Docs: LANTERN Phase 0 — full pivot adoption + all-doc sweep

Adopt LANTERN as the operative direction (co-op action-RPG, light-as-territory),
superseding the Awakening Engine fiction + the Co-op Hades iteration. Existing
code becomes salvage quarry; the mechanical pillars hold.

Phase 0 deliverables (doc portions):
- DR-048 adoption decision record (0.1)
- Lantern_Strip_Mothball_Inventory — system-by-system keep/rework/mothball (0.2)
- Lantern_World_Model_Spike — pocket-graph + seed-pinning BRIEF, review-first (0.3)
- Art_Direction_Lantern — style bible + material decision + A0 gate (0.4)

Docs/skills sweep: Pillars pointers + LANTERN locked decisions; superseded
banners on Identity, Iteration_CoopHades, Path_to_Fun, Milestones, Backlog,
End_Of_Month (all redirect to the LANTERN roadmap); Home MoC + current-direction
callout (and stale serena line fixed); Systems_Index era note; CLAUDE.md
core-loop line -> LANTERN direction pointer (verbose co-op-Hades invariants
archived to the gotchas archive, net-neutral under the 40 KB budget); dots-dev
validation-harness expedition-run recipe flagged era-specific.

Two Phase-0 gate items remain OPEN (not doc work): the 0.3 world-model design
review and the 0.4 in-engine style-proof scene.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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tags:
- moc
- home
updated: 2026-06-24
updated: 2026-07-13
permalink: gamevault/00-home/home
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Multiplayer game on **Unity DOTS** (Entities) + **Netcode for Entities** (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in `Assets/_Project/`; engine/API truth comes from **context7**, not this vault.
> **Current direction: LANTERN** (locked 2026-07-13, [[DR-048_Lantern_Adoption_Full_Pivot]]) — a co-op
> action-RPG where **your territory is light**: what you light stays, what stays dark rerolls. SoD-grade
> skillshot combat + modular Spark kits + a seed-pinned pocket-graph world. Design: [[Identity_Lantern]];
> roadmap: [[Roadmap_Lantern_Slice]]. Prior directions (Awakening Engine, Co-op Hades) are kept as history.
## Map of Content
- **Vision** → [[Pillars]] — design pillars & locked decisions · [[Identity]] — the fiction (sci-fi frontier colony)
- **Vision** → [[Pillars]] — design pillars & locked decisions · [[Identity_Lantern]] — the fiction (light-as-territory abyssal co-op) · [[Art_Direction_Lantern]] — style bible & material decision · [[Theme_Direction_Candidates]] — the exploration behind the pivot
- **Game Design** → [[Systems_Index]] — per-system design docs
- **Roadmap** → **[[Path_to_Fun]]** (north star) · [[Backlog]] (committed list) · [[Milestones]] (history). **Current direction:** a co-op roguelite-ARPG, **expedition-driven loop** ([[DR-037_Procedural_Expedition_Spine_Two_Classes_Persistent_Meta]] → loop re-shape [[DR-042_Loop_Reshape_Expedition_Driven]]).
- **Sessions** → `07_Sessions/2026/` — dated work logs (latest: [[2026-06-24_Slice_Combat_Depth_Enemy_Variety_Impact_Build]] · [[2026-06-21_Slice3_Expedition_Combat_Spine_Build]] · [[2026-06-17_Design_Redirect_Coop_Roguelite]])
- **Decisions** → `07_Sessions/_Decisions/` — decision records DR-001 … DR-042 · [[DR-001_Netcode_Test_Harness]] · latest [[DR-042_Loop_Reshape_Expedition_Driven]] (loop re-shape: expedition-driven win)
- **Roadmap** → **[[Roadmap_Lantern_Slice]]** (operative) · [[Lantern_Strip_Mothball_Inventory]] (salvage map) · [[Lantern_World_Model_Spike]] (★review-first) · [[Backlog]] / [[Path_to_Fun]] / [[Milestones]] / [[Iteration_2026-07_CoopHades]] (history).
- **Sessions** → `07_Sessions/2026/` — dated work logs (latest: [[2026-07-13_Lantern_Phase0_Adoption_Pivot]] · [[2026-07-12_Phase17_Boon_Overhaul]])
- **Decisions** → `07_Sessions/_Decisions/` — decision records DR-001 … DR-048 · [[DR-001_Netcode_Test_Harness]] · latest [[DR-048_Lantern_Adoption_Full_Pivot]] (the LANTERN pivot)
- **Meta** → [[Documentation_Protocol]] · [[Tags]]
- **Templates** → [[Session_Log_Template]] · [[Decision_Record_Template]]
## How knowledge is organized
See [[Documentation_Protocol]]. In short: design / decisions / sessions live here (committed to git); **basic-memory** recalls over these notes; **serena** navigates C# symbols; native Claude memory holds machine-local facts; **context7** is the source of truth for DOTS / Netcode APIs.
See [[Documentation_Protocol]]. In short: design / decisions / sessions live here (committed to git); **basic-memory** recalls over these notes; C# symbols are navigated with **Glob/Grep** (serena removed 2026-07-07 — unused + flaky on Unity); native Claude memory holds machine-local facts; **context7** is the source of truth for DOTS / Netcode APIs.