diff --git a/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs b/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs index 14370a22d..ff34ba31f 100644 --- a/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs +++ b/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs @@ -24,7 +24,7 @@ namespace ProjectM.Client public partial class BuildSendSystem : SystemBase { - // Dev hotkey fallback: key -> buildable (Conveyor uses s_ConveyorDir for facing). + // Dev hotkey fallback: key -> buildable. static readonly (UnityEngine.InputSystem.Key Key, byte Type)[] s_BuildHotkeys = { (UnityEngine.InputSystem.Key.B, StructureType.Turret), diff --git a/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs b/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs index 3094a8302..3c3fdb553 100644 --- a/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs +++ b/Assets/_Project/Scripts/Server/World/CycleDirectorSpawnSystem.cs @@ -12,7 +12,7 @@ namespace ProjectM.Server /// but MINUS the RegionTag — the director must stay global so GhostRelevancy keeps it relevant to every /// region). On its first update it reads the baked + NetworkTime, /// instantiates the ghost, initializes (Expedition, cycle 1, PhaseEndTick = - /// now + ), adds the server-only , and + /// now + the initial phase delay), adds the server-only , and /// places it at the base center (preserving the prefab's baked LocalTransform scale — FromPosition would /// reset the replicated Scale GhostField), then destroys the spawner so it idles. ///