LANTERN purge B1: delete the automation chain (Harvester/Conveyor/Fabricator)
Deletes the M7 production systems, automation components/math, authoring, 3 machine prefabs, and 6 test files (-43 tests, 459 green). Trims the automation paths out of BaseRestoreSystem/SaveStructureScan/BuildPlaceSystem/BuildSendSystem/ HudSystem/HudTheme/StructureCatalogAuthoring/Tuning. RuntimePlacedTag (save marker, a keeper) re-homed into StructureComponents.cs. StructureType byte codes stay reserved. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -6,12 +6,10 @@ using UnityEngine.Serialization;
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namespace ProjectM.Authoring
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{
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/// <summary>
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/// Authoring for the baked <see cref="StructureCatalog"/> singleton (the build cost/prefab table). For the
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/// M6 foundation there is one buildable type (Turret), so the entry is flat fields — only the prefab
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/// object-ref + cost amount need inspector wiring; the type + cost-resource are byte consts in the baker
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/// (enum-via-MCP is unreliable, and bytes dodge the cross-assembly enum-in-Burst hazard). M7 generalizes to
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/// an array; the runtime <see cref="StructureCatalogEntry"/> buffer is already the data-driven shape. Place
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/// once in the gameplay subscene.
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/// Authoring for the baked <see cref="StructureCatalog"/> singleton (the build cost/prefab table). Flat
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/// prefab + cost fields per buildable type (the type + cost-resource are byte consts in the baker —
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/// enum-via-MCP is unreliable, and bytes dodge the cross-assembly enum-in-Burst hazard); the runtime
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/// <see cref="StructureCatalogEntry"/> buffer is the data-driven shape. Place once in the gameplay subscene.
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/// </summary>
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public class StructureCatalogAuthoring : MonoBehaviour
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{
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@@ -33,18 +31,6 @@ namespace ProjectM.Authoring
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[Tooltip("Ore cost to build a pylon.")]
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[Min(0)] public int PylonCostOre = 2;
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[Tooltip("Harvester machine ghost prefab (HarvesterAuthoring + GhostAuthoring).")]
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public GameObject HarvesterPrefab;
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[Min(0)] public int HarvesterCostOre = 20;
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[Tooltip("Fabricator machine ghost prefab (FabricatorAuthoring + GhostAuthoring).")]
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public GameObject FabricatorPrefab;
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[Min(0)] public int FabricatorCostOre = 30;
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[Tooltip("Conveyor belt ghost prefab (ConveyorAuthoring + GhostAuthoring).")]
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public GameObject ConveyorPrefab;
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[Min(0)] public int ConveyorCostOre = 2;
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private class StructureCatalogBaker : Baker<StructureCatalogAuthoring>
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{
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public override void Bake(StructureCatalogAuthoring authoring)
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@@ -84,40 +70,6 @@ namespace ProjectM.Authoring
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CostAmount = authoring.PylonCostOre,
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});
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}
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if (authoring.HarvesterPrefab != null)
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{
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buf.Add(new StructureCatalogEntry
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{
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Type = StructureType.Harvester,
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Prefab = GetEntity(authoring.HarvesterPrefab, TransformUsageFlags.Dynamic),
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CostResourceId = ResourceId.Ore,
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CostAmount = authoring.HarvesterCostOre,
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});
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}
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if (authoring.FabricatorPrefab != null)
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{
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buf.Add(new StructureCatalogEntry
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{
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Type = StructureType.Fabricator,
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Prefab = GetEntity(authoring.FabricatorPrefab, TransformUsageFlags.Dynamic),
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CostResourceId = ResourceId.Ore,
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CostAmount = authoring.FabricatorCostOre,
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});
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}
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if (authoring.ConveyorPrefab != null)
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{
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buf.Add(new StructureCatalogEntry
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{
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Type = StructureType.Conveyor,
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Prefab = GetEntity(authoring.ConveyorPrefab, TransformUsageFlags.Dynamic),
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CostResourceId = ResourceId.Ore,
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CostAmount = authoring.ConveyorCostOre,
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});
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}
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}
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}
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}
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