Docs: fix 2 dead-symbol leftovers found by verification round
- CycleDirectorSpawnSystem: drop the dangling <see cref="CyclePhase.ExpeditionTicks"/> (deleted const in B2) -> plain 'initial phase delay'. - BuildSendSystem: remove the stale '(Conveyor uses s_ConveyorDir for facing)' comment (field + hotkey deleted in B2). Comment-only; 459/459 EditMode tests pass. Adversarial verification round (2 agents over the full diff) found no behavior regressions and no false-confidence tests. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -24,7 +24,7 @@ namespace ProjectM.Client
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public partial class BuildSendSystem : SystemBase
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public partial class BuildSendSystem : SystemBase
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{
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{
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// Dev hotkey fallback: key -> buildable (Conveyor uses s_ConveyorDir for facing).
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// Dev hotkey fallback: key -> buildable.
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static readonly (UnityEngine.InputSystem.Key Key, byte Type)[] s_BuildHotkeys =
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static readonly (UnityEngine.InputSystem.Key Key, byte Type)[] s_BuildHotkeys =
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{
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{
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(UnityEngine.InputSystem.Key.B, StructureType.Turret),
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(UnityEngine.InputSystem.Key.B, StructureType.Turret),
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@@ -12,7 +12,7 @@ namespace ProjectM.Server
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/// but MINUS the RegionTag — the director must stay global so GhostRelevancy keeps it relevant to every
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/// but MINUS the RegionTag — the director must stay global so GhostRelevancy keeps it relevant to every
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/// region). On its first update it reads the baked <see cref="CycleDirectorSpawner"/> + NetworkTime,
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/// region). On its first update it reads the baked <see cref="CycleDirectorSpawner"/> + NetworkTime,
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/// instantiates the ghost, initializes <see cref="CycleState"/> (Expedition, cycle 1, PhaseEndTick =
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/// instantiates the ghost, initializes <see cref="CycleState"/> (Expedition, cycle 1, PhaseEndTick =
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/// now + <see cref="CyclePhase.ExpeditionTicks"/>), adds the server-only <see cref="CycleRuntime"/>, and
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/// now + the initial phase delay), adds the server-only <see cref="CycleRuntime"/>, and
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/// places it at the base center (preserving the prefab's baked LocalTransform scale — FromPosition would
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/// places it at the base center (preserving the prefab's baked LocalTransform scale — FromPosition would
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/// reset the replicated Scale GhostField), then destroys the spawner so it idles.
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/// reset the replicated Scale GhostField), then destroys the spawner so it idles.
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/// </summary>
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/// </summary>
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