LANTERN purge B1: delete the automation chain (Harvester/Conveyor/Fabricator)

Deletes the M7 production systems, automation components/math, authoring, 3
machine prefabs, and 6 test files (-43 tests, 459 green). Trims the automation
paths out of BaseRestoreSystem/SaveStructureScan/BuildPlaceSystem/BuildSendSystem/
HudSystem/HudTheme/StructureCatalogAuthoring/Tuning. RuntimePlacedTag (save
marker, a keeper) re-homed into StructureComponents.cs. StructureType byte codes
stay reserved.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 14:32:11 -07:00
parent 511e78556b
commit a0f6d4a5c4
49 changed files with 39 additions and 2680 deletions
@@ -10,13 +10,11 @@ namespace ProjectM.Server
{
/// <summary>
/// One-shot server restore of player-built structures for a "Continue" session. The menu (WorldLauncher) stages a
/// <see cref="PendingStructure"/>/<see cref="PendingStructureIo"/> carrier in the fresh ServerWorld BEFORE the
/// gameplay subscene streams; this system waits (RequireForUpdate) for the streamed <see cref="StructureCatalog"/>
/// + <see cref="BaseAnchor"/> + a valid NetworkTime, then replays each saved structure CHARGE-FREE: Instantiate the
/// catalog prefab at the saved cell (preserving the baked Scale), re-stamp the rebased tick fields
/// (<see cref="ProductionMath.RestoreNextTick"/>; LastProcessed = now so within-session catch-up resumes from now,
/// never a wall-clock mint), re-tag RegionTag{Base} + RuntimePlacedTag, refill the in-flight conveyor item + the
/// machine I/O buffers, then DESTROY the carrier so it never runs again. The ledger/goal restore separately +
/// <see cref="PendingStructure"/> carrier in the fresh ServerWorld BEFORE the gameplay subscene streams; this
/// system waits (RequireForUpdate) for the streamed <see cref="StructureCatalog"/> + <see cref="BaseAnchor"/> +
/// a valid NetworkTime, then replays each saved structure CHARGE-FREE: Instantiate the catalog prefab at the
/// saved cell (preserving the baked Scale), restore the wounded HP born-correct, re-tag RegionTag{Base} +
/// RuntimePlacedTag, then DESTROY the carrier so it never runs again. The ledger restores separately +
/// absolutely via CycleDirectorSpawnSystem's born-correct load (no double-spend, no Withdraw here).
/// </summary>
[BurstCompile]
@@ -24,14 +22,12 @@ namespace ProjectM.Server
public partial struct BaseRestoreSystem : ISystem
{
ComponentLookup<LocalTransform> m_TransformLookup;
ComponentLookup<Conveyor> m_ConveyorLookup;
ComponentLookup<Health> m_HealthLookup;
[BurstCompile]
public void OnCreate(ref SystemState state)
{
m_TransformLookup = state.GetComponentLookup<LocalTransform>(isReadOnly: true);
m_ConveyorLookup = state.GetComponentLookup<Conveyor>(isReadOnly: true);
m_HealthLookup = state.GetComponentLookup<Health>(isReadOnly: true);
state.RequireForUpdate<StructureCatalog>();
state.RequireForUpdate<BaseAnchor>();
@@ -48,7 +44,6 @@ namespace ProjectM.Server
uint now = serverTick.TickIndexForValidTick;
m_TransformLookup.Update(ref state);
m_ConveyorLookup.Update(ref state);
m_HealthLookup.Update(ref state);
var anchor = SystemAPI.GetSingleton<BaseAnchor>();
@@ -56,8 +51,8 @@ namespace ProjectM.Server
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var (pending, ioBuf, carrier) in
SystemAPI.Query<DynamicBuffer<PendingStructure>, DynamicBuffer<PendingStructureIo>>().WithEntityAccess())
foreach (var (pending, carrier) in
SystemAPI.Query<DynamicBuffer<PendingStructure>>().WithEntityAccess())
{
for (int s = 0; s < pending.Length; s++)
{
@@ -81,12 +76,12 @@ namespace ProjectM.Server
{
Type = p.Type,
Cell = cell,
NextTick = ProductionMath.RestoreNextTick(now, p.RemainingTicks),
NextTick = 0u, // cooldown restore retired with the automation chain (LANTERN purge)
LastProcessedTick = TickUtil.NonZero(now),
});
// EB-1: restore the wounded HP born-correct in the SAME ecb as Instantiate (Health.Current is a
// [GhostField]; a deferred set would leak baked Max to clients for one snapshot). Max + the
// 0->full fallback come from the BAKED prefab, never the save. Automation machines lack Health.
// 0->full fallback come from the BAKED prefab, never the save.
if (m_HealthLookup.HasComponent(prefab))
{
var hm = m_HealthLookup[prefab];
@@ -94,35 +89,6 @@ namespace ProjectM.Server
}
ecb.AddComponent(structure, new RegionTag { Region = RegionId.Base });
ecb.AddComponent<RuntimePlacedTag>(structure);
if (p.Type == StructureType.Conveyor && m_ConveyorLookup.HasComponent(prefab))
{
var conv = m_ConveyorLookup[prefab];
conv.Direction = p.Direction;
ecb.SetComponent(structure, conv);
ecb.SetComponent(structure, new ConveyorItem { ResourceId = p.ConveyorResId, Count = p.ConveyorCount });
ecb.SetComponentEnabled<ConveyorItem>(structure, p.ConveyorCount > 0);
}
// Refill machine I/O buffers from the flat io table (only slots with saved rows -> the prefab has them).
bool inInit = false, outInit = false;
DynamicBuffer<MachineInput> inBuf = default;
DynamicBuffer<MachineOutput> outBuf = default;
for (int r = 0; r < ioBuf.Length; r++)
{
if (ioBuf[r].StructureIndex != s)
continue;
if (ioBuf[r].Slot == 0)
{
if (!inInit) { inBuf = ecb.SetBuffer<MachineInput>(structure); inInit = true; }
inBuf.Add(new MachineInput { ResourceId = ioBuf[r].ResourceId, Count = ioBuf[r].Count });
}
else
{
if (!outInit) { outBuf = ecb.SetBuffer<MachineOutput>(structure); outInit = true; }
outBuf.Add(new MachineOutput { ResourceId = ioBuf[r].ResourceId, Count = ioBuf[r].Count });
}
}
}
ecb.DestroyEntity(carrier);