e362aaeb43
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
34 lines
952 B
JSON
34 lines
952 B
JSON
{
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"name": "ShaderCrew.TheToonShader.Core.Runtime",
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"rootNamespace": "",
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"references": [
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"GUID:15fc0a57446b3144c949da3e2b9737a9",
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"GUID:516a5277b8c3b4f4c8cc86b77b1591ff",
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"GUID:75469ad4d38634e559750d17036d5f7c"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.render-pipelines.universal",
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"expression": "",
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"define": "USING_URP"
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},
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{
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"name": "com.unity.render-pipelines.high-definition",
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"expression": "",
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"define": "USING_HDRP"
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},
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{
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"name": "com.unity.2d.sprite",
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"expression": "",
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"define": "USING_URP2D"
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}
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],
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"noEngineReferences": false
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} |