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Project-M/Docs/Vault/00_Home/Home.md
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kronic 89dd155f85 Docs: LANTERN Phase 0 — full pivot adoption + all-doc sweep
Adopt LANTERN as the operative direction (co-op action-RPG, light-as-territory),
superseding the Awakening Engine fiction + the Co-op Hades iteration. Existing
code becomes salvage quarry; the mechanical pillars hold.

Phase 0 deliverables (doc portions):
- DR-048 adoption decision record (0.1)
- Lantern_Strip_Mothball_Inventory — system-by-system keep/rework/mothball (0.2)
- Lantern_World_Model_Spike — pocket-graph + seed-pinning BRIEF, review-first (0.3)
- Art_Direction_Lantern — style bible + material decision + A0 gate (0.4)

Docs/skills sweep: Pillars pointers + LANTERN locked decisions; superseded
banners on Identity, Iteration_CoopHades, Path_to_Fun, Milestones, Backlog,
End_Of_Month (all redirect to the LANTERN roadmap); Home MoC + current-direction
callout (and stale serena line fixed); Systems_Index era note; CLAUDE.md
core-loop line -> LANTERN direction pointer (verbose co-op-Hades invariants
archived to the gotchas archive, net-neutral under the 40 KB budget); dots-dev
validation-harness expedition-run recipe flagged era-specific.

Two Phase-0 gate items remain OPEN (not doc work): the 0.3 world-model design
review and the 0.4 in-engine style-proof scene.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:13:13 -07:00

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Project M — Home (Map of Content)

Multiplayer game on Unity DOTS (Entities) + Netcode for Entities (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in Assets/_Project/; engine/API truth comes from context7, not this vault.

Current direction: LANTERN (locked 2026-07-13, DR-048_Lantern_Adoption_Full_Pivot) — a co-op action-RPG where your territory is light: what you light stays, what stays dark rerolls. SoD-grade skillshot combat + modular Spark kits + a seed-pinned pocket-graph world. Design: Identity_Lantern; roadmap: Roadmap_Lantern_Slice. Prior directions (Awakening Engine, Co-op Hades) are kept as history.

Map of Content

How knowledge is organized

See Documentation_Protocol. In short: design / decisions / sessions live here (committed to git); basic-memory recalls over these notes; C# symbols are navigated with Glob/Grep (serena removed 2026-07-07 — unused + flaky on Unity); native Claude memory holds machine-local facts; context7 is the source of truth for DOTS / Netcode APIs.