SL-4: fix over-dark arena - rebalance lighting for clarity
The first pass crushed readability ('can't see anything'): dark ground x low ambient x dim sun x +12 contrast (clipped everything below midtone to black) x vignette x dark fog. Rebalanced toward legibility while keeping the dark-frontier mood: ColorAdjustments contrast 12->4 (the main fix), post-exposure 0.55->0.85, saturation 0->4; sun 0.9->1.5 cool-white; ambient intensity 0.62->1.0 with lifted cool ambient colors; vignette 0.32->0.20; ground material lifted ~18%->~28% value; fog pushed out (start 18->26, end 42->60); Core beacon range 9->13. Ground, player silhouette, Ore ring and shadows now all read; Core stays the bright cyan peak.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -111,7 +111,7 @@ MonoBehaviour:
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m_Value: {x: 0.5, y: 0.5}
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intensity:
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m_OverrideState: 1
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m_Value: 0.32
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m_Value: 0.2
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smoothness:
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m_OverrideState: 1
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m_Value: 0.4
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@@ -151,10 +151,10 @@ MonoBehaviour:
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active: 1
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postExposure:
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m_OverrideState: 1
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m_Value: 0.55
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m_Value: 0.85
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contrast:
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m_OverrideState: 1
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m_Value: 12
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m_Value: 4
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colorFilter:
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m_OverrideState: 1
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m_Value: {r: 0.93, g: 0.96, b: 1, a: 1}
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@@ -163,7 +163,7 @@ MonoBehaviour:
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m_Value: 0
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saturation:
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m_OverrideState: 1
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m_Value: 0
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m_Value: 4
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--- !u!114 &7928249266562162677
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MonoBehaviour:
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m_ObjectHideFlags: 3
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