Docs: fix 2 dead-symbol leftovers found by verification round

- CycleDirectorSpawnSystem: drop the dangling <see cref="CyclePhase.ExpeditionTicks"/> (deleted const in B2) -> plain 'initial phase delay'.
- BuildSendSystem: remove the stale '(Conveyor uses s_ConveyorDir for facing)' comment (field + hotkey deleted in B2).

Comment-only; 459/459 EditMode tests pass. Adversarial verification round (2 agents over the full diff) found no behavior regressions and no false-confidence tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-08 00:04:01 -07:00
parent 7460ab9d1c
commit d0dcdf36c4
2 changed files with 2 additions and 2 deletions
@@ -24,7 +24,7 @@ namespace ProjectM.Client
public partial class BuildSendSystem : SystemBase public partial class BuildSendSystem : SystemBase
{ {
// Dev hotkey fallback: key -> buildable (Conveyor uses s_ConveyorDir for facing). // Dev hotkey fallback: key -> buildable.
static readonly (UnityEngine.InputSystem.Key Key, byte Type)[] s_BuildHotkeys = static readonly (UnityEngine.InputSystem.Key Key, byte Type)[] s_BuildHotkeys =
{ {
(UnityEngine.InputSystem.Key.B, StructureType.Turret), (UnityEngine.InputSystem.Key.B, StructureType.Turret),
@@ -12,7 +12,7 @@ namespace ProjectM.Server
/// but MINUS the RegionTag — the director must stay global so GhostRelevancy keeps it relevant to every /// but MINUS the RegionTag — the director must stay global so GhostRelevancy keeps it relevant to every
/// region). On its first update it reads the baked <see cref="CycleDirectorSpawner"/> + NetworkTime, /// region). On its first update it reads the baked <see cref="CycleDirectorSpawner"/> + NetworkTime,
/// instantiates the ghost, initializes <see cref="CycleState"/> (Expedition, cycle 1, PhaseEndTick = /// instantiates the ghost, initializes <see cref="CycleState"/> (Expedition, cycle 1, PhaseEndTick =
/// now + <see cref="CyclePhase.ExpeditionTicks"/>), adds the server-only <see cref="CycleRuntime"/>, and /// now + the initial phase delay), adds the server-only <see cref="CycleRuntime"/>, and
/// places it at the base center (preserving the prefab's baked LocalTransform scale — FromPosition would /// places it at the base center (preserving the prefab's baked LocalTransform scale — FromPosition would
/// reset the replicated Scale GhostField), then destroys the spawner so it idles. /// reset the replicated Scale GhostField), then destroys the spawner so it idles.
/// </summary> /// </summary>