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Project-M/Packages/com.shadercrew.the-toon-shader.core/Scripts/Runtime/ShaderCrew.TheToonShader.Core.Runtime.asmdef
T
kronic e362aaeb43 Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:50:43 -07:00

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{
"name": "ShaderCrew.TheToonShader.Core.Runtime",
"rootNamespace": "",
"references": [
"GUID:15fc0a57446b3144c949da3e2b9737a9",
"GUID:516a5277b8c3b4f4c8cc86b77b1591ff",
"GUID:75469ad4d38634e559750d17036d5f7c"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.render-pipelines.universal",
"expression": "",
"define": "USING_URP"
},
{
"name": "com.unity.render-pipelines.high-definition",
"expression": "",
"define": "USING_HDRP"
},
{
"name": "com.unity.2d.sprite",
"expression": "",
"define": "USING_URP2D"
}
],
"noEngineReferences": false
}