metallic", "_MetallicGlossMap", "_Parallax", "_ParallaxMap", "_OcclusionStrength",
"_OcclusionMap", "_DetailMask", "_DetailAlbedoMap", "_DetailNormalMapScale", "_DetailNormalMap",
#if USING_URP
//URP only:
"_BaseMap", "_BaseColor",
"_Surface", "_Blend",
"_ReceiveShadows", "_SpecularHighlights", "_SpecColor", "_SpecGlossMap",
"_Smoothness", "_SmoothnessSource", "_WorkflowMode",
"_EnvironmentReflections", "_DetailAlbedoMapScale",
#else
//BiRP only:
"_Color","_MainTex",
"_Glossiness","_GlossMapScale",
"_UVSec","_Mode",
#endif
"_EnableToonShading", "_ShadingFunction", "_GradientTex", "_GradientMode",
"_GradientBlending", "_GradientBlendFactor", "_NumberOfCells", "_CellTransitionSmoothness", "_SumLightsBeforePosterization", "_ShadingUseLightColors", "_EnableShadows",
"_CoreShadowColor", "_TerminatorPosition", "_TerminatorWidth", "_TerminatorSmoothness", "_FormShadowColor", "_EnableCastShadows",
//"_CastShadowsStrength", "_CastShadowsSmoothness",
"_CastShadowColor",
"_CastShadowColorMode",
"_ShadingAffectedByNormalMap",
//Specular
"_EnableSpecular", "_SpecularBlending", "_SpecularColor", "_SpecularSize", "_SpecularSmoothness","_SpecularOpacity", "_SpecularAffectedByNormalMap", "_SpecularUseLightColors",
//Rim
"_EnableRim", "_RimBlending", "_RimColor", "_RimSize", "_RimSmoothness", "_RimOpacity", "_RimAffectedArea", "_RimAffectedByNormalMap",
//Styling
"_EnableStyling", "_EnableStylingDistanceFade", "_StylingDFStartingDistance", "_StylingDFFalloff", "_StylingAdjustDistanceFadeValue", "_StylingDistanceFadeValue",
"_EnableAntiAliasing",
/////////////////////
// SHADING STYLING //
/////////////////////
"_EnableShadingStyling", "_StylingShadingSyncWithOtherStyling",
"_StylingColor",
//Style
"_ShadingStyle",
//Partitioning
"_SyncWithLightPartitioning", "_NumberOfCellsHatching", "_StylingTerminatorPosition", "_StylingOvermodelingFactor",
//Blending
"_StylingShadingBlending", "_StylingShadingIsInverted",
//DrawSpace
"_DrawSpace", "_UVSet", "_SSCameraDistanceScaled","_AnchorSSToObjectsOrigin", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter",
//Density and Direction
"_StylingShadingDensity", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesOffset",
//Style Settings
"_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingThicknessFalloff",
"_StylingShadingHardness", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
"_StylingShadingEnableDashes", "_StylingShadingDashesSize", "_StylingShadingDashesUseHatchingDensity", "_StylingShadingDashesDensity",
"_StylingShadingDashesType", "_StylingShadingDashesRoundness", "_StylingShadingDashesOffset",
"_StylingShadingDashesTransitionPosition","_StylingShadingDashesTransitionSoftness",
//Randomizer
"_EnableShadingRandomizer", "_ShadingNoise1Size", "_ShadingNoise1Seed", "_ShadingNoise2Seed",
"_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity","_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity",
"_LengthRandomMode", "_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity",
//////////////////////////
// Cast Shadows Styling //
//////////////////////////
"_EnableCastShadowsStyling",
"_StylingCastShadowsColor",
"_StylingCastShadowsSyncWithOtherStyling",
//Style
"_CastShadowsStyle",
//Partitioning
"_CastShadowsNumberOfCellsHatching", "_StylingCastShadowsSmoothness",
//Blending
"_StylingCastShadowsBlending", "_StylingCastShadowsIsInverted",
//DrawSpace
"_CastShadowsDrawSpace", "_CastShadowsUVSet", "_CastShadowsSSCameraDistanceScaled","_CastShadowsAnchorSSToObjectsOrigin", "_CastShadowsCoordinateSystem", "_CastShadowsPolarCenterMode", "_CastShadowsPolarCenter",
//Density and Direction
"_StylingCastShadowsDensity", "_StylingCastShadowsInitialDirection", "_StylingCastShadowsRotationBetweenCells", "_StylingCastShadowsHalftonesOffset",
//Style Settings
"_StylingCastShadowsOpacity", "_StylingCastShadowsOpacityFalloff", "_StylingCastShadowsThicknessControl", "_StylingCastShadowsThickness", "_StylingCastShadowsThicknessFalloff",
"_StylingCastShadowsHardness", "_StylingCastShadowsHalftonesRoundness", "_StylingCastShadowsHalftonesRoundnessFalloff",
"_StylingCastShadowsEnableDashes", "_StylingCastShadowsDashesSize", "_StylingCastShadowsDashesUseHatchingDensity", "_StylingCastShadowsDashesDensity",
"_StylingCastShadowsDashesType", "_StylingCastShadowsDashesRoundness", "_StylingCastShadowsDashesOffset",
"_StylingCastShadowsDashesTransitionPosition","_StylingCastShadowsDashesTransitionSoftness",
//Randomizer
"_EnableCastShadowsRandomizer", "_CastShadowsNoise1Size", "_CastShadowsNoise1Seed", "_CastShadowsNoise2Seed",
"_CastShadowsNoiseIntensity", "_CastShadowsSpacingRandomMode", "_CastShadowsSpacingRandomIntensity","_CastShadowsOpacityRandomMode", "_CastShadowsOpacityRandomIntensity",
"_CastShadowsHardnessRandomMode", "_CastShadowsHardnessRandomIntensity", "_CastShadowsLengthRandomMode", "_CastShadowsLengthRandomIntensity", "_CastShadowsThicknessRandomMode", "_CastShadowsThicknesshRandomIntensity",
//////////////////////
// Specular Styling //
//////////////////////
"_EnableSpecularStyling", "_StylingSpecularSyncWithOtherStyling",
//Specular Settings
"_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness",
"_StylingSpecularColor", "_StylingSpecularUseLightColors",
//Style
"_SpecularStyle",
//Blending
"_StylingSpecularBlending", "_StylingSpecularIsInverted",
//DrawSpace
"_SpecularDrawSpace", "_SpecularUVSet", "_SpecularSSCameraDistanceScaled", "_SpecularAnchorSSToObjectsOrigin", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode", "_SpecularPolarCenter",
//Density and Direction
"_StylingSpecularDensity", "_StylingSpecularRotation", "_StylingSpecularHalftonesOffset",
//Style Settings
"_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
"_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
"_StylingSpecularEnableDashes", "_StylingSpecularDashesSize", "_StylingSpecularDashesUseHatchingDensity", "_StylingSpecularDashesDensity",
"_StylingSpecularDashesType", "_StylingSpecularDashesRoundness", "_StylingSpecularDashesOffset",
"_StylingSpecularDashesTransitionPosition","_StylingSpecularDashesTransitionSoftness",
//Randomizer
"_EnableSpecularRandomizer", "_SpecularNoise1Size", "_SpecularNoise1Seed", "_SpecularNoise2Seed",
"_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
"_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
"_SpecularThicknesshRandomIntensity",
/////////////////
// Rim Styling //
/////////////////
"_EnableRimStyling", "_StylingRimSyncWithOtherStyling",
//Rim Settings
"_SyncWithRim", "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea",
"_StylingRimColor",
//Style
"_RimStyle",
//Blending
"_StylingRimBlending", "_StylingRimIsInverted",
//DrawSpace
"_RimDrawSpace", "_RimSSCameraDistanceScaled", "_RimAnchorSSToObjectsOrigin", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter",
//Density and Direction
"_StylingRimDensity", "_RimUVSet", "_StylingRimRotation", "_StylingRimHalftonesOffset",
//Style Settings
"_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity", "_StylingRimOpacityFalloff", "_StylingRimHardness",
"_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff",
"_StylingRimEnableDashes", "_StylingRimDashesSize", "_StylingRimDashesUseHatchingDensity", "_StylingRimDashesDensity",
"_StylingRimDashesType", "_StylingRimDashesRoundness", "_StylingRimDashesOffset",
"_StylingRimDashesTransitionPosition","_StylingRimDashesTransitionSoftness",
//Randomizer
"_EnableRimRandomizer", "_RimNoise1Size", "_RimNoise1Seed", "_RimNoise2Seed",
"_RimNoiseIntensity", "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
"_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
"_HatchingAffectedByNormalMap", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade",
"_EnableOutline", "_OutlineColor", "_OutlineWidth", "_OutlineDepthOffset", "_OutlineConstantScreenWidth",
//"_OutlineCameraDistanceImpact",
};
static readonly Dictionary<string, string[]> PropertyToKeywordsURP = new()
{
["_ShadingMode"] = new[] { "_SHADING_COLOR", "_SHADING_BLINNPHONG", "_SHADING_PBR" },
["_BumpMap"] = new[] { "_NORMALMAP" },
["_EmissionMap"] = new[] { "_EMISSION" },
["_EmissionColor"] = new[] { "_EMISSION" },
["_AlphaClip"] = new[] { "_ALPHATEST_ON" },
["_ReceiveShadows"] = new[] { "_RECEIVE_SHADOWS_OFF" },
["_SpecGlossMap"] = new[] { "_SPECGLOSSMAP", "_METALLICSPECGLOSSMAP" },
["_MetallicGlossMap"] = new[] { "_METALLICSPECGLOSSMAP" },
["_SpecColor"] = new[] { "_SPECULAR_COLOR" },
["_SpecularHighlights"] = new[] { "_SPECGLOSSMAP", "_SPECULAR_COLOR", "_SPECULARHIGHLIGHTS_OFF" },
["_SmoothnessSource"] = new[] { "_GLOSSINESS_FROM_BASE_ALPHA" },
["_EnvironmentReflections"] = new[] { "_ENVIRONMENTREFLECTIONS_OFF" },
["_WorkflowMode"] = new[] { "_SPECULAR_SETUP" },
["_OcclusionMap"] = new[] { "_OCCLUSIONMAP" },
["_ParallaxMap"] = new[] { "_PARALLAXMAP" },
["_SmoothnessTextureChannel"] = new[] { "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" },
["_DetailAlbedoMap"] = new[] { "_DETAIL_MULX2" },
["_DetailNormalMap"] = new[] { "_DETAIL_MULX2" },
["_DetailAlbedoMapScale"] = new[] { "_DETAIL_SCALED" }
};
static readonly Dictionary<string, string[]> PropertyToKeywordsBiRP = new()
{
["_ShadingMode"] = new[] { "_SHADING_COLOR", "_SHADING_BLINNPHONG", "_SHADING_PBR" },
["_BumpMap"] = new[] { "_NORMALMAP" },
["_DetailNormalMap"] = new[] { "_NORMALMAP", "_DETAIL_MULX2" },
["_DetailMask"] = new[] { "_DETAIL_MULX2" },
["_DetailAlbedoMap"] = new[] { "_DETAIL_MULX2" },
["_EmissionMap"] = new[] { "_EMISSION" },
["_EmissionColor"] = new[] { "_EMISSION" },
["_SmoothnessTextureChannel"] = new[] { "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" },
["_MetallicGlossMap"] = new[] { "_METALLICGLOSSMAP" },
["_ParallaxMap"] = new[] { "_PARALLAXMAP" }
};
public static List<string> GetKeywordList(List<string> properties, Dictionary<string, string[]> propertyToKeywordsDict)
{
HashSet<string> keywords = new HashSet<string>();
foreach (var property in properties)
{
if (!propertyToKeywordsDict.TryGetValue(property, out var mapped)) continue;
foreach (var k in mapped)
keywords.Add(k);
}
return keywords.ToList();
}
public static List<string> GetKeywordListURP(List<string> properties)
{
return GetKeywordList(properties, PropertyToKeywordsURP);
}
public static List<string> GetKeywordListBiRP(List<string> properties)
{
return GetKeywordList(properties, PropertyToKeywordsBiRP);
}
public static List<string> GetKeywordList(List<string> properties)
{
List<string> keywords = new List<string>();
#if USING_URP
return ShaderUtils.GetKeywordListURP(properties);
#else
return ShaderUtils.GetKeywordListBiRP(properties);
#endif
}
public static readonly List<string> THETOONSHADER_KEYWORDS_LIST = new List<string>
{
"_SHADING_COLOR",
"_SHADING_BLINNPHONG",
"_SHADING_PBR",
#if USING_URP
"_NORMALMAP", // _BumpMap
"_EMISSION", // _EmissionMap, _EmissionColor
"_ALPHATEST_ON", //_AlphaClip
"_RECEIVE_SHADOWS_OFF", //_ReceiveShadows
"_SPECGLOSSMAP", //_SpecGlossMap, _SpecularHighlights
"_SPECULAR_COLOR", //_SpecColor, _SpecularHighlights
"_GLOSSINESS_FROM_BASE_ALPHA", //_SmoothnessSource
"_SPECULARHIGHLIGHTS_OFF", // _SpecularHighlights
"_ENVIRONMENTREFLECTIONS_OFF", // _EnvironmentReflections
"_SPECULAR_SETUP", //_WorkflowMode
"_METALLICSPECGLOSSMAP", //_SpecGlossMap, _MetallicGlossMap
"_OCCLUSIONMAP", // _OcclusionMap
"_PARALLAXMAP", //_ParallaxMap
"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", //_SmoothnessTextureChannel
"_DETAIL_MULX2", //_DetailAlbedoMap, _DetailNormalMap,
"_DETAIL_SCALED", //_DetailAlbedoMapScale
"_CLEARCOAT",
"_CLEARCOATMAP",
"_ALPHAPREMULTIPLY_ON",
"_ALPHAMODULATE_ON",
"_SURFACE_TYPE_TRANSPARENT",
#else
"_NORMALMAP", // _BumpMap, _DetailNormalMap
"_DETAIL_MULX2", // _DetailNormalMap, _DetailMask, _DetailAlbedoMap
"_EMISSION", // _EmissionMap, _EmissionColor
"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", // _SmoothnessTextureChannel
"_METALLICGLOSSMAP", //_MetallicGlossMap,
"_PARALLAXMAP", // _ParallaxMap,
#endif
};
public static readonly List<string> TOONSHADING_PROPERTIES_LIST = new List<string>
//public static string[] TOONSHADING_PROPERTIES_LIST =
{
"_EnableToonShading", "_ShadingFunction", "_GradientTex", "_GradientMode", "_GradientBlending",
"_GradientBlendFactor", "_NumberOfCells", "_CellTransitionSmoothness", "_EnableShadows", "_CoreShadowColor",
"_TerminatorWidth", "_TerminatorSmoothness", "_FormShadowColor", "_EnableCastShadows", "_CustomizeCastShadowsColor",
"_CastShadowsStrength", "_CastShadowsSmoothness", "_CastShadowColorMode", "_CastShadowColor", "_ShadowsAffectByNormalMap",
"_EnableSpecular", "_SpecularBlending", "_SpecularColor", "_SpecularSize", "_SpecularSmoothness",
"_SpecularOpacity", "_SpecularAffectedByNormalMap", "_EnableRim", "_RimBlending", "_RimColor",
"_RimSize", "_RimSmoothness", "_RimOpacity", "_RimAffectedArea", "_RimAffectedByNormalMap"
};
//public static readonly List<string> STYLING_PROPERTIES_LIST = new List<string>
////public static string[] STYLING_PROPERTIES_LIST =
//{
// "_EnableStyling", "_EnableShadingStyling", "_ShadingStyle", "_StylingShadingBlending", "_DrawSpace",
// "_SSCameraDistanceScaled", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter", "_SyncWithLightPartitioning",
// "_NumberOfCellsHatching", "_StylingOvermodelingFactor", "_StylingColor", "_StylingShadingDensity", "_StylingShadingHalftonesOffset",
// "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessFalloff",
// "_StylingShadingHardness", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
// "_EnableShadingRandomizer", "_PerlinNoiseSize", "_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity",
// "_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity", "_LengthRandomMode",
// "_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity", "_EnableSpecularStyling", "_SpecularStyle",
// "_StylingSpecularBlending", "_SpecularDrawSpace", "_SpecularSSCameraDistanceScaled", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode",
// "_SpecularPolarCenter", "_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness", "_StylingSpecularColor",
// "_StylingSpecularDensity", "_StylingSpecularHalftonesOffset", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
// "_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
// "_StylingSpecularRotation", "_EnableSpecularRandomizer", "_SpecularPerlinNoiseSize", "_SpecularPerlinNoiseSeed", "_SpecularWhiteNoiseSeed",
// "_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
// "_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
// "_SpecularThicknesshRandomIntensity", "_EnableRimStyling", "_RimStyle", "_StylingRimBlending", "_RimDrawSpace",
// "_RimSSCameraDistanceScaled", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter", "_SyncWithRim",
// "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea", "_StylingRimColor", "_StylingRimDensity",
// "_StylingRimHalftonesOffset", "_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity",
// "_StylingRimOpacityFalloff", "_StylingRimHardness", "_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff", "_StylingRimRotation",
// "_EnableRimRandomizer", "_RimPerlinNoiseSize", "_RimPerlinNoiseSeed", "_RimWhiteNoiseSeed", "_RimNoiseIntensity",
// "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
// "_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
// "_HatchingAffectedByNormalMap", "_NoiseMap1", "_NoiseMap2", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade"
//};
//public static readonly List<string> STYLING_GENERAL_PROPERTIES = new List<string>
//{
// "_EnableStyling", "_EnableShadingStyling", "_ShadingStyle", "_StylingShadingBlending", "_DrawSpace",
// "_SSCameraDistanceScaled", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter", "_StylingColor", "_StylingShadingDensity", "_StylingShadingHalftonesOffset",
// "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessFalloff",
// "_StylingShadingHardness", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
// "_EnableSpecularStyling", "_SpecularStyle",
// "_StylingSpecularBlending", "_SpecularDrawSpace", "_SpecularSSCameraDistanceScaled", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode",
// "_SpecularPolarCenter", "_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness", "_StylingSpecularColor",
// "_StylingSpecularDensity", "_StylingSpecularHalftonesOffset", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
// "_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
// "_StylingSpecularRotation", "_EnableSpecularRandomizer", "_SpecularPerlinNoiseSize", "_SpecularPerlinNoiseSeed", "_SpecularWhiteNoiseSeed",
// "_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
// "_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
// "_SpecularThicknesshRandomIntensity", "_EnableRimStyling", "_RimStyle", "_StylingRimBlending", "_RimDrawSpace",
// "_RimSSCameraDistanceScaled", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter", "_SyncWithRim",
// "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea", "_StylingRimColor", "_StylingRimDensity",
// "_StylingRimHalftonesOffset", "_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity",
// "_StylingRimOpacityFalloff", "_StylingRimHardness", "_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff", "_StylingRimRotation",
// "_EnableRimRandomizer", "_RimPerlinNoiseSize", "_RimPerlinNoiseSeed", "_RimWhiteNoiseSeed", "_RimNoiseIntensity",
// "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
// "_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
// "_HatchingAffectedByNormalMap", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade"
//};
public static readonly List<string> STYLING_SHADING_PARTITIONING_PROPERTIES = new List<string>
{
"_SyncWithLightPartitioning","_NumberOfCellsHatching", "_StylingOvermodelingFactor",
};
public static readonly List<string> STYLING_SHADING_RANDOMIZER_PROPERTIES = new List<string>
{
"_EnableShadingRandomizer", "_PerlinNoiseSize", "_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity",
"_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity", "_LengthRandomMode",
"_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity",
};
public static readonly List<string> OUTLINE_PROPERTIES_LIST = new List<string>
//public static string[] OUTLINE_PROPERTIES_LIST =
{
"_EnableOutline", "_OutlineColor", "_OutlineWidth", "_OutlineDepthOffset", "_OutlineCameraDistanceImpact"
};
public static List<string> test = new List<string> { };
//public static List<string> ALL_STYLING_PROPERTIES()
//{
// return STYLING_GENERAL_PROPERTIES.Concat(STYLING_SHADING_PARTITIONING_PROPERTIES).Concat(STYLING_SHADING_RANDOMIZER_PROPERTIES).ToList();
//}
//public static List<string> ALL_PROPERTIES()
//{
// return SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST.Concat(TOONSHADING_PROPERTIES_LIST).Concat(ALL_STYLING_PROPERTIES()).Concat(OUTLINE_PROPERTIES_LIST).ToList();
//}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ShaderCrew.TheToonShader
{
public static class Strings
{
public static readonly string THE_TOON_SHADER_TITLE = "The Toon Shader"; // + stsVersion;
public static readonly string SHADER_CREW_TITLE = "ShaderCrew presents"; // + stsVersion;
// ComponentMenu TITLES:
public const string COMPONENTMENU_FOLDER = "The Toon Shader/"; //FOLDER
public const string COMPONENTMENU_RPHELPER = COMPONENTMENU_FOLDER + "TTS-RP-Helper";
public const string COMPONENTMENU_REPLACEORSYNCHRONIZE = COMPONENTMENU_FOLDER + "TTS-Replace Or Synchronize Toon Settings";
public const string COMPONENTMENU_TOON2DLIGHTMANAGER = COMPONENTMENU_FOLDER + "TTS-Toon 2D Light Manager";
}
}
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namespace ShaderCrew.TheToonShader
{
public static class TheToonShaderConstants
{
public const string THETOONSHADER_VERSION_3D = "1.4.2";
public const string THETOONSHADER_VERSION_2D = "1.0.0";
public const string THETOONSHADER_IDENTIFIER_PROPERTY = "_TheToonShaderIdentifier";
public const string THETOONSHADER2D_IDENTIFIER_PROPERTY = "_TheToonShader2DIdentifier"; //temp
public static readonly string THETOONSHADER_INSTANCE_PREFIX = "TTS - Instance";
public static readonly string TTS_SHADER_DEFAULT_KEY = "default";
public static readonly string TTS_URP2D_SHADER_STANDARD_KEY = "TTS_URP2D";
public static readonly string TTS_SHADER_STANDARD_WITH_OUTLINE_KEY = "TTS_StandardWithOutline";
public static readonly string TTS_SHADER_STANDARD_KEY = "TTS_Standard";
public static readonly string TTS_SHADER_STS_WITH_OUTLINE_KEY = "TTS_STSWithOutline";
public static readonly string TTS_SHADER_STS_KEY = "TTS_STS";
public static readonly string TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX = "_WithOutline";
public static readonly string TTS_SHADER_NAME_WITH_STS_SUFFIX = "_WithSTS";
public static readonly string TTS_SHADER_NAME_FOLDER = "TheToonShader";
public static readonly string TTS_SHADER_NAME = "/TheToonShader";
public static readonly string TTS_SHADER_FILENAME_2D_SHADERGRAPH = TTS_SHADER_NAME_FOLDER + "/URP2D" + "/TheToonShader_URP2D" ;
/// BiRP ///
public static readonly string TTS_SHADER_NAME_BIRP_FOLDER = TTS_SHADER_NAME_FOLDER + "/BiRP";
public static readonly string TTS_SHADER_NAME_BIRP = TTS_SHADER_NAME_BIRP_FOLDER + "/TheToonShader";
public static readonly string TTS_SHADER_NAME_BIRP_WITH_OUTLINE = TTS_SHADER_NAME_BIRP + TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX;
public static readonly string TTS_SHADER_NAME_BIRP_WITH_STS = TTS_SHADER_NAME_BIRP + TTS_SHADER_NAME_WITH_STS_SUFFIX;
public static readonly string TTS_SHADER_NAME_BIRP_WITH_OUTLINE_AND_STS = TTS_SHADER_NAME_BIRP_WITH_OUTLINE + TTS_SHADER_NAME_WITH_STS_SUFFIX;
/// URP ///
public static readonly string TTS_SHADER_NAME_URP_FOLDER = TTS_SHADER_NAME_FOLDER + "/URP";
/// URP 2020///
public static readonly string TTS_SHADER_NAME_URP_2020 = TTS_SHADER_NAME_URP_FOLDER + "/2020" + TTS_SHADER_NAME;
public static readonly string TTS_SHADER_NAME_URP_2020_WITH_OUTLINE = TTS_SHADER_NAME_URP_2020 + TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_2020_WITH_STS = TTS_SHADER_NAME_URP_2020 + TTS_SHADER_NAME_WITH_STS_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_2020_WITH_OUTLINE_AND_STS = TTS_SHADER_NAME_URP_2020_WITH_OUTLINE + TTS_SHADER_NAME_WITH_STS_SUFFIX;
/// URP 2021///
public static readonly string TTS_SHADER_NAME_URP_2021 = TTS_SHADER_NAME_URP_FOLDER + "/2021" + TTS_SHADER_NAME;
public static readonly string TTS_SHADER_NAME_URP_2021_WITH_OUTLINE = TTS_SHADER_NAME_URP_2021 + TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_2021_WITH_STS = TTS_SHADER_NAME_URP_2021 + TTS_SHADER_NAME_WITH_STS_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_2021_WITH_OUTLINE_AND_STS = TTS_SHADER_NAME_URP_2021_WITH_OUTLINE + TTS_SHADER_NAME_WITH_STS_SUFFIX;
/// URP 2022///
public static readonly string TTS_SHADER_NAME_URP_2022 = TTS_SHADER_NAME_URP_FOLDER + "/2022" + TTS_SHADER_NAME;
public static readonly string TTS_SHADER_NAME_URP_2022_WITH_OUTLINE = TTS_SHADER_NAME_URP_2022 + TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_2022_WITH_STS = TTS_SHADER_NAME_URP_2022 + TTS_SHADER_NAME_WITH_STS_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_2022_WITH_OUTLINE_AND_STS = TTS_SHADER_NAME_URP_2022_WITH_OUTLINE + TTS_SHADER_NAME_WITH_STS_SUFFIX;
/// URP 6///
public static readonly string TTS_SHADER_NAME_URP_UNITY6 = TTS_SHADER_NAME_URP_FOLDER + "/Unity6" + TTS_SHADER_NAME;
public static readonly string TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE = TTS_SHADER_NAME_URP_UNITY6 + TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_UNITY6_WITH_STS = TTS_SHADER_NAME_URP_UNITY6 + TTS_SHADER_NAME_WITH_STS_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE_AND_STS = TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE + TTS_SHADER_NAME_WITH_STS_SUFFIX;
/// URP 6.3///
public static readonly string TTS_SHADER_NAME_URP_UNITY6_3 = TTS_SHADER_NAME_URP_FOLDER + "/Unity6_3" + TTS_SHADER_NAME;
public static readonly string TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE = TTS_SHADER_NAME_URP_UNITY6_3 + TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_UNITY6_3_WITH_STS = TTS_SHADER_NAME_URP_UNITY6_3 + TTS_SHADER_NAME_WITH_STS_SUFFIX;
public static readonly string TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE_AND_STS = TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE + TTS_SHADER_NAME_WITH_STS_SUFFIX;
/// BiRP ///
public static readonly string TTS_SHADER_FILENAME_BIRP = "/BiRP" + "/TheToonShader" + "_BiRP";
public static readonly string TTS_SHADER_FILENAME_BIRP_WITH_OUTLINE = "/BiRP" + "/TheToonShader" + "_WithOutline" + "_BiRP";
public static readonly string TTS_SHADER_FILENAME_BIRP_WITH_STS = "/BiRP" + "/TheToonShader" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_BiRP";
public static readonly string TTS_SHADER_FILENAME_BIRP_WITH_OUTLINE_AND_STS = "/BiRP" + "/TheToonShader" + "_WithOutline" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_BiRP";
/// URP 2020///
public static readonly string TTS_SHADER_FILENAME_URP_2020 = "/URP" + "/2020" + "/TheToonShader" + "_URP2020";
public static readonly string TTS_SHADER_FILENAME_URP_2020_WITH_OUTLINE = "/URP" + "/2020" + "/TheToonShader" + "_WithOutline" + "_URP2020";
public static readonly string TTS_SHADER_FILENAME_URP_2020_WITH_STS = "/URP" + "/2020" + "/TheToonShader" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URP2020";
public static readonly string TTS_SHADER_FILENAME_URP_2020_WITH_OUTLINE_AND_STS = "/URP" + "/2020" + "/TheToonShader" + "_WithOutline" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URP2020";
/// URP 2021///
public static readonly string TTS_SHADER_FILENAME_URP_2021 = "/URP" + "/2021" + "/TheToonShader" + "_URP2021";
public static readonly string TTS_SHADER_FILENAME_URP_2021_WITH_OUTLINE = "/URP" + "/2021" + "/TheToonShader" + "_WithOutline" + "_URP2021";
public static readonly string TTS_SHADER_FILENAME_URP_2021_WITH_STS = "/URP" + "/2021" + "/TheToonShader" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URP2021";
public static readonly string TTS_SHADER_FILENAME_URP_2021_WITH_OUTLINE_AND_STS = "/URP" + "/2021" + "/TheToonShader" + "_WithOutline" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URP2021";
/// URP 2022///
public static readonly string TTS_SHADER_FILENAME_URP_2022 = "/URP" + "/2022" + "/TheToonShader" + "_URP2022";
public static readonly string TTS_SHADER_FILENAME_URP_2022_WITH_OUTLINE = "/URP" + "/2022" + "/TheToonShader" + "_WithOutline" + "_URP2022";
public static readonly string TTS_SHADER_FILENAME_URP_2022_WITH_STS = "/URP" + "/2022" + "/TheToonShader" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URP2022";
public static readonly string TTS_SHADER_FILENAME_URP_2022_WITH_OUTLINE_AND_STS = "/URP" + "/2022" + "/TheToonShader" + "_WithOutline" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URP2022";
/// URP 6///
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6 = "/URP" + "/Unity6" + "/TheToonShader" + "_URPUnity6";
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6_WITH_OUTLINE = "/URP" + "/Unity6" + "/TheToonShader" + "_WithOutline" + "_URPUnity6";
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6_WITH_STS = "/URP" + "/Unity6" + "/TheToonShader" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URPUnity6";
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6_WITH_OUTLINE_AND_STS = "/URP" + "/Unity6" + "/TheToonShader" + "_WithOutline" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URPUnity6";
/// URP 6.3///
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6_3 = "/URP" + "/Unity6_3" + "/TheToonShader" + "_URPUnity6_3";
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6_3_WITH_OUTLINE = "/URP" + "/Unity6_3" + "/TheToonShader" + "_WithOutline" + "_URPUnity6_3";
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6_3_WITH_STS = "/URP" + "/Unity6_3" + "/TheToonShader" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URPUnity6_3";
public static readonly string TTS_SHADER_FILENAME_URP_UNITY6_3_WITH_OUTLINE_AND_STS = "/URP" + "/Unity6_3" + "/TheToonShader" + "_WithOutline" + TTS_SHADER_NAME_WITH_STS_SUFFIX + "_URPUnity6_3";
//public static readonly string TTS_SHADER_NAME_URP = TTS_SHADER_NAME_URP_FOLDER + "/TheToonShader";
//public static readonly string TTS_SHADER_NAME_URP_WITH_OUTLINE = TTS_SHADER_NAME_URP + TTS_SHADER_NAME_WITH_OUTLINE_SUFFIX;
}
}
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using static ShaderCrew.TheToonShader.ShaderUtils;
namespace ShaderCrew.TheToonShader
{
public class CameraChildFocus : MonoBehaviour
{
public Camera targetCamera;
public float distanceFromChild = 5.0f;
public float yOffset = 0.0f;
public float transitionSpeed = 2.0f;
public GameObject currentMaterialText;
public GameObject originalTemple;
private bool isInitial = true;
private Transform[] headerTransforms;
private Transform[] materialTransforms;
private string currentKey = "";
private int currentKeyIndex = 0;
private int currentMaterialIndex = 0;
private Vector3 targetPosition;
private Quaternion targetRotation;
Dictionary<string, List<Transform>> headersToMaterials;
RenderPipelineOptions rp;
void Start()
{
rp = ShaderUtils.getCurrentRenderPipeline();
int childCount = transform.childCount;
headerTransforms = new Transform[childCount];
headersToMaterials = new Dictionary<string, List<Transform>>();
for (int i = 0; i < childCount; i++)
{
Transform header = transform.GetChild(i);
headerTransforms[i] = header;
string nameKey = header.name;
headersToMaterials[nameKey] = new List<Transform>();
int materialCount = header.childCount;
for (int j = 0; j < materialCount; j++)
{
headersToMaterials[nameKey].Add(header.GetChild(j));
}
}
currentKey = headersToMaterials.Keys.First();
if(rp == RenderPipelineOptions.URP2D)
{
targetPosition = originalTemple.transform.position + -1 * originalTemple.transform.forward * distanceFromChild;
} else
{
targetPosition = originalTemple.transform.position + originalTemple.transform.forward * distanceFromChild;
}
targetPosition.y += yOffset;
targetRotation = Quaternion.LookRotation(originalTemple.transform.position - targetPosition + new Vector3(0, yOffset / 2, 0));
//// Set initial camera target if there are children
//if (headersToMaterials[currentKey].Count > 0 && targetCamera != null)
//{
// FocusOnChild(currentMaterialIndex);
//}
}
void Update()
{
string test;
if (!isInitial)
{
test = "<b><size=50>" + currentKey + "</size></b>\r\n<b>" + headersToMaterials[currentKey][currentMaterialIndex].name + "</b>";
}
else
{
if(rp != RenderPipelineOptions.URP2D)
{
test = "<b><size=50>" + "Unity Lit" + "</size></b>";
}
else
{
test = "<b><size=50>" + "Unity Sprite Lit Default" + "</size></b>";
}
}
currentMaterialText.GetComponent<Text>().text = test;
//if (Input.GetKeyDown(KeyCode.D))
if (SystemIndependentInput.GetKeyDown(KeyCode.D))
{
MoveToNextChild();
isInitial = false;
}
//else if (Input.GetKeyDown(KeyCode.A))
else if(SystemIndependentInput.GetKeyDown(KeyCode.A))
{
if (currentMaterialIndex != 0)
{
if (!isInitial)
MoveToPreviousChild();
}
else
{
if (rp == RenderPipelineOptions.URP2D)
{
targetPosition = originalTemple.transform.position + -1 * originalTemple.transform.forward * distanceFromChild;
}
else
{
targetPosition = originalTemple.transform.position + originalTemple.transform.forward * distanceFromChild;
}
targetPosition.y += yOffset;
if (rp != RenderPipelineOptions.URP2D)
{
targetRotation = Quaternion.LookRotation(originalTemple.transform.position - targetPosition + new Vector3(0, yOffset / 2, 0));
}
isInitial = true;
}
}
//else if (Input.GetKeyDown(KeyCode.W))
else if (SystemIndependentInput.GetKeyDown(KeyCode.W))
{
MoveToNextHeader();
}
//else if (Input.GetKeyDown(KeyCode.S))
else if (SystemIndependentInput.GetKeyDown(KeyCode.S))
{
MoveToPreviousHeader();
}
targetCamera.transform.position = Vector3.Lerp(targetCamera.transform.position, targetPosition, Time.deltaTime * transitionSpeed);
if (rp != RenderPipelineOptions.URP2D)
{
targetCamera.transform.rotation = Quaternion.Lerp(targetCamera.transform.rotation, targetRotation, Time.deltaTime * transitionSpeed);
}
}
private void MoveToNextChild()
{
if (headersToMaterials[currentKey].Count == 0) return;
if (!isInitial)
{
currentMaterialIndex = (currentMaterialIndex + 1) % headersToMaterials[currentKey].Count;
}
else
{
currentMaterialIndex = 0;
}
FocusOnChild(currentMaterialIndex);
}
private void MoveToPreviousChild()
{
if (headersToMaterials[currentKey].Count == 0) return;
currentMaterialIndex = (currentMaterialIndex - 1 + headersToMaterials[currentKey].Count) % headersToMaterials[currentKey].Count;
FocusOnChild(currentMaterialIndex);
}
private void MoveToNextHeader()
{
if (headerTransforms.Length == 0) return;
currentKeyIndex = (currentKeyIndex + 1) % headerTransforms.Length;
currentKey = headerTransforms[currentKeyIndex].name;
currentMaterialIndex = 0;
FocusOnChild(0);
}
private void MoveToPreviousHeader()
{
if (headersToMaterials[currentKey].Count == 0) return;
currentKeyIndex = (currentKeyIndex - 1 + headerTransforms.Length) % headerTransforms.Length;
currentKey = headerTransforms[currentKeyIndex].name;
currentMaterialIndex = 0;
FocusOnChild(0);
}
private void FocusOnChild(int index)
{
if (targetCamera == null || index < 0 || index >= headersToMaterials[currentKey].Count) return;
Transform targetChild = headersToMaterials[currentKey][index];
//Debug.Log(targetChild.name);
if (rp == RenderPipelineOptions.URP2D)
{
targetPosition = targetChild.position + -1 * targetChild.forward * distanceFromChild;
}
else
{
targetPosition = targetChild.position + targetChild.forward * distanceFromChild;
}
targetPosition.y += yOffset;
if (rp != RenderPipelineOptions.URP2D)
{
targetRotation = Quaternion.LookRotation(targetChild.position - targetPosition + new Vector3(0, yOffset / 2, 0));
}
}
}
}
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@@ -0,0 +1,47 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static ShaderCrew.TheToonShader.ShaderUtils;
namespace ShaderCrew.TheToonShader
{
[ExecuteInEditMode]
public class ChangeLightIntensityRP : MonoBehaviour
{
// Start is called before the first frame update
private Light light;
private float originalIntensity;
public float intensityBiRP = 1f;
public float intensityURP = 60f;
protected RenderPipelineOptions rp = RenderPipelineOptions.NONE;
void Start()
{
light = GetComponent<Light>();
if (light != null)
{
if (rp == RenderPipelineOptions.NONE)
{
rp = getCurrentRenderPipeline();
}
if (rp == RenderPipelineOptions.URP)
{
light.intensity = intensityURP;
}
else
{
light.intensity = intensityBiRP;
}
}
}
// Update is called once per frame
void Update()
{
}
}
}
@@ -0,0 +1,18 @@
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@@ -0,0 +1,25 @@
#if USING_URP
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace ShaderCrew.TheToonShader
{
public class Light2DOscillator : MonoBehaviour
{
public float moveDistance = 3f;
public float moveSpeed = 2f;
private Vector3 startPos;
void Start()
{
startPos = transform.position;
}
void Update()
{
float offset = Mathf.Sin(Time.time * moveSpeed) * moveDistance;
transform.position = new Vector3(startPos.x + offset, startPos.y, startPos.z);
}
}
}
#endif
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packageName: The Toon Shader
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assetPath: Packages/com.shadercrew.the-toon-shader.core/Scripts/Runtime/Demo/Light2DOscillator.cs
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@@ -0,0 +1,63 @@
using System.Collections;
using UnityEngine;
namespace ShaderCrew.TheToonShader
{
public class LightRotation : MonoBehaviour
{
public float startAngle = -30f;
public float endAngle = 30f;
public float rotationSpeed = 1f;
public int pauseDuration = 500;
public int rotationAxis = 1;
private float t = 0f;
private bool reversing = false;
private bool isPaused = false;
void Update()
{
if (isPaused) return;
t += (reversing ? -1 : 1) * rotationSpeed * Time.deltaTime;
if (t >= 1f)
{
t = 1f;
reversing = true;
StartCoroutine(PauseAtMaxPoint());
}
else if (t <= 0f)
{
t = 0f;
reversing = false;
StartCoroutine(PauseAtMaxPoint());
}
float easedT = Mathf.SmoothStep(0f, 1f, t);
float angle = Mathf.Lerp(startAngle, endAngle, easedT);
Vector3 rotation = transform.eulerAngles;
if (rotationAxis == 0)
rotation.x = angle;
else if (rotationAxis == 1)
rotation.y = angle;
else if (rotationAxis == 2)
rotation.z = angle;
transform.eulerAngles = rotation;
}
private IEnumerator PauseAtMaxPoint()
{
isPaused = true;
yield return new WaitForSeconds(pauseDuration / 1000f);
isPaused = false;
}
}
}
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@@ -0,0 +1,52 @@
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace ShaderCrew.TheToonShader
{
public static class SystemIndependentInput
{
public static bool GetKeyDown(KeyCode key)
{
#if ENABLE_INPUT_SYSTEM
Keyboard kb = Keyboard.current;
if (kb == null) return false;
Key newKey;
if (TryConvertKeyCode(key, out newKey))
return kb[newKey].wasPressedThisFrame;
return false;
#elif ENABLE_LEGACY_INPUT_MANAGER
return Input.GetKeyDown(key);
#else
return false;
#endif
}
#if ENABLE_INPUT_SYSTEM
private static bool TryConvertKeyCode(KeyCode oldKey, out Key newKey)
{
switch (oldKey)
{
case KeyCode.D: newKey = Key.D; return true;
case KeyCode.A: newKey = Key.A; return true;
case KeyCode.W: newKey = Key.W; return true;
case KeyCode.S: newKey = Key.S; return true;
case KeyCode.Space: newKey = Key.Space; return true;
case KeyCode.Escape: newKey = Key.Escape; return true;
case KeyCode.UpArrow: newKey = Key.UpArrow; return true;
case KeyCode.DownArrow: newKey = Key.DownArrow; return true;
case KeyCode.LeftArrow: newKey = Key.LeftArrow; return true;
case KeyCode.RightArrow: newKey = Key.RightArrow; return true;
default:
newKey = Key.None;
return false;
}
}
#endif
}
}
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packageVersion: 1.4.2
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uploadId: 919972
@@ -0,0 +1,34 @@
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"rootNamespace": "",
"references": [
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"GUID:75469ad4d38634e559750d17036d5f7c"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.render-pipelines.universal",
"expression": "",
"define": "USING_URP"
},
{
"name": "com.unity.render-pipelines.high-definition",
"expression": "",
"define": "USING_HDRP"
},
{
"name": "com.unity.2d.sprite",
"expression": "",
"define": "USING_URP2D"
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],
"noEngineReferences": false
}
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