SL-4: fix over-dark arena - rebalance lighting for clarity

The first pass crushed readability ('can't see anything'): dark ground x low ambient x dim sun x +12 contrast (clipped everything below midtone to black) x vignette x dark fog. Rebalanced toward legibility while keeping the dark-frontier mood: ColorAdjustments contrast 12->4 (the main fix), post-exposure 0.55->0.85, saturation 0->4; sun 0.9->1.5 cool-white; ambient intensity 0.62->1.0 with lifted cool ambient colors; vignette 0.32->0.20; ground material lifted ~18%->~28% value; fog pushed out (start 18->26, end 42->60); Core beacon range 9->13. Ground, player silhouette, Ore ring and shadows now all read; Core stays the bright cyan peak.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-15 17:47:40 -07:00
parent cb3bdbbee9
commit b10605a8c4
3 changed files with 19 additions and 19 deletions
@@ -132,8 +132,8 @@ Material:
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.165, g: 0.205, b: 0.185, a: 1}
- _Color: {r: 0.16499996, g: 0.20499995, b: 0.18499997, a: 1}
- _BaseColor: {r: 0.24, g: 0.29, b: 0.27, a: 1}
- _Color: {r: 0.23999995, g: 0.28999996, b: 0.26999995, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []