diff --git a/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs b/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs
index 14370a22d..ff34ba31f 100644
--- a/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs
+++ b/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs
@@ -24,7 +24,7 @@ namespace ProjectM.Client
public partial class BuildSendSystem : SystemBase
{
- // Dev hotkey fallback: key -> buildable (Conveyor uses s_ConveyorDir for facing).
+ // Dev hotkey fallback: key -> buildable.
static readonly (UnityEngine.InputSystem.Key Key, byte Type)[] s_BuildHotkeys =
{
(UnityEngine.InputSystem.Key.B, StructureType.Turret),
diff --git a/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs b/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs
index 3094a8302..3c3fdb553 100644
--- a/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs
+++ b/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs
@@ -12,7 +12,7 @@ namespace ProjectM.Server
/// but MINUS the RegionTag — the director must stay global so GhostRelevancy keeps it relevant to every
/// region). On its first update it reads the baked + NetworkTime,
/// instantiates the ghost, initializes (Expedition, cycle 1, PhaseEndTick =
- /// now + ), adds the server-only , and
+ /// now + the initial phase delay), adds the server-only , and
/// places it at the base center (preserving the prefab's baked LocalTransform scale — FromPosition would
/// reset the replicated Scale GhostField), then destroys the spawner so it idles.
///