Docs: LANTERN Phase 6/7 design notes (finale + station) — per-phase coverage complete
- Phase 6 (finale): shelf-boss on the BossState/BossAISystem chassis (multi-phase reskin, signature-Spark drop); one scripted Serpent-tide via the world-model burn/un-pin + hazard director + loss-floor, Siren-forecast; Loudness-driven co-op scaling. - Phase 7 (station/voices): the hub = the world-model permanent home pocket; Lamp meter = GoalProgress + visible growth; rack/bench/library/Bell reuse class-swap/sockets/culture/ transit; Keeper (OnboardingSystem skin) + Siren (hydrophone) + lamp-morse; tone bible gates barks. - Roadmap index now links all phase design specs (full slice designed). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -189,7 +189,7 @@ The deeper technical pass (next sessions) takes each phase in turn: context7-ver
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- [[Identity_Lantern]] — the design this implements (scope ladder = this roadmap's contract; readability law = A-track law)
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- **Phase 0 artifacts:** [[DR-048_Lantern_Adoption_Full_Pivot]] · [[Lantern_Strip_Mothball_Inventory]] · [[World_Model_Build_Spec]] + [[DR-049_Lantern_World_Model_Design]] (+ [[Lantern_World_Model_Spike]] / [[Lantern_World_Model_Design_Proposal]]) · [[Art_Direction_Lantern]] + [[Lantern_Art_Pipeline_Recipes]]
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- **Phase 1+ design:** [[Lantern_Phase1_Combat_Gym_Build_Spec]] · [[Lantern_Currency_ReMean]] · [[Lantern_Tone_Bible]] (Phase 7)
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- **Phase design specs (all phases covered):** [[Lantern_Phase1_Combat_Gym_Build_Spec]] · [[Lantern_Phase4_Mutations_Design]] · [[Lantern_Phase5_Death_Recovery_Design]] · [[Lantern_Phase6_7_Finale_Station_Design]] · [[Lantern_Currency_ReMean]] · [[Lantern_Tone_Bible]] (Phase 7)
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- **Running:** [[Lantern_Operator_Questions]] — decisions parked for the operator
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- [[Theme_Direction_Candidates]] — research underneath the direction
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- [[Synty_Asset_Inventory]] — placeholder quarry during the transition
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