SL-4: fix over-dark arena - rebalance lighting for clarity

The first pass crushed readability ('can't see anything'): dark ground x low ambient x dim sun x +12 contrast (clipped everything below midtone to black) x vignette x dark fog. Rebalanced toward legibility while keeping the dark-frontier mood: ColorAdjustments contrast 12->4 (the main fix), post-exposure 0.55->0.85, saturation 0->4; sun 0.9->1.5 cool-white; ambient intensity 0.62->1.0 with lifted cool ambient colors; vignette 0.32->0.20; ground material lifted ~18%->~28% value; fog pushed out (start 18->26, end 42->60); Core beacon range 9->13. Ground, player silhouette, Ore ring and shadows now all read; Core stays the bright cyan peak.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-15 17:47:40 -07:00
parent cb3bdbbee9
commit b10605a8c4
3 changed files with 19 additions and 19 deletions
@@ -111,7 +111,7 @@ MonoBehaviour:
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.32
m_Value: 0.2
smoothness:
m_OverrideState: 1
m_Value: 0.4
@@ -151,10 +151,10 @@ MonoBehaviour:
active: 1
postExposure:
m_OverrideState: 1
m_Value: 0.55
m_Value: 0.85
contrast:
m_OverrideState: 1
m_Value: 12
m_Value: 4
colorFilter:
m_OverrideState: 1
m_Value: {r: 0.93, g: 0.96, b: 1, a: 1}
@@ -163,7 +163,7 @@ MonoBehaviour:
m_Value: 0
saturation:
m_OverrideState: 1
m_Value: 0
m_Value: 4
--- !u!114 &7928249266562162677
MonoBehaviour:
m_ObjectHideFlags: 3