Netcode Bootstrap

This commit is contained in:
Luis Gonzalez
2026-05-31 14:27:52 -07:00
parent 99d8d2d2a9
commit 7fa77ce821
1813 changed files with 2921554 additions and 84 deletions
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fileFormatVersion: 2
guid: 7f076b37cd5c8ec45a7f28f5f437e9a7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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assetBundleVariant:
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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEditor;
using UnityEngine;
using System.Linq;
using Rukhanka.Hybrid.RTP;
using Rukhanka.Toolbox;
using Unity.Assertions;
using FixedStringName = Unity.Collections.FixedString512Bytes;
using Unity.Mathematics;
using Unity.Burst;
using Unity.Entities;
using AnimationClip = UnityEngine.AnimationClip;
using Hash128 = Unity.Entities.Hash128;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[BurstCompile]
public partial class AnimationClipBaker
{
// To reduce huge memory consumption during baking of many animations, I will reuse temporarty buffers
NativeList<KeyFrame> keyFramesList = new (Allocator.Temp);
NativeList<Track> trackList = new (Allocator.Temp);
NativeList<uint> trackGroupHashes = new (Allocator.Temp);
NativeList<uint> trackGroupOffsets = new (Allocator.Temp);
#if RUKHANKA_DEBUG_INFO
NativeList<FixedString128Bytes> trackGroupNames = new (Allocator.Temp);
#endif
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct ParsedCurveBinding
{
public BindingType bindingType;
public uint channelIndex;
public string boneName;
public string channelName;
public bool IsValid() => boneName.Length > 0;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
(string, string) SplitPath(string path)
{
var arr = path.Split('/');
Assert.IsTrue(arr.Length > 0);
var rv = (arr.Last(), arr.Length > 1 ? arr[^2] : "");
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BindingType PickGenericBindingTypeByString(string bindingString) => bindingString switch
{
"m_LocalPosition" => BindingType.Translation,
"m_LocalRotation" => BindingType.Quaternion,
"localEulerAngles" => BindingType.EulerAngles,
"localEulerAnglesRaw" => BindingType.EulerAngles,
"m_LocalScale" => BindingType.Scale,
_ => BindingType.Unknown
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
uint ChannelIndexFromString(string c) => c switch
{
"x" => 0,
"y" => 1,
"z" => 2,
"w" => 3,
_ => 0
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
string ConstructBoneClipName(string name, string path, Type animatedObjectType)
{
if (animatedObjectType == typeof(UnityEngine.Animator))
return SpecialBones.AnimatorTypeName;
var rv = name;
if (animatedObjectType != typeof(UnityEngine.SkinnedMeshRenderer))
{
// Empty name string is unnamed root bone
if (name.Length == 0 && path.Length == 0)
{
rv = SpecialBones.UnnamedRootBoneName;
}
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int2 CopyKeyFrames(Keyframe[] keysArr, ref NativeList<KeyFrame> outKeyFrames)
{
var rv = new int2(outKeyFrames.Length, keysArr.Length);
foreach (var k in keysArr)
{
var kf = new KeyFrame()
{
time = k.time,
inTan = math.select(0, k.inTangent, math.isfinite(k.inTangent)),
outTan = math.select(0, k.outTangent, math.isfinite(k.outTangent)),
v = k.value
};
outKeyFrames.Add(kf);
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Track CreateTrackData(int2 keyFrameRange, ParsedCurveBinding pb)
{
var rv = new Track();
rv.keyFrameRange = keyFrameRange;
#if RUKHANKA_DEBUG_INFO
rv.name = $"{pb.boneName}.{pb.channelName}";
#endif
// For unknown binding types treat props as channel name hash
if (pb.bindingType == BindingType.Unknown)
{
rv.props = Track.CalculateHash(pb.channelName);
}
else
{
rv.bindingType = pb.bindingType;
rv.channelIndex = pb.channelIndex;
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void InsertTrackIntoGroup(Track t, string trackName)
{
// Tracks with same path hash will go into same track group. This is needed to speedup access of bone data
// (no need to query each attribute hash)
var nameHash = trackName.CalculateHash32();
// Search for name in already existing groups
var i = trackGroupHashes.IndexOf(nameHash);
if (i < 0)
{
// Create new track group and add track into it
trackGroupHashes.Add(nameHash);
trackGroupOffsets.Add((uint)trackList.Length);
trackList.Add(t);
#if RUKHANKA_DEBUG_INFO
trackGroupNames.Add(trackName);
#endif
}
else
{
// Insert track into existing group
var startIndex = (int)trackGroupOffsets[i];
trackList.InsertRange(startIndex, 1);
trackList[startIndex] = t;
// Shift all other groups to the right
for (var l = 0; l < trackGroupOffsets.Length; ++l)
{
ref var tgo = ref trackGroupOffsets.ElementAt(l);
if (tgo > startIndex)
tgo += 1;
}
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ParsedCurveBinding ParseGenericCurveBinding(EditorCurveBinding b)
{
var rv = new ParsedCurveBinding();
var t = b.propertyName.Split('.');
var propName = t[0];
var channel = t.Length > 1 ? t[1] : "";
rv.channelIndex = ChannelIndexFromString(channel);
rv.bindingType = PickGenericBindingTypeByString(propName);
rv.channelName = b.propertyName;
var nameAndPath = SplitPath(b.path);
rv.boneName = ConstructBoneClipName(nameAndPath.Item1, nameAndPath.Item2, b.type);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int GetHumanBoneIndexForHumanName(in HumanDescription hd, FixedStringName humanBoneName)
{
var humanBoneIndexInAvatar = Array.FindIndex(hd.human, x => x.humanName == humanBoneName);
return humanBoneIndexInAvatar;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ParsedCurveBinding ParseHumanoidCurveBinding(EditorCurveBinding b, Avatar avatar)
{
if (!humanoidMappingTable.TryGetValue(b.propertyName, out var rv))
return ParseGenericCurveBinding(b);
var hd = avatar.humanDescription;
var humanBoneIndexInAvatar = GetHumanBoneIndexForHumanName(hd, rv.boneName);
if (humanBoneIndexInAvatar < 0)
return rv;
if (rv.bindingType == BindingType.HumanMuscle)
{
var humanBoneDef = hd.human[humanBoneIndexInAvatar];
rv.boneName = humanBoneDef.boneName;
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ParsedCurveBinding ParseCurveBinding(AnimationClip ac, EditorCurveBinding b, Avatar avatar)
{
var rv = ac.isHumanMotion ?
ParseHumanoidCurveBinding(b, avatar) :
ParseGenericCurveBinding(b);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
KeyFrame AddKeyFrameFromFloatValue(float2 key, float v)
{
var kf = new KeyFrame()
{
time = key.x,
inTan = key.y,
outTan = key.y,
v = v
};
return kf;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[BurstCompile]
void ComputeTangents(in Span<KeyFrame> keyFrames)
{
for (int i = 0; i < keyFrames.Length; ++i)
{
var p0 = i == 0 ? keyFrames[0] : keyFrames[i - 1];
var p1 = keyFrames[i];
var p2 = i == keyFrames.Length - 1 ? keyFrames[i] : keyFrames[i + 1];
var outV = math.normalizesafe(new float2(p2.time, p2.v) - new float2(p1.time, p1.v));
var outTan = outV.x > 0.0001f ? outV.y / outV.x : 0;
var inV = math.normalizesafe(new float2(p1.time, p1.v) - new float2(p0.time, p0.v));
var inTan = inV.x > 0.0001f ? inV.y / inV.x : 0;
var dt = math.abs(inTan) + math.abs(outTan);
var f = dt > 0 ? math.abs(inTan) / dt : 0;
var avgTan = math.lerp(inTan, outTan, f);
var k = keyFrames[i];
k.outTan = avgTan;
k.inTan = avgTan;
keyFrames[i] = k;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NativeList<float> CreateKeyframeTimes(float animationLength, float dt, float frameTime)
{
var numFrames = (int)math.ceil(animationLength / dt) + 1;
var rv = new NativeList<float>(numFrames, Allocator.Temp);
if (frameTime >= 0)
{
rv.Add(frameTime);
return rv;
}
var curTime = 0.0f;
for (var i = 0; i < numFrames; ++i)
{
rv.Add(curTime);
curTime += dt;
}
if (rv.Length > 0)
rv[^1] = math.min(animationLength, rv[^1]);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void ReadCurvesFromTransform(Transform tr, in NativeArray<Track> trackSpan, int keyIndex, float time)
{
quaternion q = tr.localRotation;
float3 t = tr.localPosition;
Span<float> vArr = stackalloc float[7];
vArr[0] = t.x;
vArr[1] = t.y;
vArr[2] = t.z;
vArr[3] = q.value.x;
vArr[4] = q.value.y;
vArr[5] = q.value.z;
vArr[6] = q.value.w;
for (int l = 0; l < vArr.Length; ++l)
{
var kfIndex = trackSpan[l].keyFrameRange.x + keyIndex;
var kf = AddKeyFrameFromFloatValue(time, vArr[l]);
keyFramesList[kfIndex] = kf;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
unsafe void SampleUnityAnimation(AnimationClip ac, Animator anm, ValueTuple<Transform, uint>[] trs, bool applyRootMotion, float frameTime)
{
if (trs.Length == 0)
return;
var sampleAnimationFrameTime = 1 / 60.0f;
var keysList = CreateKeyframeTimes(ac.length, sampleAnimationFrameTime, frameTime);
var tracks = new []
{
new Track(BindingType.Translation, 0),
new Track(BindingType.Translation, 1),
new Track(BindingType.Translation, 2),
new Track(BindingType.Quaternion, 0),
new Track(BindingType.Quaternion, 1),
new Track(BindingType.Quaternion, 2),
new Track(BindingType.Quaternion, 3),
};
var rac = anm.runtimeAnimatorController;
var origPos = anm.transform.position;
var origRot = anm.transform.rotation;
var origRootMotion = anm.applyRootMotion;
var prevAnmCulling = anm.cullingMode;
anm.runtimeAnimatorController = null;
anm.cullingMode = AnimatorCullingMode.AlwaysAnimate;
anm.applyRootMotion = true;
anm.transform.position = Vector3.zero;
anm.transform.rotation = quaternion.identity;
var newTracks = new NativeArray<Track>(tracks.Length * trs.Length, Allocator.Temp);
for (int k = 0; k < newTracks.Length; ++k)
{
var nt = tracks[k % tracks.Length];
nt.keyFrameRange = new int2(keyFramesList.Length, keysList.Length);
#if RUKHANKA_DEBUG_INFO
nt.name = $"{trs[k / tracks.Length].Item1.name}.{nt.bindingType}.{nt.channelIndex}";
#endif
keyFramesList.Resize(keyFramesList.Length + keysList.Length, NativeArrayOptions.ClearMemory);
newTracks[k] = nt;
}
for (int i = 0; i < keysList.Length; ++i)
{
var time = keysList[i];
ac.SampleAnimation(anm.gameObject, time);
for (int l = 0; l < trs.Length; ++l)
{
var tr = trs[l].Item1;
var trackSpan = newTracks.GetSubArray(l * tracks.Length, tracks.Length);
ReadCurvesFromTransform(tr, trackSpan, i, time);
}
}
for (int l = 0; l < trs.Length; ++l)
{
var transformHash = trs[l].Item2;
var idx = trackGroupHashes.IndexOf(transformHash);
if (idx < 0)
{
trackGroupHashes.Add(transformHash);
trackGroupOffsets.Add((uint)trackList.Length);
#if RUKHANKA_DEBUG_INFO
trackGroupNames.Add(trs[l].Item1.name);
#endif
}
else
{
trackGroupOffsets[idx] = (uint)trackList.Length;
}
trackList.AddRange(newTracks.GetSubArray(l * tracks.Length, tracks.Length));
}
for (int m = 0; m < newTracks.Length; ++m)
{
var nt = newTracks[m];
var trackKeyFrames = new Span<KeyFrame>(keyFramesList.GetUnsafePtr() + nt.keyFrameRange.x, nt.keyFrameRange.y);
ComputeTangents(trackKeyFrames);
}
anm.cullingMode = prevAnmCulling;
anm.runtimeAnimatorController = rac;
anm.transform.position = origPos;
anm.transform.rotation = origRot;
anm.applyRootMotion = origRootMotion;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
(Transform, uint) GetRootBoneTransform(Animator anm)
{
if (anm.avatar.isHuman)
{
var hipsTransform = anm.GetBoneTransform(HumanBodyBones.Hips);
var hd = anm.avatar.humanDescription;
var humanBoneIndexInDesc = GetHumanBoneIndexForHumanName(hd, "Hips");
var rigHipsBoneName = new FixedStringName(hd.human[humanBoneIndexInDesc].boneName).CalculateHash32();
return (hipsTransform, rigHipsBoneName);
}
var rootBoneName = anm.avatar.GetRootMotionNodeName();
var rootBoneNameHash = new FixedStringName(rootBoneName).CalculateHash32();
var rootBoneTransform = Rukhanka.Toolbox.TransformUtils.FindChildRecursively(anm.transform, rootBoneName);
return (rootBoneTransform, rootBoneNameHash);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void SampleMissingCurves(AnimationClip ac, Animator anm, float frameTime)
{
var trs = new List<ValueTuple<Transform, uint>>();
var entityRootTransform = anm.transform;
var rootBoneTransformData = GetRootBoneTransform(anm);
if (anm.isHuman)
trs.Add(rootBoneTransformData);
// Sample curves for non-rootmotion animations
SampleUnityAnimation(ac, anm, trs.ToArray(), false, frameTime);
// Sample root motion curves
trs.Clear();
var entityRootHash = SpecialBones.UnnamedRootBoneName.CalculateHash32();
entityRootHash = AnimationProcessSystem.ComputeBoneAnimationJob.ModifyBoneHashForRootMotion(entityRootHash);
trs.Add((entityRootTransform, entityRootHash));
// Modify bone hash to separate root motion tracks and ordinary tracks
rootBoneTransformData.Item2 = AnimationProcessSystem.ComputeBoneAnimationJob.ModifyBoneHashForRootMotion(rootBoneTransformData.Item2);
trs.Add(rootBoneTransformData);
SampleUnityAnimation(ac, anm, trs.ToArray(), true, frameTime);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BakeAnimationEvents(BlobBuilder bb, ref AnimationClipBlob acb, AnimationClip ac)
{
if (ac.events.Length == 0)
return;
var eventsArr = bb.Allocate(ref acb.events, ac.events.Length);
for (var i = 0; i < eventsArr.Length; ++i)
{
var ae = ac.events[i];
ref var bakedEvent = ref eventsArr[i];
#if RUKHANKA_DEBUG_INFO
if (ae.functionName.Length > 0)
bb.AllocateString(ref bakedEvent.name, ae.functionName);
if (ae.stringParameter.Length > 0)
bb.AllocateString(ref bakedEvent.stringParam, ae.stringParameter);
#endif
bakedEvent.nameHash = new FixedStringName(ae.functionName).CalculateHash32();
bakedEvent.time = ae.time / ac.length;
bakedEvent.floatParam = ae.floatParameter;
bakedEvent.intParam = ae.intParameter;
bakedEvent.stringParamHash = new FixedStringName(ae.stringParameter).CalculateHash32();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
AnimationClip[] Deduplicate(AnimationClip[] animationClips)
{
var dedupList = new List<AnimationClip>();
var dupSet = new NativeHashSet<ulong>(animationClips.Length, Allocator.Temp);
foreach (var a in animationClips)
{
if (a != null &&
#if UNITY_6000_4_OR_NEWER
!dupSet.Add(a.GetEntityId().GetRawData())
#else
!dupSet.Add((ulong)a.GetInstanceID())
#endif
)
continue;
dedupList.Add(a);
}
return dedupList.ToArray();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int BuildAnimationBakeList(IBaker baker, AnimationClip[] animationClips, Avatar avatar, out NativeArray<BlobAssetReference<AnimationClipBlob>> alreadyBakedList)
{
alreadyBakedList = new (animationClips.Length, Allocator.Temp);
var rv = 0;
for (var i = 0; i < animationClips.Length; ++i)
{
var ac = animationClips[i];
if (ac == null)
continue;
// Check for blob asset store first
var animationHash = BakingUtils.ComputeAnimationHash(ac, avatar);
var isAnimationExists = baker.TryGetBlobAssetReference<AnimationClipBlob>(animationHash, out var acb);
if (!isAnimationExists)
{
// Try cached baked animation
acb = BlobCache.LoadBakedAnimationFromCache(ac, avatar);
if (acb == BlobAssetReference<AnimationClipBlob>.Null)
{
rv += 1;
}
else
{
// Don't forget to add loaded animation to blob asset store
baker.AddBlobAssetWithCustomHash(ref acb, animationHash);
}
}
alreadyBakedList[i] = acb;
}
// Return count of animations need to perform full bake
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public NativeArray<BlobAssetReference<AnimationClipBlob>> BakeAnimations(IBaker baker, AnimationClip[] animationClips, Avatar avatar, GameObject animatedObjectRoot)
{
if (animationClips == null || animationClips.Length == 0)
return default;
animationClips = Deduplicate(animationClips);
// Firstly create list of animations that need to be baked (not present in cache and in not in blob asset store)
var numClipsToBake = BuildAnimationBakeList(baker, animationClips, avatar, out var alreadyBakedAnimations);
// If nothing to bake, just return already baked list
if (numClipsToBake == 0)
return alreadyBakedAnimations;
// Now bake animations that require full rebake
// Need to make instance of object because when we will sample animations object placement can be modified.
// Also prefabs will not update its transforms
GameObject objectCopy = null;
Animator animatorCopy = null;
if (avatar != null)
{
objectCopy = GameObject.Instantiate(animatedObjectRoot);
objectCopy.hideFlags = HideFlags.HideAndDontSave;
animatorCopy = objectCopy.GetComponent<Animator>();
if (animatorCopy == null)
animatorCopy = objectCopy.AddComponent<Animator>();
animatorCopy.avatar = avatar;
}
for (var i = 0; i < animationClips.Length; ++i)
{
var clipBlob = alreadyBakedAnimations[i];
var a = animationClips[i];
if (clipBlob != BlobAssetReference<AnimationClipBlob>.Null)
continue;
var animationHash = BakingUtils.ComputeAnimationHash(a, avatar);
var isAnimationExists = baker.TryGetBlobAssetReference(animationHash, out clipBlob);
if (!isAnimationExists)
{
clipBlob = CreateAnimationBlobAsset(a, animatorCopy, animationHash);
baker.AddBlobAssetWithCustomHash(ref clipBlob, animationHash);
}
else
{
Debug.Log($"Animation '{a.name}' is duplicate!");
}
alreadyBakedAnimations[i] = clipBlob;
baker.DependsOn(a);
}
if (objectCopy != null)
GameObject.DestroyImmediate(objectCopy);
return alreadyBakedAnimations;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public BlobAssetReference<AnimationClipBlob> CreateAnimationBlobAsset(AnimationClip ac, Animator animator, Hash128 animationHash)
{
var avatar = animator?.avatar;
var acSettings = AnimationUtility.GetAnimationClipSettings(ac);
var bb = new BlobBuilder(Allocator.Temp);
ref var rv = ref bb.ConstructRoot<AnimationClipBlob>();
#if RUKHANKA_DEBUG_INFO
var startTimeMarker = Time.realtimeSinceStartupAsDouble;
if (ac.name.Length > 0)
bb.AllocateString(ref rv.name, ac.name);
#endif
rv.length = ac.length;
rv.looped = ac.isLooping;
rv.hash = animationHash;
rv.loopPoseBlend = acSettings.loopBlend;
rv.cycleOffset = acSettings.cycleOffset;
BakeAnimationEvents(bb, ref rv, ac);
BakeTrackSet(bb, ref rv.clipTracks, out var maxTrackKeyframeLength, -1, ac, animator, avatar);
if (acSettings.additiveReferencePoseClip != null)
BakeTrackSet(bb, ref rv.additiveReferencePoseFrame, out _, acSettings.additiveReferencePoseTime, acSettings.additiveReferencePoseClip, animator, avatar);
#if RUKHANKA_DEBUG_INFO
var dt = Time.realtimeSinceStartupAsDouble - startTimeMarker;
rv.bakingTime = (float)dt;
#endif
rv.maxTrackKeyframeLength = maxTrackKeyframeLength;
var bar = bb.CreateBlobAssetReference<AnimationClipBlob>(Allocator.Persistent);
// Save baked animation into cache
BlobCache.SaveBakedAnimationToCache(ac, avatar, bar);
return bar;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Keyframe[] GetKeyFramesArray(UnityEngine.AnimationCurve animationCurve, float frameTime)
{
if (frameTime < 0)
return animationCurve.keys;
var oneFrameAnimation = new Keyframe[]
{
new (0, animationCurve.Evaluate(frameTime))
};
return oneFrameAnimation;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BakeTrackSet(BlobBuilder bb, ref TrackSet outTrackSet, out uint maxTrackKeyframeLength, float frameTime, AnimationClip ac, Animator animator, Avatar avatar)
{
var bindings = AnimationUtility.GetCurveBindings(ac);
keyFramesList.Clear();
trackList.Clear();
trackGroupHashes.Clear();
trackGroupOffsets.Clear();
#if RUKHANKA_DEBUG_INFO
trackGroupNames.Clear();
#endif
maxTrackKeyframeLength = 0u;
foreach (var b in bindings)
{
var ec = AnimationUtility.GetEditorCurve(ac, b);
var pb = ParseCurveBinding(ac, b, animator?.avatar);
var inKeyframes = GetKeyFramesArray(ec, frameTime);
var keyFramesRange = CopyKeyFrames(inKeyframes, ref keyFramesList);
var trackData = CreateTrackData(keyFramesRange, pb);
InsertTrackIntoGroup(trackData, pb.boneName);
maxTrackKeyframeLength = math.max(maxTrackKeyframeLength, (uint)keyFramesRange.y);
}
if (avatar != null)
{
// Sample root and hips curves and from unity animations. Maybe sometime I will figure out all RootT/RootQ and body pose generation formulas and this step could be replaced with generation.
SampleMissingCurves(ac, animator, frameTime);
}
// Create special end empty track group because track group tracks count is calculated as trackGroup[i + 1].trackCount - trackGroup[i].trackCount
trackGroupHashes.Add(0xffffffff);
trackGroupOffsets.Add((uint)trackList.Length);
#if RUKHANKA_DEBUG_INFO
trackGroupNames.Add("RUKHANKA_TRAILING_TRACK");
#endif
CreateTrackSetBlob(ref bb, ref outTrackSet, ac.name);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
unsafe void CreateTrackSetBlob(ref BlobBuilder bb, ref TrackSet outTrackSet, string animationName)
{
var keyFramesBlobArray = bb.Allocate(ref outTrackSet.keyframes, keyFramesList.Length);
UnsafeUtility.MemCpy(keyFramesBlobArray.GetUnsafePtr(), keyFramesList.GetUnsafeReadOnlyPtr(), keyFramesList.Length * UnsafeUtility.SizeOf<KeyFrame>());
var tracksBlobArray = bb.Allocate(ref outTrackSet.tracks, trackList.Length);
UnsafeUtility.MemCpy(tracksBlobArray.GetUnsafePtr(), trackList.GetUnsafeReadOnlyPtr(), trackList.Length * UnsafeUtility.SizeOf<Track>());
var trackGroupsBlobArray = bb.Allocate(ref outTrackSet.trackGroups, trackGroupOffsets.Length);
UnsafeUtility.MemCpy(trackGroupsBlobArray.GetUnsafePtr(), trackGroupOffsets.GetUnsafeReadOnlyPtr(), trackGroupOffsets.Length * UnsafeUtility.SizeOf<uint>());
// Make a hash table from track group hashes
var phtIsCreated = Perfect2HashTable.Build(trackGroupHashes.AsArray(), out var pht, out var seed);
Assert.IsTrue(phtIsCreated, $"Cannot create track perfect hash table for animation {animationName}");
var phtBlobArray = bb.Allocate(ref outTrackSet.trackGroupPHT.pht, pht.Length);
UnsafeUtility.MemCpy(phtBlobArray.GetUnsafePtr(), pht.GetUnsafeReadOnlyPtr(), pht.Length * UnsafeUtility.SizeOf<uint2>());
#if RUKHANKA_DEBUG_INFO
var trackGroupDebugInfoArr = bb.Allocate(ref outTrackSet.trackGroupDebugInfo, trackGroupHashes.Length);
for (var i = 0; i < trackGroupHashes.Length; ++i)
{
var trackGroupInfoBlob = new TrackGroupInfo()
{
hash = trackGroupHashes[i],
name = trackGroupNames[i]
};
trackGroupDebugInfoArr[i] = trackGroupInfoBlob;
}
#endif
outTrackSet.trackGroupPHT.seed = seed;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void MakeAdditiveReferencePoseFrame(ref NativeList<BoneClip> bc, AnimationClipSettings acs, Avatar avatar)
{
/*
if (acs.additiveReferencePoseClip == null)
return;
for (var k = 0; k < bc.Length; ++k)
{
var bcc = bc[k];
for (var m = 0; m < bcc.animationCurves.Length; ++m)
{
ref var ac = ref bcc.animationCurves.ElementAt(m);
}
}
var clipPose = SampleAnimation(acs.additiveReferencePoseClip, avatar, acs.additiveReferencePoseTime);
foreach (var c in clipPose)
{
for (var k = 0; k < bc.Length; ++k)
{
var bcc = bc[k];
if (c.pb.boneName != bcc.name)
continue;
for (var m = 0; m < bcc.animationCurves.Length; ++m)
{
ref var ac = ref bcc.animationCurves.ElementAt(m);
if (ac.bindingType == BindingType.Scale || (ac.bindingType == BindingType.Quaternion && ac.channelIndex == 3))
ac.additiveReferenceValue = 1;
if (ac.bindingType == c.pb.bindingType && ac.channelIndex == c.pb.channelIndex)
{
ac.additiveReferenceValue = c.value;
break;
}
}
}
}
*/
}
}
}
#endif
@@ -0,0 +1,18 @@
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packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/AnimationClip/AnimationClipBaker.cs
uploadId: 897522
@@ -0,0 +1,94 @@
using System;
using Rukhanka.Toolbox;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Entities;
using FixedStringName = Unity.Collections.FixedString512Bytes;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
// RTP - Ready to process
namespace RTP
{
public struct AnimationClip: IDisposable
{
public FixedStringName name;
public UnsafeList<BoneClip> bones;
public UnsafeList<BoneClip> curves;
public UnsafeList<AnimationEvent> events;
public bool looped;
public bool loopPoseBlend;
public float cycleOffset;
public float length;
public float additiveReferencePoseTime;
public bool hasRootMotionCurves;
public Hash128 hash;
public void Dispose()
{
foreach (var a in bones) a.Dispose();
foreach (var a in curves) a.Dispose();
bones.Dispose();
curves.Dispose();
events.Dispose();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct BoneClip: IEquatable<Hash128>, IDisposable
{
public FixedStringName name;
public Hash128 nameHash;
public bool isHumanMuscleClip;
public UnsafeList<AnimationCurve> animationCurves;
public bool Equals(Hash128 o) => o == nameHash;
public void SetName(string n)
{
name = n;
nameHash = name.CalculateHash128();
}
public void DisposeCurves()
{
foreach (var a in animationCurves) a.Dispose();
animationCurves.Clear();
}
public void Dispose()
{
DisposeCurves();
animationCurves.Dispose();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct AnimationCurve: IDisposable
{
public BindingType bindingType;
public short channelIndex; // 0, 1, 2, 3 -> x, y, z, w
public UnsafeList<KeyFrame> keyFrames;
public void Dispose() => keyFrames.Dispose();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct AnimationEvent
{
public FixedStringName name;
public float time;
public float floatParam;
public int intParam;
public FixedStringName stringParam;
}
} // RTP
}
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packageName: Rukhanka Animation System 2
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assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/AnimationClip/AnimationClipBakerData.cs
uploadId: 897522
@@ -0,0 +1,189 @@
#if UNITY_EDITOR
using System.Collections.Generic;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public partial class AnimationClipBaker
{
static Dictionary<string, ParsedCurveBinding> humanoidMappingTable;
static Dictionary<string, string> humanoidMuscleNameFromCurveProperty;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static AnimationClipBaker()
{
humanoidMappingTable = new ()
{
// --- Head ---
// Neck
{ "Neck Nod Down-Up", new ParsedCurveBinding() { boneName = "Neck", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Neck Tilt Left-Right", new ParsedCurveBinding() { boneName = "Neck", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Neck Turn Left-Right", new ParsedCurveBinding() { boneName = "Neck", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// Head
{ "Head Nod Down-Up", new ParsedCurveBinding() { boneName = "Head", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Head Tilt Left-Right", new ParsedCurveBinding() { boneName = "Head", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Head Turn Left-Right", new ParsedCurveBinding() { boneName = "Head", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// Left Eye
{ "Left Eye Down-Up", new ParsedCurveBinding() { boneName = "LeftEye", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Eye In-Out", new ParsedCurveBinding() { boneName = "LeftEye", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Right Eye
{ "Right Eye Down-Up", new ParsedCurveBinding() { boneName = "RightEye", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Eye In-Out", new ParsedCurveBinding() { boneName = "RightEye", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Jaw
{ "Jaw Close", new ParsedCurveBinding() { boneName = "Jaw", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Jaw Left-Right", new ParsedCurveBinding() { boneName = "Jaw", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// --- Body ---
// Spine
{ "Spine Front-Back", new ParsedCurveBinding() { boneName = "Spine", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Spine Left-Right", new ParsedCurveBinding() { boneName = "Spine", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Spine Twist Left-Right", new ParsedCurveBinding() { boneName = "Spine", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// Chest
{ "Chest Front-Back", new ParsedCurveBinding() { boneName = "Chest", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Chest Left-Right", new ParsedCurveBinding() { boneName = "Chest", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Chest Twist Left-Right", new ParsedCurveBinding() { boneName = "Chest", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// UpperChest
{ "UpperChest Front-Back", new ParsedCurveBinding() { boneName = "UpperChest", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "UpperChest Left-Right", new ParsedCurveBinding() { boneName = "UpperChest", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "UpperChest Twist Left-Right", new ParsedCurveBinding() { boneName = "UpperChest", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// --- Left Arm ---
// LeftShoulder
{ "Left Shoulder Down-Up", new ParsedCurveBinding() { boneName = "LeftShoulder", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Shoulder Front-Back", new ParsedCurveBinding() { boneName = "LeftShoulder", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// LeftUpperArm
{ "Left Arm Down-Up", new ParsedCurveBinding() { boneName = "LeftUpperArm", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Arm Front-Back", new ParsedCurveBinding() { boneName = "LeftUpperArm", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Left Arm Twist In-Out", new ParsedCurveBinding() { boneName = "LeftUpperArm", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// LeftLowerArm
{ "Left Forearm Stretch", new ParsedCurveBinding() { boneName = "LeftLowerArm", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Forearm Twist In-Out", new ParsedCurveBinding() { boneName = "LeftLowerArm", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// LeftHand
{ "Left Hand Down-Up", new ParsedCurveBinding() { boneName = "LeftHand", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Hand In-Out", new ParsedCurveBinding() { boneName = "LeftHand", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// --- Left Hand ---
// Thumb 1
{ "LeftHand.Thumb.1 Stretched", new ParsedCurveBinding() { boneName = "Left Thumb Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "LeftHand.Thumb.Spread", new ParsedCurveBinding() { boneName = "Left Thumb Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Thumb 2
{ "LeftHand.Thumb.2 Stretched", new ParsedCurveBinding() { boneName = "Left Thumb Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Thumb 3
{ "LeftHand.Thumb.3 Stretched", new ParsedCurveBinding() { boneName = "Left Thumb Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Index 1
{ "LeftHand.Index.1 Stretched", new ParsedCurveBinding() { boneName = "Left Index Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "LeftHand.Index.Spread", new ParsedCurveBinding() { boneName = "Left Index Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Index 2
{ "LeftHand.Index.2 Stretched", new ParsedCurveBinding() { boneName = "Left Index Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Index 3
{ "LeftHand.Index.3 Stretched", new ParsedCurveBinding() { boneName = "Left Index Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Middle 1
{ "LeftHand.Middle.1 Stretched", new ParsedCurveBinding() { boneName = "Left Middle Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "LeftHand.Middle.Spread", new ParsedCurveBinding() { boneName = "Left Middle Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Middle 2
{ "LeftHand.Middle.2 Stretched", new ParsedCurveBinding() { boneName = "Left Middle Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Middle 3
{ "LeftHand.Middle.3 Stretched", new ParsedCurveBinding() { boneName = "Left Middle Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Ring 1
{ "LeftHand.Ring.1 Stretched", new ParsedCurveBinding() { boneName = "Left Ring Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "LeftHand.Ring.Spread", new ParsedCurveBinding() { boneName = "Left Ring Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Ring 2
{ "LeftHand.Ring.2 Stretched", new ParsedCurveBinding() { boneName = "Left Ring Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Ring 3
{ "LeftHand.Ring.3 Stretched", new ParsedCurveBinding() { boneName = "Left Ring Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Little 1
{ "LeftHand.Little.1 Stretched", new ParsedCurveBinding() { boneName = "Left Little Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "LeftHand.Little.Spread", new ParsedCurveBinding() { boneName = "Left Little Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Little 2
{ "LeftHand.Little.2 Stretched", new ParsedCurveBinding() { boneName = "Left Little Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Little 3
{ "LeftHand.Little.3 Stretched", new ParsedCurveBinding() { boneName = "Left Little Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// --- Right Arm ---
// RightShoulder
{ "Right Shoulder Down-Up", new ParsedCurveBinding() { boneName = "RightShoulder", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Shoulder Front-Back", new ParsedCurveBinding() { boneName = "RightShoulder", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// RightUpperArm
{ "Right Arm Down-Up", new ParsedCurveBinding() { boneName = "RightUpperArm", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Arm Front-Back", new ParsedCurveBinding() { boneName = "RightUpperArm", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Right Arm Twist In-Out", new ParsedCurveBinding() { boneName = "RightUpperArm", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// RightLowerArm
{ "Right Forearm Stretch", new ParsedCurveBinding() { boneName = "RightLowerArm", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Forearm Twist In-Out", new ParsedCurveBinding() { boneName = "RightLowerArm", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// RightHand
{ "Right Hand Down-Up", new ParsedCurveBinding() { boneName = "RightHand", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Hand In-Out", new ParsedCurveBinding() { boneName = "RightHand", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// --- Right Hand ---
// Thumb 1
{ "RightHand.Thumb.1 Stretched", new ParsedCurveBinding() { boneName = "Right Thumb Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "RightHand.Thumb.Spread", new ParsedCurveBinding() { boneName = "Right Thumb Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Thumb 2
{ "RightHand.Thumb.2 Stretched", new ParsedCurveBinding() { boneName = "Right Thumb Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Thumb 3
{ "RightHand.Thumb.3 Stretched", new ParsedCurveBinding() { boneName = "Right Thumb Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Index 1
{ "RightHand.Index.1 Stretched", new ParsedCurveBinding() { boneName = "Right Index Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "RightHand.Index.Spread", new ParsedCurveBinding() { boneName = "Right Index Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Index 2
{ "RightHand.Index.2 Stretched", new ParsedCurveBinding() { boneName = "Right Index Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Index 3
{ "RightHand.Index.3 Stretched", new ParsedCurveBinding() { boneName = "Right Index Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Middle 1
{ "RightHand.Middle.1 Stretched", new ParsedCurveBinding() { boneName = "Right Middle Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "RightHand.Middle.Spread", new ParsedCurveBinding() { boneName = "Right Middle Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Middle 2
{ "RightHand.Middle.2 Stretched", new ParsedCurveBinding() { boneName = "Right Middle Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Middle 3
{ "RightHand.Middle.3 Stretched", new ParsedCurveBinding() { boneName = "Right Middle Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Ring 1
{ "RightHand.Ring.1 Stretched", new ParsedCurveBinding() { boneName = "Right Ring Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "RightHand.Ring.Spread", new ParsedCurveBinding() { boneName = "Right Ring Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Ring 2
{ "RightHand.Ring.2 Stretched", new ParsedCurveBinding() { boneName = "Right Ring Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Ring 3
{ "RightHand.Ring.3 Stretched", new ParsedCurveBinding() { boneName = "Right Ring Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Little 1
{ "RightHand.Little.1 Stretched", new ParsedCurveBinding() { boneName = "Right Little Proximal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "RightHand.Little.Spread", new ParsedCurveBinding() { boneName = "Right Little Proximal", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// Little 2
{ "RightHand.Little.2 Stretched", new ParsedCurveBinding() { boneName = "Right Little Intermediate", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// Little 3
{ "RightHand.Little.3 Stretched", new ParsedCurveBinding() { boneName = "Right Little Distal", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// --- Left Leg ---
// LeftUpperLeg
{ "Left Upper Leg Front-Back", new ParsedCurveBinding() { boneName = "LeftUpperLeg", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Upper Leg In-Out", new ParsedCurveBinding() { boneName = "LeftUpperLeg", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Left Upper Leg Twist In-Out", new ParsedCurveBinding() { boneName = "LeftUpperLeg", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// LeftLowerLeg
{ "Left Lower Leg Stretch", new ParsedCurveBinding() { boneName = "LeftLowerLeg", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Lower Leg Twist In-Out", new ParsedCurveBinding() { boneName = "LeftLowerLeg", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// LeftFoot
{ "Left Foot Up-Down", new ParsedCurveBinding() { boneName = "LeftFoot", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Left Foot Twist In-Out", new ParsedCurveBinding() { boneName = "LeftFoot", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// LeftToes
{ "Left Toes Up-Down", new ParsedCurveBinding() { boneName = "LeftToes", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
// --- Right Leg ---
// RightUpperLeg
{ "Right Upper Leg Front-Back", new ParsedCurveBinding() { boneName = "RightUpperLeg", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Upper Leg In-Out", new ParsedCurveBinding() { boneName = "RightUpperLeg", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
{ "Right Upper Leg Twist In-Out", new ParsedCurveBinding() { boneName = "RightUpperLeg", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// RightLowerLeg
{ "Right Lower Leg Stretch", new ParsedCurveBinding() { boneName = "RightLowerLeg", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Lower Leg Twist In-Out", new ParsedCurveBinding() { boneName = "RightLowerLeg", channelIndex = 0, bindingType = BindingType.HumanMuscle }},
// RightFoot
{ "Right Foot Up-Down", new ParsedCurveBinding() { boneName = "RightFoot", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
{ "Right Foot Twist In-Out", new ParsedCurveBinding() { boneName = "RightFoot", channelIndex = 1, bindingType = BindingType.HumanMuscle }},
// RightToes
{ "Right Toes Up-Down", new ParsedCurveBinding() { boneName = "RightToes", channelIndex = 2, bindingType = BindingType.HumanMuscle }},
};
}
}
}
#endif
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uploadId: 897522
@@ -0,0 +1,39 @@
#if UNITY_EDITOR
using System.Collections.Generic;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public partial class AnimationClipBaker
{
struct SampledCurve
{
public ParsedCurveBinding pb;
public float value;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
List<SampledCurve> SampleAnimation(AnimationClip ac, Avatar avatar, float time)
{
var rv = new List<SampledCurve>();
var bindings = AnimationUtility.GetCurveBindings(ac);
foreach (var cb in bindings)
{
var ec = AnimationUtility.GetEditorCurve(ac, cb);
var v = new SampledCurve();
v.pb = ParseCurveBinding(ac, cb, avatar);
v.value = ec.Evaluate(time);
rv.Add(v);
}
return rv;
}
}
}
#endif
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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using Rukhanka.Toolbox;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Entities;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using Hash128 = Unity.Entities.Hash128;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public partial class AnimatorControllerBaker: Baker<Animator>
{
public override void Bake(Animator a)
{
// Skip animators without rig definition
var rd = a.GetComponent<RigDefinitionAuthoring>();
if (rd == null)
return;
if (a.runtimeAnimatorController == null)
{
Debug.LogWarning($"There is no controller attached to '{a.name}' animator. Skipping this object");
return;
}
var e = GetEntity(TransformUsageFlags.Dynamic);
var rac = GetRuntimeAnimatorController(a);
var ac = GetAnimatorControllerFromRuntime(rac);
var controllerBlob = BuildControllerBlob(ac, rd);
var controllerAnimationHashesBlob = BuildControllerAnimationHashesBlob(ac, a.avatar);
var animationsFromOverrideController = GetAnimationsFromOverrideController(a);
var allClips = new AnimationClip[animationsFromOverrideController.Length + ac.animationClips.Length];
animationsFromOverrideController.CopyTo(allClips, 0);
ac.animationClips.CopyTo(allClips, animationsFromOverrideController.Length);
BakeAllControllerAnimations(e, a.avatar, allClips, a.gameObject);
BakeAllUsedAvatarMasks(e, ac, rd);
CreateControllerEntityComponents(rd, e, controllerBlob, controllerAnimationHashesBlob);
CreateOverrideAnimationsBuffer(e, a, ac);
DependsOn(ac);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RuntimeAnimatorController GetRuntimeAnimatorController(Animator a)
{
var rv = a.runtimeAnimatorController;
// Check for animator override controller
var aoc = rv as AnimatorOverrideController;
if (aoc != null)
{
rv = aoc.runtimeAnimatorController;
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
AnimatorController GetAnimatorControllerFromRuntime(RuntimeAnimatorController rac)
{
if (rac == null)
return null;
var acPath = AssetDatabase.GetAssetPath(rac);
var controller = AssetDatabase.LoadAssetAtPath<AnimatorController>(acPath);
return controller;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
AnimationClip[] GetAnimationsFromOverrideController(Animator animator)
{
var aoc = GetOverrideController(animator);
if (aoc == null)
return Array.Empty<AnimationClip>();
var overrides = new List<KeyValuePair<AnimationClip, AnimationClip>>();
aoc.GetOverrides(overrides);
var rv = new List<AnimationClip>();
for (var i = 0; i < overrides.Count; ++i)
{
var dstAnm = overrides[i].Value;
if (dstAnm != null)
rv.Add(dstAnm);
}
return rv.ToArray();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BakeAllUsedAvatarMasks(Entity e, AnimatorController controller, RigDefinitionAuthoring rd)
{
var bakedAvatarMasks = new NativeList<AvatarMaskBakingData>(Allocator.Temp);
for (int i = 0; i < controller.layers.Length; ++i)
{
var l = controller.layers[i];
if (l.avatarMask != null)
{
var amb = new AvatarMaskBaker();
var avatarMaskBlobAsset = amb.CreateAvatarMaskBlob(this, l.avatarMask, rd);
var newAvatarMaskBlob = new AvatarMaskBakingData()
{
rigEntity = e,
dataBlob = avatarMaskBlobAsset
};
bakedAvatarMasks.Add(newAvatarMaskBlob);
}
}
if (bakedAvatarMasks.Length > 0)
{
var buf = AddBuffer<AvatarMaskBakingData>(e);
buf.AddRange(bakedAvatarMasks.AsArray());
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BakeAllControllerAnimations(Entity e, Avatar avatar, AnimationClip[] animationClips, GameObject go)
{
var animationBaker = new AnimationClipBaker();
var bakedClipBlobs = animationBaker.BakeAnimations(this, animationClips, avatar, go);
var newAnimationClips = AddBuffer<NewBlobAssetDatabaseRecord<AnimationClipBlob>>(e);
foreach (var bcb in bakedClipBlobs)
{
if (!bcb.IsCreated)
continue;
newAnimationClips.Add(new ()
{
value = bcb,
hash = bcb.Value.hash
});
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateControllerParametersComponents(Entity e, BlobAssetReference<ControllerBlob> cb)
{
ref var parameters = ref cb.Value.parameters;
if (parameters.Length == 0)
return;
// Add dynamic parameters
var paramArray = AddBuffer<AnimatorControllerParameterComponent>(e);
for (int p = 0; p < parameters.Length; ++p)
{
ref var pm = ref parameters[p];
var acpc = new AnimatorControllerParameterComponent()
{
value = pm.defaultValue,
hash = pm.hash,
type = pm.type,
};
#if RUKHANKA_DEBUG_INFO
pm.name.CopyToWithTruncate(ref acpc.name);
#endif
paramArray.Add(acpc);
}
// Add perfect hash table used to fast runtime parameter value lookup
var parametersPerfectHashTableBlob = CreateParametersPerfectHashTableBlob(cb);
var pht = new AnimatorControllerParameterIndexTableComponent()
{
value = parametersPerfectHashTableBlob
};
AddComponent(e, pht);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
AnimatorOverrideController GetOverrideController(Animator animator)
{
var rac = animator.runtimeAnimatorController;
var aoc = rac as AnimatorOverrideController;
return aoc;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateOverrideAnimationsBuffer(Entity e, Animator animator, AnimatorController ac)
{
var aoc = GetOverrideController(animator);
if (aoc == null)
return;
var overrides = new List<KeyValuePair<AnimationClip, AnimationClip>>();
aoc.GetOverrides(overrides);
var bb = new BlobBuilder(Allocator.Temp);
ref var cab = ref bb.ConstructRoot<ControllerAnimationsBlob>();
var animsArr = bb.Allocate(ref cab.animations, ac.animationClips.Length);
for (var i = 0; i < overrides.Count; ++i)
{
var kv = overrides[i];
if (kv.Value == null)
continue;
var replacedIndex = Array.IndexOf(ac.animationClips, kv.Key);
if (replacedIndex >= 0)
animsArr[replacedIndex] = BakingUtils.ComputeAnimationHash(kv.Value, animator.avatar);
}
var blobAsset = bb.CreateBlobAssetReference<ControllerAnimationsBlob>(Allocator.Persistent);
AddBlobAsset(ref blobAsset, out _);
AddComponent(e, new AnimatorOverrideAnimations() { value = blobAsset });
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateControllerEntityComponents
(
RigDefinitionAuthoring rda,
Entity e,
BlobAssetReference<ControllerBlob> controllerBlob,
BlobAssetReference<ControllerAnimationsBlob> controllerAnimationsBlob
)
{
var acc = new AnimatorControllerLayerComponent();
acc.rtd = RuntimeAnimatorData.MakeDefault();
acc.controller = controllerBlob;
acc.animations = controllerAnimationsBlob;
acc.speed = 1;
var buf = AddBuffer<AnimatorControllerLayerComponent>(e);
ref var cb = ref controllerBlob.Value;
for (int k = 0; k < cb.layers.Length; ++k)
{
acc.layerIndex = k;
acc.weight = cb.layers[k].initialWeight;
buf.Add(acc);
}
if (rda.hasAnimatorControllerEvents)
AddBuffer<AnimatorControllerEventComponent>(e);
CreateControllerParametersComponents(e, controllerBlob);
}
}
}
#endif
@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: d6093d93334269749906cd60c9fe0cd3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 298480
packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/AnimatorController/AnimatorControllerBaker.cs
uploadId: 897522
@@ -0,0 +1,135 @@
using System;
using Unity.Collections.LowLevel.Unsafe;
using Hash128 = Unity.Entities.Hash128;
using FixedStringName = Unity.Collections.FixedString512Bytes;
using Unity.Mathematics;
using Unity.Collections;
using Unity.Entities;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
// RTP - Ready to process
namespace RTP
{
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct State: IEquatable<int>
{
public int hashCode;
public FixedStringName name;
public FixedStringName tag;
public float speed;
public FixedStringName speedMultiplierParameter;
public UnsafeList<Transition> transitions;
public FixedStringName timeParameter;
public float cycleOffset;
public FixedStringName cycleOffsetParameter;
public Motion motion;
public bool Equals(int o) => o == hashCode;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct ChildMotion
{
public Motion motion;
public float threshold;
public float timeScale;
public bool mirror;
public FixedStringName directBlendParameterName;
public float2 position2D;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct Motion
{
public FixedStringName name;
public MotionBlob.Type type;
public int animationIndex;
public BlendTree blendTree;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct BlendTree
{
public FixedStringName name;
public FixedStringName blendParameterName;
public FixedStringName blendParameterYName;
public bool normalizeBlendValues;
public UnsafeList<ChildMotion> motions;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct Transition
{
public FixedStringName name;
public float duration;
public float exitTime;
public float offset;
public bool hasExitTime;
public bool hasFixedDuration;
public bool soloFlag;
public bool muteFlag;
public bool canTransitionToSelf;
public int targetStateHash;
public TransitionBlob.InterruptionSource interruptionSource;
public bool orderedInterruption;
public UnsafeList<Condition> conditions;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct Condition
{
public FixedStringName name;
public FixedStringName paramName;
public ParameterValue threshold;
public AnimatorConditionMode conditionMode;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct Layer
{
public FixedStringName name;
public int defaultStateIndex;
public float weight;
public int syncedLayerIndex;
public bool syncedTiming;
public AnimationBlendingMode blendMode;
public UnsafeList<Transition> anyStateTransitions;
public UnsafeList<State> states;
public Hash128 avatarMaskBlobHash;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct Parameter: IEquatable<FixedStringName>
{
public FixedStringName name;
public ParameterValue defaultValue;
public ControllerParameterType type;
public bool Equals(FixedStringName o) => o == name;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct Controller
{
public FixedStringName name;
public Hash128 hash;
public UnsafeList<Layer> layers;
public UnsafeList<Parameter> parameters;
}
} // RTP
}
@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: c046381eed1e32844b8f999dd574ffe2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 298480
packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/AnimatorController/AnimatorControllerBakerData.cs
uploadId: 897522
@@ -0,0 +1,342 @@
#if UNITY_EDITOR
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Entities;
using UnityEditor.Animations;
using UnityEngine;
using Rukhanka.Toolbox;
using Unity.Mathematics;
using Hash128 = Unity.Entities.Hash128;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[BurstCompile]
public partial class AnimatorControllerBaker
{
uint motionCounter;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void AddTransitionBlob(RTP.Transition t, UnsafeList<RTP.State> allStates, UnsafeList<RTP.Parameter> allParams, ref BlobBuilder bb, ref TransitionBlob tb)
{
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref tb.name, ref t.name);
#endif
var bbc = bb.Allocate(ref tb.conditions, t.conditions.Length);
for (int ci = 0; ci < t.conditions.Length; ++ci)
{
ref var cb = ref bbc[ci];
var src = t.conditions[ci];
cb.conditionMode = src.conditionMode;
cb.paramIdx = allParams.IndexOf(src.paramName);
cb.threshold = src.threshold;
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref cb.name, ref src.name);
#endif
}
tb.hash = t.name.CalculateHash32();
tb.duration = t.duration;
tb.exitTime = t.exitTime;
tb.hasExitTime = t.hasExitTime;
tb.offset = t.offset;
tb.hasFixedDuration = t.hasFixedDuration;
tb.targetStateId = allStates.IndexOf(t.targetStateHash);
tb.interruptionSource = t.interruptionSource;
tb.orderedInterruption = t.orderedInterruption;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void AddChildMotionBlob(RTP.ChildMotion cm, ref BlobBuilder bb, ref ChildMotionBlob cmb, in UnsafeList<RTP.Parameter> allParams)
{
cmb.threshold = cm.threshold;
cmb.timeScale = cm.timeScale;
cmb.mirror = cm.mirror;
cmb.position2D = cm.position2D;
cmb.directBlendParameterIndex = allParams.IndexOf(cm.directBlendParameterName);
AddMotionBlob(cm.motion, ref bb, ref cmb.motion, allParams);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void AddMotionBlob(RTP.Motion m, ref BlobBuilder bb, ref MotionBlob mb, in UnsafeList<RTP.Parameter> allParams)
{
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref mb.name, ref m.name);
#endif
mb.type = m.type;
mb.hash = (uint)m.name.GetHashCode();
mb.animationIndex = m.animationIndex;
if (m.type != MotionBlob.Type.None && m.type != MotionBlob.Type.AnimationClip)
{
ref var bt = ref mb.blendTree;
var bbm = bb.Allocate(ref bt.motions, m.blendTree.motions.Length);
for (int i = 0; i < bbm.Length; ++i)
{
AddChildMotionBlob(m.blendTree.motions[i], ref bb, ref bbm[i], allParams);
}
bt.blendParameterIndex = allParams.IndexOf(m.blendTree.blendParameterName);
bt.blendParameterYIndex = allParams.IndexOf(m.blendTree.blendParameterYName);
bt.normalizeBlendValues = m.blendTree.normalizeBlendValues;
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref bt.name, ref m.blendTree.name);
#endif
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void AddStateBlob
(
RTP.State s,
ref BlobBuilder bb,
ref StateBlob sb,
UnsafeList<RTP.Transition> anyStateTransitions,
UnsafeList<RTP.State> allStates,
UnsafeList<RTP.Parameter> allParams
)
{
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref sb.name, ref s.name);
#endif
sb.hash = s.name.CalculateHash32();
sb.speed = s.speed;
sb.speedMultiplierParameterIndex = allParams.IndexOf(s.speedMultiplierParameter);
sb.timeParameterIndex = allParams.IndexOf(s.timeParameter);
sb.cycleOffset = s.cycleOffset;
sb.cycleOffsetParameterIndex = allParams.IndexOf(s.cycleOffsetParameter);
if (!s.tag.IsEmpty)
{
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref sb.tag, ref s.tag);
#endif
sb.tagHash = s.tag.CalculateHash32();
}
var bbt = bb.Allocate(ref sb.transitions, s.transitions.Length + anyStateTransitions.Length);
// Any state transitions are first priority
for (int ti = 0; ti < anyStateTransitions.Length; ++ti)
{
var ast = anyStateTransitions[ti];
// Do not add transitions to self according to flag
if (ast.canTransitionToSelf || ast.targetStateHash != s.hashCode)
AddTransitionBlob(ast, allStates, allParams, ref bb, ref bbt[ti]);
}
for (int ti = 0; ti < s.transitions.Length; ++ti)
{
var src = s.transitions[ti];
AddTransitionBlob(src, allStates, allParams, ref bb, ref bbt[ti + anyStateTransitions.Length]);
}
// Add motion
AddMotionBlob(s.motion, ref bb, ref sb.motion, allParams);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void AddAllLayers(BlobBuilder bb, ref ControllerBlob c, RTP.Controller data)
{
var bbl = bb.Allocate(ref c.layers, data.layers.Length);
// Clear synced timing value first
for (int li = 0; li < data.layers.Length; ++li)
{
ref var l = ref bbl[li];
l.syncedTiming = -1;
}
for (int li = 0; li < data.layers.Length; ++li)
{
var src = data.layers[li];
ref var l = ref bbl[li];
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref l.name, ref src.name);
#endif
l.defaultStateIndex = src.defaultStateIndex;
l.initialWeight = src.weight;
l.blendingMode = src.blendMode;
// States
var bbs = bb.Allocate(ref l.states, src.states.Length);
for (int si = 0; si < src.states.Length; ++si)
{
var s = src.states[si];
AddStateBlob(s, ref bb, ref bbs[si], src.anyStateTransitions, src.states, data.parameters);
}
l.avatarMaskBlobHash = src.avatarMaskBlobHash;
l.syncedLayerIndex = src.syncedLayerIndex;
if (src.syncedTiming)
{
ref var bl = ref bbl[l.syncedLayerIndex];
// Set synced timing index for base layer
bl.syncedTiming = li;
l.syncedTiming = 1;
}
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void AddParameters(BlobBuilder bb, ref ControllerBlob c, in RTP.Controller data)
{
// Now place parameters in its original places as in authoring animator
var bba = bb.Allocate(ref c.parameters, data.parameters.Length);
for (int pi = 0; pi < data.parameters.Length; ++pi)
{
var src = data.parameters[pi];
ref var p = ref bba[pi];
p.defaultValue = src.defaultValue;
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref p.name, ref src.name);
#endif
p.hash = data.parameters[pi].name.CalculateHash32();
p.type = src.type;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static unsafe BlobAssetReference<PerfectHashTableBlob> CreateParametersPerfectHashTableBlobInternal(in NativeArray<uint> hashesArr)
{
if (!Perfect2HashTable.Build(hashesArr, out var pht, out var seed))
return default;
using var bb = new BlobBuilder(Allocator.Temp);
ref var ppb = ref bb.ConstructRoot<PerfectHashTableBlob>();
ppb.seed = seed;
var bbh = bb.Allocate(ref ppb.pht, pht.Length);
UnsafeUtility.MemCpy(bbh.GetUnsafePtr(), pht.GetUnsafeReadOnlyPtr(), pht.Length * UnsafeUtility.SizeOf<uint2>());
pht.Dispose();
var rv = bb.CreateBlobAssetReference<PerfectHashTableBlob>(Allocator.Persistent);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
unsafe BlobAssetReference<PerfectHashTableBlob> CreateParametersPerfectHashTableBlob(BlobAssetReference<ControllerBlob> cb)
{
ref var parameters = ref cb.Value.parameters;
// Create blob asset for perfect hash table, but only if number of parameters is big enough
if (parameters.Length <= 0)
return default;
var hashesArr = new NativeArray<uint>(parameters.Length, Allocator.Temp);
for (int l = 0; l < parameters.Length; ++l)
{
hashesArr[l] = parameters[l].hash;
}
var hasher = new xxHash3.StreamingState();
hasher.Update(hashesArr.GetUnsafeReadOnlyPtr(), hashesArr.Length * sizeof(uint));
var phtBlobHash = new Hash128(hasher.DigestHash128());
var blobAlreadyExists = TryGetBlobAssetReference<PerfectHashTableBlob>(phtBlobHash, out var phtBlob);
if (blobAlreadyExists)
return phtBlob;
var rv = CreateParametersPerfectHashTableBlobInternal(hashesArr);
AddBlobAssetWithCustomHash(ref rv, phtBlobHash);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[BurstCompile]
static void BuildControllerBlobInternal(ref RTP.Controller controllerData, ref BlobBuilder bb, ref ControllerBlob c, in Hash128 hash)
{
c.hash = hash;
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref c.name, ref controllerData.name);
#endif
AddParameters(bb, ref c, controllerData);
AddAllLayers(bb, ref c, controllerData);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BlobAssetReference<ControllerBlob> BuildControllerBlob(AnimatorController controller, RigDefinitionAuthoring rd)
{
var controllerHash = BakingUtils.ComputeControllerHash(controller);
// Try blob asset store first
var isControllerAlreadyBaked = TryGetBlobAssetReference<ControllerBlob>(controllerHash, out var controllerBlob);
if (isControllerAlreadyBaked)
return controllerBlob;
// Try file cache
controllerBlob = BlobCache.LoadBakedControllerFromCache(controller);
if (controllerBlob != BlobAssetReference<ControllerBlob>.Null)
{
// Don't forget to add loaded controller to blob asset store
AddBlobAssetWithCustomHash(ref controllerBlob, controllerHash);
return controllerBlob;
}
#if RUKHANKA_DEBUG_INFO
var startTimeMarker = Time.realtimeSinceStartupAsDouble;
#endif
// Only after failed caches build controller from scratch
var controllerDataCollector = new AnimatorControllerDataCollector(controller, rd);
var controllerData = controllerDataCollector.Collect();
var bb = new BlobBuilder(Allocator.Temp);
ref var c = ref bb.ConstructRoot<ControllerBlob>();
BuildControllerBlobInternal(ref controllerData, ref bb, ref c, controllerHash);
#if RUKHANKA_DEBUG_INFO
var dt = Time.realtimeSinceStartupAsDouble - startTimeMarker;
c.bakingTime = (float)dt;
#endif
var rv = bb.CreateBlobAssetReference<ControllerBlob>(Allocator.Persistent);
AddBlobAssetWithCustomHash(ref rv, controllerData.hash);
// Save created controller to cache
BlobCache.SaveBakedControllerToCache(controller, rv);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BlobAssetReference<ControllerAnimationsBlob> BuildControllerAnimationHashesBlob(AnimatorController ac, Avatar avatar)
{
var bb = new BlobBuilder(Allocator.Temp);
ref var cab = ref bb.ConstructRoot<ControllerAnimationsBlob>();
var animsBlobArr = bb.Allocate(ref cab.animations, ac.animationClips.Length);
for (var i = 0; i < animsBlobArr.Length; ++i)
{
var anim = ac.animationClips[i];
animsBlobArr[i] = BakingUtils.ComputeAnimationHash(anim, avatar);
}
var rv = bb.CreateBlobAssetReference<ControllerAnimationsBlob>(Allocator.Persistent);
AddBlobAsset(ref rv, out _);
return rv;
}
}
}
#endif
@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: e300e50212f089e4880a8ddb09cbcbc9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 298480
packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/AnimatorController/AnimatorControllerBaker_BlobBuilder.cs
uploadId: 897522
@@ -0,0 +1,561 @@
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
internal class AnimatorControllerDataCollector
{
struct TransitionPrototype
{
public AnimatorState destinationState;
public AnimatorStateMachine destinationStateMachine;
public float duration;
public float exitTime;
public bool hasExitTime;
public bool hasFixedDuration;
public float offset;
public bool muted;
public bool solo;
public bool canTransitionToSelf;
public string ownStateName;
public string name;
public TransitionBlob.InterruptionSource interruptionSource;
public bool orderedInterruption;
public AnimatorCondition[] conditions;
public TransitionPrototype(AnimatorStateTransition t, string ownStateName)
{
duration = t.duration;
exitTime = t.exitTime;
hasExitTime = t.hasExitTime;
hasFixedDuration = t.hasFixedDuration;
offset = t.offset;
solo = t.solo;
muted = t.mute;
canTransitionToSelf = t.canTransitionToSelf;
destinationState = t.destinationState;
conditions = t.conditions;
destinationStateMachine = t.destinationStateMachine;
this.ownStateName = ownStateName;
name = t.name;
interruptionSource = (TransitionBlob.InterruptionSource)t.interruptionSource;
orderedInterruption = t.orderedInterruption;
}
}
Dictionary<AnimatorStateMachine, AnimatorStateMachine> stateMachineParents;
readonly AnimatorController ac;
readonly RigDefinitionAuthoring rigDefinition;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public AnimatorControllerDataCollector(AnimatorController ac, RigDefinitionAuthoring rd)
{
this.ac = ac;
this.rigDefinition = rd;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public RTP.Controller Collect()
{
stateMachineParents = CreateParentsStateMachineDictionary(ac);
var rv = new RTP.Controller();
rv.name = ac.name;
rv.hash = BakingUtils.ComputeControllerHash(ac);
rv.parameters = GenerateControllerParametersComputationData(ac.parameters);
rv.layers = new UnsafeList<RTP.Layer>(ac.layers.Length, Allocator.Temp);
for (int i = 0; i < ac.layers.Length; ++i)
{
var l = ac.layers[i];
var layerData = GenerateControllerLayerComputationData(l, i, rv.parameters);
if (!layerData.states.IsEmpty)
rv.layers.Add(layerData);
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
UnsafeList<RTP.Parameter> GenerateControllerParametersComputationData(AnimatorControllerParameter[] aps)
{
var parameters = new UnsafeList<RTP.Parameter>(aps.Length, Allocator.Temp);
for (int i = 0; i < aps.Length; ++i)
{
var sourceParam = aps[i];
var outParam = new RTP.Parameter();
switch (sourceParam.type)
{
case AnimatorControllerParameterType.Float:
outParam.type = ControllerParameterType.Float;
outParam.defaultValue.floatValue = sourceParam.defaultFloat;
break;
case AnimatorControllerParameterType.Int:
outParam.type = ControllerParameterType.Int;
outParam.defaultValue.intValue = sourceParam.defaultInt;
break;
case AnimatorControllerParameterType.Bool:
outParam.type = ControllerParameterType.Bool;
outParam.defaultValue.boolValue = sourceParam.defaultBool;
break;
case AnimatorControllerParameterType.Trigger:
outParam.type = ControllerParameterType.Trigger;
outParam.defaultValue.boolValue = sourceParam.defaultBool;
break;
};
outParam.name = sourceParam.name;
parameters.Add(outParam);
}
return parameters;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RTP.Layer GenerateControllerLayerComputationData
(
AnimatorControllerLayer acl,
int layerIndex,
in UnsafeList<RTP.Parameter> allParams
)
{
var l = new RTP.Layer();
l.name = acl.name;
var stateList = new UnsafeList<RTP.State>(128, Allocator.Temp);
var anyStateTransitions = new UnsafeList<RTP.Transition>(128, Allocator.Temp);
// If current layer syncs with other, use other layer states as baking source
var stateMachine = acl.syncedLayerIndex >= 0 ? ac.layers[acl.syncedLayerIndex].stateMachine : acl.stateMachine;
GenerateControllerStateMachineComputationData(stateMachine, acl, ref stateList, ref anyStateTransitions, allParams);
l.syncedLayerIndex = acl.syncedLayerIndex;
l.syncedTiming = acl.syncedLayerAffectsTiming;
l.avatarMaskBlobHash = BakingUtils.ComputeAvatarMaskHash(acl.avatarMask, rigDefinition);
l.states = stateList;
var defaultState = stateMachine.defaultState;
l.defaultStateIndex = defaultState == null ? -1 : stateList.IndexOf(defaultState.GetHashCode());
l.anyStateTransitions = anyStateTransitions;
l.weight = layerIndex == 0 ? 1 : acl.defaultWeight;
l.blendMode = (AnimationBlendingMode)acl.blendingMode;
return l;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RTP.Condition GenerateControllerConditionComputationData(AnimatorCondition c, in UnsafeList<RTP.Parameter> allParams)
{
var rv = new RTP.Condition();
rv.paramName = c.parameter;
var paramIdx = allParams.IndexOf(rv.paramName);
if (paramIdx < 0)
return default;
var p = allParams[paramIdx];
switch (p.type)
{
case ControllerParameterType.Int:
rv.threshold.intValue = (int)c.threshold;
break;
case ControllerParameterType.Float:
rv.threshold.floatValue = c.threshold;
break;
case ControllerParameterType.Bool:
case ControllerParameterType.Trigger:
rv.threshold.boolValue = c.threshold > 0;
break;
}
rv.conditionMode = (AnimatorConditionMode)c.mode;
rv.name = $"{rv.paramName} {rv.conditionMode} {rv.threshold}";
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RTP.Transition GenerateTransitionDataBetweenStates(in TransitionPrototype t, in UnsafeList<RTP.Parameter> allParams)
{
var rv = new RTP.Transition();
rv.duration = t.duration;
rv.exitTime = t.exitTime;
rv.hasExitTime = t.hasExitTime;
rv.hasFixedDuration = t.hasFixedDuration;
rv.offset = t.offset;
rv.targetStateHash = t.destinationState.GetHashCode();
rv.conditions = new UnsafeList<RTP.Condition>(t.conditions.Length, Allocator.Temp);
rv.soloFlag = t.solo;
rv.muteFlag = t.muted;
rv.canTransitionToSelf = t.canTransitionToSelf;
rv.interruptionSource = t.interruptionSource;
rv.orderedInterruption = t.orderedInterruption;
if (t.name != "")
rv.name = t.name;
else
rv.name = $"{t.ownStateName} -> {t.destinationState.name}";
for (int i = 0; i < t.conditions.Length; ++i)
{
var c = t.conditions[i];
var createdCondition = GenerateControllerConditionComputationData(c, allParams);
if (!createdCondition.paramName.IsEmpty)
rv.conditions.Add(createdCondition);
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
AnimatorCondition[] MergeConditions(AnimatorCondition[] a, AnimatorCondition[] b)
{
var rv = new AnimatorCondition[a.Length + b.Length];
Array.Copy(a, rv, a.Length);
Array.Copy(b, 0, rv, a.Length, b.Length);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NativeArray<RTP.Transition> GenerateTransitionsToDestinationStateMachine(TransitionPrototype t, AnimatorStateMachine dstSM, in UnsafeList<RTP.Parameter> allParams)
{
// Generate transitions to every state connected with entry state
var rv = new NativeList<RTP.Transition>(Allocator.Temp);
for (var i = 0; i < dstSM.entryTransitions.Length; ++i)
{
var e = dstSM.entryTransitions[i];
var conditionsArr = MergeConditions(t.conditions, e.conditions);
var modT = t;
modT.solo = e.solo;
modT.muted = e.mute;
modT.destinationStateMachine = e.destinationStateMachine;
modT.destinationState = e.destinationState;
modT.conditions = conditionsArr;
var entryTransitions = GenerateControllerTransitionComputationData(modT, dstSM, allParams);
rv.AddRange(entryTransitions.AsArray());
}
// Add transition to the default state of target state machine with lowest priority
t.destinationState = dstSM.defaultState;
var outT = GenerateTransitionDataBetweenStates(t, allParams);
rv.Add(outT);
return rv.AsArray();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NativeArray<RTP.Transition> GenerateTransitionsToExitState(TransitionPrototype t, AnimatorStateMachine stateMachine, in UnsafeList<RTP.Parameter> allParams)
{
var rv = new NativeList<RTP.Transition>(Allocator.Temp);
var parentStateMachine = stateMachineParents[stateMachine];
var smTransitions = parentStateMachine.GetStateMachineTransitions(stateMachine);
for (var i = 0; i < smTransitions.Length; ++i)
{
var at = smTransitions[i];
var conditionsArr = MergeConditions(t.conditions, at.conditions);
var modT = t;
modT.conditions = conditionsArr;
modT.destinationState = at.destinationState;
modT.destinationStateMachine = at.destinationStateMachine;
modT.muted = at.mute;
modT.solo = at.solo;
modT.name = at.name;
var outT = GenerateControllerTransitionComputationData(modT, parentStateMachine, allParams);
rv.AddRange(outT.AsArray());
}
// Add transition to the default state of target state machine with lowest priority
var targetState = parentStateMachine == null ? stateMachine.defaultState : parentStateMachine.defaultState;
t.destinationState = targetState;
var outToParentSM = GenerateTransitionDataBetweenStates(t, allParams);
rv.Add(outToParentSM);
return rv.AsArray();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NativeList<RTP.Transition> GenerateControllerTransitionComputationData(TransitionPrototype t, AnimatorStateMachine stateMachine, in UnsafeList<RTP.Parameter> allParams)
{
// Because exit and enter states of substatemachines can have several transitions with different conditions this function can generate several transitions
var rv = new NativeList<RTP.Transition>(Allocator.Temp);
if (t.destinationState != null)
{
var outT = GenerateTransitionDataBetweenStates(t, allParams);
rv.Add(outT);
}
else
{
if (t.destinationStateMachine == null)
{
// This is exit state transition.
// If parent state machine is null, behavior exactly the same as destination state machine transition.
var parentStateMachine = stateMachineParents[stateMachine];
if (parentStateMachine == null)
{
var dstSMTransitions = GenerateTransitionsToDestinationStateMachine(t, stateMachine, allParams);
rv.AddRange(dstSMTransitions);
}
// Otherwise for parent state machine transitions separate "StateMachineTransitions" should be considered.
else
{
var exitStateTransitions = GenerateTransitionsToExitState(t, stateMachine, allParams);
rv.AddRange(exitStateTransitions);
}
}
else
{
var dstSMTransitions = GenerateTransitionsToDestinationStateMachine(t, t.destinationStateMachine, allParams);
rv.AddRange(dstSMTransitions);
}
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RTP.ChildMotion GenerateChildMotionComputationData(ChildMotion cm)
{
var rv = new RTP.ChildMotion();
rv.threshold = cm.threshold;
rv.timeScale = cm.timeScale;
rv.mirror = cm.mirror;
rv.directBlendParameterName = cm.directBlendParameter;
// Data for 2D blend trees
rv.position2D = cm.position;
rv.motion = GenerateMotionComputationData(cm.motion);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RTP.Motion GenerateMotionComputationData(Motion m)
{
var rv = new RTP.Motion();
rv.animationIndex = -1;
if (m == null)
{
rv.name = "NULL_MOTION";
return rv;
}
rv.name = m.name;
var anm = m as AnimationClip;
if (anm)
{
rv.animationIndex = Array.IndexOf(ac.animationClips, anm);
rv.type = MotionBlob.Type.AnimationClip;
}
var bt = m as BlendTree;
if (bt)
{
rv.type = bt.blendType switch
{
BlendTreeType.Simple1D => MotionBlob.Type.BlendTree1D,
BlendTreeType.Direct => MotionBlob.Type.BlendTreeDirect,
BlendTreeType.SimpleDirectional2D => MotionBlob.Type.BlendTree2DSimpleDirectional,
BlendTreeType.FreeformDirectional2D => MotionBlob.Type.BlendTree2DFreeformDirectional,
BlendTreeType.FreeformCartesian2D => MotionBlob.Type.BlendTree2DFreeformCartesian,
_ => MotionBlob.Type.None
};
rv.blendTree = new RTP.BlendTree();
rv.blendTree.name = bt.name;
rv.blendTree.motions = new UnsafeList<RTP.ChildMotion>(bt.children.Length, Allocator.Temp);
rv.blendTree.blendParameterName = bt.blendParameter;
rv.blendTree.blendParameterYName = bt.blendParameterY;
rv.blendTree.normalizeBlendValues = GetNormalizedBlendValuesProp(bt);
for (int i = 0; i < bt.children.Length; ++i)
{
var c = bt.children[i];
var childMotion = GenerateChildMotionComputationData(c);
rv.blendTree.motions.Add(childMotion);
}
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool GetNormalizedBlendValuesProp(BlendTree bt)
{
// Hacky way to extract "Normalized Blend Values" prop
var rv = false;
using (var so = new SerializedObject(bt))
{
var p = so.FindProperty("m_NormalizedBlendValues");
if (p != null)
rv = p.boolValue;
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RTP.State GenerateControllerStateComputationData
(
AnimatorState state,
AnimatorStateMachine stateMachine,
AnimatorControllerLayer acl,
in UnsafeList<RTP.Parameter> allParams
)
{
var rv = new RTP.State();
rv.name = state.name;
rv.tag = state.tag;
rv.hashCode = state.GetHashCode();
rv.speed = state.speed;
rv.speedMultiplierParameter = state.speedParameterActive ? state.speedParameter : "";
rv.transitions = new UnsafeList<RTP.Transition>(state.transitions.Length, Allocator.Temp);
for (int i = 0; i < state.transitions.Length; ++i)
{
var at = state.transitions[i];
var t = new TransitionPrototype(at, state.name);
var generatedTransitions = GenerateControllerTransitionComputationData(t, stateMachine, allParams);
foreach (var gt in generatedTransitions)
rv.transitions.Add(gt);
}
FilterSoloAndMuteTransitions(ref rv.transitions);
// Handle controller layer sync feature
var overrideMotion = acl.GetOverrideMotion(state);
var motion = overrideMotion != null ? overrideMotion : state.motion;
rv.motion = GenerateMotionComputationData(motion);
if (state.timeParameterActive)
rv.timeParameter = state.timeParameter;
rv.cycleOffset = state.cycleOffset;
if (state.cycleOffsetParameterActive)
rv.cycleOffsetParameter = state.cycleOffsetParameter;
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void FilterSoloAndMuteTransitions(ref UnsafeList<RTP.Transition> transitions)
{
var hasSoloTransitions = false;
var l = transitions.Length;
for (int i = 0; i < l && !hasSoloTransitions; ++i)
{
hasSoloTransitions = transitions[i].soloFlag;
}
for (int i = 0; i < l;)
{
var t = transitions[i];
// According to documentation mute flag has precedence
if (t.muteFlag)
{
transitions.RemoveAtSwapBack(i);
--l;
}
else if (!t.soloFlag && hasSoloTransitions)
{
transitions.RemoveAtSwapBack(i);
--l;
}
else
{
++i;
}
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Dictionary<AnimatorStateMachine, AnimatorStateMachine> CreateParentsStateMachineDictionary(AnimatorController ac)
{
var rv = new Dictionary<AnimatorStateMachine, AnimatorStateMachine>();
foreach (var al in ac.layers)
{
FillParentsStateMachineDictionaryRecursively(al.stateMachine, null, ref rv);
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void FillParentsStateMachineDictionaryRecursively(AnimatorStateMachine sm, AnimatorStateMachine parent, ref Dictionary<AnimatorStateMachine, AnimatorStateMachine> outDict)
{
if (sm == null)
return;
outDict.Add(sm, parent);
foreach (var csm in sm.stateMachines)
{
FillParentsStateMachineDictionaryRecursively(csm.stateMachine, sm, ref outDict);
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void GenerateControllerStateMachineComputationData
(
AnimatorStateMachine asm,
AnimatorControllerLayer acl,
ref UnsafeList<RTP.State> sl,
ref UnsafeList<RTP.Transition> anyStateTransitions,
in UnsafeList<RTP.Parameter> allParams
)
{
for (int k = 0; k < asm.anyStateTransitions.Length; ++k)
{
var ast = asm.anyStateTransitions[k];
var t = new TransitionPrototype(ast, "Any State");
var generatedTransitions = GenerateControllerTransitionComputationData(t, asm, allParams);
foreach (var gt in generatedTransitions)
anyStateTransitions.Add(gt);
}
FilterSoloAndMuteTransitions(ref anyStateTransitions);
for (int i = 0; i < asm.states.Length; ++i)
{
var s = asm.states[i];
var generatedState = GenerateControllerStateComputationData(s.state, asm, acl, allParams);
sl.Add(generatedState);
}
for (int j = 0; j < asm.stateMachines.Length; ++j)
{
var sm = asm.stateMachines[j];
GenerateControllerStateMachineComputationData(sm.stateMachine, acl, ref sl, ref anyStateTransitions, allParams);
}
}
}
}
#endif
@@ -0,0 +1,18 @@
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
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packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
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@@ -0,0 +1,84 @@
#if UNITY_EDITOR
using System.Collections.Generic;
using Rukhanka.Toolbox;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using FixedStringName = Unity.Collections.FixedString512Bytes;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class AvatarMaskBaker
{
internal BlobAssetReference<AvatarMaskBakingDataBlob> CreateAvatarMaskBlob(IBaker baker, AvatarMask am, RigDefinitionAuthoring rd)
{
if (am == null)
return default;
var blobHash = BakingUtils.ComputeAvatarMaskHash(am, rd);
var blobExists = baker.TryGetBlobAssetReference<AvatarMaskBakingDataBlob>(blobHash, out var avatarMaskBlob);
if (blobExists)
return avatarMaskBlob;
var bb = new BlobBuilder(Allocator.Temp);
ref var amb = ref bb.ConstructRoot<AvatarMaskBakingDataBlob>();
amb.hash = blobHash;
#if RUKHANKA_DEBUG_INFO
if (am.name.Length > 0)
bb.AllocateString(ref amb.name, am.name);
var startTimeMarker = Time.realtimeSinceStartup;
#endif
// Generic avatar mask
var avatarMaskIncludedBones = new List<string>();
for (int i = 0; i < am.transformCount; ++i)
{
var bonePath = am.GetTransformPath(i);
var boneActive = am.GetTransformActive(i);
if (bonePath.Length == 0 || !boneActive) continue;
var boneNames = bonePath.Split('/');
var leafBoneName = boneNames[^1];
avatarMaskIncludedBones.Add(leafBoneName);
}
var includedBoneHashes = bb.Allocate(ref amb.includedBoneHashes, avatarMaskIncludedBones.Count);
#if RUKHANKA_DEBUG_INFO
var includedBonePaths = bb.Allocate(ref amb.includedBoneNames, avatarMaskIncludedBones.Count);
#endif
for (var i = 0; i < includedBoneHashes.Length; ++i)
{
var leafBoneName = avatarMaskIncludedBones[i];
#if RUKHANKA_DEBUG_INFO
bb.AllocateString(ref includedBonePaths[i], leafBoneName);
#endif
includedBoneHashes[i] = new FixedStringName(leafBoneName).CalculateHash32();
}
// Humanoid avatar mask
var humanBodyPartsCount = (int)AvatarMaskBodyPart.LastBodyPart;
amb.humanBodyPartsAvatarMask = 0;
for (int i = 0; i < humanBodyPartsCount; ++i)
{
var ambp = (AvatarMaskBodyPart)i;
if (am.GetHumanoidBodyPartActive(ambp))
amb.humanBodyPartsAvatarMask |= 1u << i;
}
#if RUKHANKA_DEBUG_INFO
var dt = Time.realtimeSinceStartupAsDouble - startTimeMarker;
amb.bakingTime = (float)dt;
#endif
var rv = bb.CreateBlobAssetReference<AvatarMaskBakingDataBlob>(Allocator.Persistent);
baker.AddBlobAssetWithCustomHash(ref rv, blobHash);
return rv;
}
}
}
#endif
@@ -0,0 +1,18 @@
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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serializedVersion: 1
productId: 298480
packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/AvatarMask/AvatarMaskBaker.cs
uploadId: 897522
@@ -0,0 +1,131 @@
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
internal struct AvatarMaskBakingDataBlob
{
#if RUKHANKA_DEBUG_INFO
public BlobString name;
public BlobArray<BlobString> includedBoneNames;
public float bakingTime;
#endif
public Hash128 hash;
public BlobArray<uint> includedBoneHashes;
public uint humanBodyPartsAvatarMask;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[TemporaryBakingType]
internal struct AvatarMaskBakingData: IBufferElementData
{
public Entity rigEntity;
public BlobAssetReference<AvatarMaskBakingDataBlob> dataBlob;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[RequireMatchingQueriesForUpdate]
partial class AvatarMaskBakingSystem: SystemBase
{
BakingSystem bakingSystem;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
protected override void OnCreate()
{
bakingSystem = World.GetExistingSystemManaged<BakingSystem>();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
protected override void OnUpdate()
{
DynamicBuffer<NewBlobAssetDatabaseRecord<AvatarMaskBlob>> newBlobAssetRecords = default;
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var (avatarMaskDataArr, e) in SystemAPI.Query<DynamicBuffer<AvatarMaskBakingData>>()
.WithEntityAccess().WithOptions(EntityQueryOptions.IncludePrefab | EntityQueryOptions.IncludeDisabledEntities))
{
foreach (var am in avatarMaskDataArr)
{
if (!EntityManager.HasComponent<RigDefinitionComponent>(am.rigEntity))
continue;
var rigDef = EntityManager.GetComponentData<RigDefinitionComponent>(am.rigEntity);
var amb = MakeMaskForAvatar(rigDef.rigBlob, am.dataBlob);
if (!newBlobAssetRecords.IsCreated)
{
newBlobAssetRecords = ecb.AddBuffer<NewBlobAssetDatabaseRecord<AvatarMaskBlob>>(e);
}
var newAvatarMaskBlob = new NewBlobAssetDatabaseRecord<AvatarMaskBlob>()
{
hash = amb.Value.hash,
value = amb
};
newBlobAssetRecords.Add(newAvatarMaskBlob);
}
}
ecb.Playback(EntityManager);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BlobAssetReference<AvatarMaskBlob> MakeMaskForAvatar(BlobAssetReference<RigDefinitionBlob> rdb, BlobAssetReference<AvatarMaskBakingDataBlob> am)
{
var l = rdb.Value.bones.Length;
var avatarMaskContainerLength = (int)math.ceil(l / 32.0f);
var bb = new BlobBuilder(Allocator.Temp);
ref var ambBuilder = ref bb.ConstructRoot<AvatarMaskBlob>();
ambBuilder.hash = am.Value.hash;
ambBuilder.humanBodyPartsAvatarMask = am.Value.humanBodyPartsAvatarMask;
#if RUKHANKA_DEBUG_INFO
if (am.Value.name.Length > 0)
bb.AllocateString(ref ambBuilder.name, am.Value.name.ToString());
var includedBoneNames = bb.Allocate(ref ambBuilder.includedBoneNames, am.Value.includedBoneNames.Length);
for (var i = 0; i < includedBoneNames.Length; ++i)
{
bb.AllocateString(ref includedBoneNames[i], am.Value.includedBoneNames[i].ToString());
}
ambBuilder.bakingTime = am.Value.bakingTime;
#endif
var maskArr = bb.Allocate(ref ambBuilder.includedBoneMask, avatarMaskContainerLength);
for (var i = 0; i < l; ++i)
{
ref var rigBone = ref rdb.Value.bones[i];
var maskEntriesCount = am.Value.includedBoneHashes.Length;
var j = 0;
for (; j < maskEntriesCount; ++j)
{
var maskBoneHash = am.Value.includedBoneHashes[j];
if (maskBoneHash == rigBone.hash)
break;
}
if (j < maskEntriesCount)
{
var (uintIndex, mask) = AvatarMaskBlob.GetUintIndexAndMask(i);
var avatarMaskValue = maskArr[uintIndex];
avatarMaskValue |= mask;
maskArr[uintIndex] = avatarMaskValue;
}
}
var amb = bb.CreateBlobAssetReference<AvatarMaskBlob>(Allocator.Persistent);
bakingSystem.BlobAssetStore.TryAdd(am.Value.hash, ref amb);
return amb;
}
}
}
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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productId: 298480
packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/AvatarMask/AvatarMaskBakingSystem.cs
uploadId: 897522
@@ -0,0 +1,80 @@
#if UNITY_EDITOR
using Unity.Collections;
using Unity.Mathematics;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using Hash128 = Unity.Entities.Hash128;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public static class BakingUtils
{
public static Hash128 ComputeAnimationHash(uint2 animationAssetID, uint2 avatarAssetID)
{
var rv = new Hash128(avatarAssetID.x, avatarAssetID.y, animationAssetID.x, animationAssetID.y);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static uint2 GetAssetID(Object obj)
{
if (obj == null)
return 0;
if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guidString, out long fileID))
{
// In case of no backed file, use InstanceID
#if UNITY_6000_4_OR_NEWER
ulong entityID = obj.GetEntityId().GetRawData();
#else
ulong entityID = (ulong)obj.GetInstanceID();
#endif
return new uint2((uint)entityID, (uint)(entityID >> 32));
}
var guid = new GUID(guidString);
var hashBuilder = new xxHash3.StreamingState(true, 121212);
hashBuilder.Update(guid);
hashBuilder.Update(fileID);
var rv = hashBuilder.DigestHash64();
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static Hash128 ComputeAnimationHash(AnimationClip animation, Avatar avatar)
{
var animationAssetID = GetAssetID(animation);
var avatarAssetID = GetAssetID(avatar);
var rv = ComputeAnimationHash(animationAssetID, avatarAssetID);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static Hash128 ComputeControllerHash(AnimatorController controller)
{
var assetID = GetAssetID(controller);
var rv = new Hash128(assetID.x, assetID.y, 0, 0);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static Hash128 ComputeAvatarMaskHash(AvatarMask avatarMask, RigDefinitionAuthoring rigDefinition)
{
var assetID = GetAssetID(avatarMask);
var rigHash = rigDefinition.CalculateRigHash();
var rv = new Hash128(assetID.x, assetID.y, rigHash.Value.x, rigHash.Value.y);
return rv;
}
}
}
#endif
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productId: 298480
packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/BakingUtils.cs
uploadId: 897522
@@ -0,0 +1,181 @@
#if UNITY_EDITOR
using System;
using System.IO;
using Unity.Entities;
using Unity.Entities.Serialization;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class BlobCache: AssetPostprocessor
{
// Need to have two separate versions because blobs are different depending on RUKHANKA_DEBUG_INFO
#if RUKHANKA_DEBUG_INFO
static readonly int BLOB_VERSION = 6;
#else
static readonly int BLOB_VERSION = 7;
#endif
public static string GetBlobCacheDirPath() => $"{Environment.CurrentDirectory.Replace('\\', '/')}/Library/Rukhanka.Animation";
public static string GetAnimationBlobCacheDirPath() => GetBlobCacheDirPath() + "/AnimationCache";
public static string GetControllerBlobCacheDirPath() => GetBlobCacheDirPath() + "/ControllerCache";
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static string ConstructCachedAnimationBlobPath(AnimationClip animationClip, Avatar avatar)
{
var animationHash = BakingUtils.ComputeAnimationHash(animationClip, avatar);
var avatarName = avatar != null ? avatar.name : "NO_AVATAR";
var cacheFileName = $"{animationClip.name}_{avatarName}_{animationHash}.blob";
cacheFileName = string.Join("_", cacheFileName.Split(Path.GetInvalidFileNameChars()));
var cacheFilePath = $"{GetAnimationBlobCacheDirPath()}/{cacheFileName}";
return cacheFilePath;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static BlobAssetReference<AnimationClipBlob> LoadBakedAnimationFromCache(AnimationClip animationClip, Avatar avatar)
{
#if RUKHANKA_NO_BLOB_CACHE
var dummy = BLOB_VERSION;
return default;
#else
var cachedBlobPath = ConstructCachedAnimationBlobPath(animationClip, avatar);
if (!File.Exists(cachedBlobPath))
return default;
BlobAssetReference<AnimationClipBlob>.TryRead(cachedBlobPath, BLOB_VERSION, out var rv);
return rv;
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static void SaveBakedAnimationToCache(AnimationClip animationClip, Avatar avatar, BlobAssetReference<AnimationClipBlob> bar)
{
#if !RUKHANKA_NO_BLOB_CACHE
var cachedBlobPath = ConstructCachedAnimationBlobPath(animationClip, avatar);
Directory.CreateDirectory(GetAnimationBlobCacheDirPath());
using (var writer = new StreamBinaryWriter(cachedBlobPath))
{
writer.Write(BLOB_VERSION);
writer.Write(bar);
}
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static string ConstructCachedControllerBlobPath(AnimatorController controller)
{
var controllerHash = BakingUtils.ComputeControllerHash(controller);
var cacheFilePath = $"{GetControllerBlobCacheDirPath()}/{controller.name}_{controllerHash}.blob";
return cacheFilePath;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static BlobAssetReference<ControllerBlob> LoadBakedControllerFromCache(AnimatorController controller)
{
#if RUKHANKA_NO_BLOB_CACHE
return default;
#else
var cachedBlobPath = ConstructCachedControllerBlobPath(controller);
if (!File.Exists(cachedBlobPath))
return default;
BlobAssetReference<ControllerBlob>.TryRead(cachedBlobPath, BLOB_VERSION, out var rv);
return rv;
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static void SaveBakedControllerToCache(AnimatorController controller, BlobAssetReference<ControllerBlob> bar)
{
#if !RUKHANKA_NO_BLOB_CACHE
var cachedBlobPath = ConstructCachedControllerBlobPath(controller);
Directory.CreateDirectory(GetControllerBlobCacheDirPath());
using (var writer = new StreamBinaryWriter(cachedBlobPath))
{
writer.Write(BLOB_VERSION);
writer.Write(bar);
}
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static UnityEngine.Object[] LoadAllAssetsAtPath(string assetPath)
{
if (Directory.Exists(assetPath))
{
// Return an empty array if the path points to a directory
return Array.Empty<UnityEngine.Object>();
}
var rv = typeof(SceneAsset).Equals(AssetDatabase.GetMainAssetTypeAtPath(assetPath)) ?
// "Do not use ReadObjectThreaded on scene objects!" Fix
new[] { AssetDatabase.LoadMainAssetAtPath(assetPath) } :
AssetDatabase.LoadAllAssetsAtPath(assetPath);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
#if !RUKHANKA_NO_BLOB_CACHE
// Delete cached file in case of source has changed
var controllerBlobCachePath = GetControllerBlobCacheDirPath();
Directory.CreateDirectory(controllerBlobCachePath);
var cachedControllerBlobPaths = Directory.GetFiles(controllerBlobCachePath);
var animationBlobCachePath = GetAnimationBlobCacheDirPath();
Directory.CreateDirectory(animationBlobCachePath);
var cachedAnimationBlobPaths = Directory.GetFiles(animationBlobCachePath);
foreach (var ia in importedAssets)
{
var assets = LoadAllAssetsAtPath(ia);
foreach (var o in assets)
{
// Clips cache
if (o as AnimationClip)
{
var animationID = BakingUtils.GetAssetID(o);
var animationHash = BakingUtils.ComputeAnimationHash(animationID, 0);
var cachedFileEnding = $"{animationHash}.blob".Substring(16);
foreach (var p in cachedAnimationBlobPaths)
{
if (p.EndsWith(cachedFileEnding))
File.Delete(p);
}
}
// Controller cache
if (o as AnimatorController)
{
var controllerHashHash = BakingUtils.ComputeControllerHash(o as AnimatorController);
var cachedFileEnding = $"{controllerHashHash}.blob";
foreach (var p in cachedControllerBlobPaths)
{
if (p.EndsWith(cachedFileEnding))
{
File.Delete(p);
break;
}
}
}
}
}
#endif
}
}
}
#endif
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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productId: 298480
packageName: Rukhanka Animation System 2
packageVersion: 2.9.0
assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/BlobCache.cs
uploadId: 897522
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folderAsset: yes
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@@ -0,0 +1,33 @@
using Unity.Entities;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class BoneVisualizationAuthoring: MonoBehaviour
{
public float tripodSize;
}
/////////////////////////////////////////////////////////////////////////////////
class BoneVisualizationBaker: Baker<BoneVisualizationAuthoring>
{
public override void Bake(BoneVisualizationAuthoring a)
{
#if !UNITY_SERVER
var e = GetEntity(TransformUsageFlags.Dynamic);
var bvc = new BoneVisualizationComponent()
{
tripodSize = a.tripodSize
};
AddComponent(e, bvc);
#endif
#if (RUKHANKA_NO_DEBUG_DRAWER && RUKHANKA_DEBUG_INFO)
Debug.LogWarning($"'{a.name}' rig visualization was requested, but DebugDrawer is compiled out via RUKHANKA_NO_DEBUG_DRAWER script symbol. No visualization is available.");
#endif
}
}
}
@@ -0,0 +1,18 @@
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@@ -0,0 +1,35 @@
using Unity.Collections;
using Unity.Entities;
using Unity.Entities.Hybrid.Baking;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[UpdateAfter(typeof(BakingOnlyEntityAuthoringBakingSystem))]
partial class BoneVisualizationConversionSystem : SystemBase
{
protected override void OnUpdate()
{
#if RUKHANKA_DEBUG_INFO
if (!SystemAPI.TryGetSingleton<DebugConfigurationComponent>(out var dcc) || !dcc.visualizeAllRigs)
return;
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var (_, e) in SystemAPI.Query<RigDefinitionComponent>()
.WithEntityAccess()
.WithOptions(EntityQueryOptions.IncludePrefab)
.WithNone<BoneVisualizationComponent>())
{
// Add BoneVisualizationComponent to every animated entity
ecb.AddComponent<BoneVisualizationComponent>(e);
}
ecb.Playback(EntityManager);
#endif
}
}
}
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@@ -0,0 +1,71 @@
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class RukhankaDebugConfiguration: MonoBehaviour
{
[Header("Bone Visualization")]
public bool visualizeAllRigs;
public Color boneColorCPURig = new
(
DebugConfigurationComponent.CPU_RIG_COLOR.x,
DebugConfigurationComponent.CPU_RIG_COLOR.y,
DebugConfigurationComponent.CPU_RIG_COLOR.z,
DebugConfigurationComponent.CPU_RIG_COLOR.w
);
public Color boneColorGPURig = new
(
DebugConfigurationComponent.GPU_RIG_COLOR.x,
DebugConfigurationComponent.GPU_RIG_COLOR.y,
DebugConfigurationComponent.GPU_RIG_COLOR.z,
DebugConfigurationComponent.GPU_RIG_COLOR.w
);
[Header("Skinned Mesh Bounds")]
public bool visualizeSkinnedMeshBounds;
public Color staticBoundsColor = new
(
DebugConfigurationComponent.STATIC_BOUNDS_COLOR.x,
DebugConfigurationComponent.STATIC_BOUNDS_COLOR.y,
DebugConfigurationComponent.STATIC_BOUNDS_COLOR.z,
DebugConfigurationComponent.STATIC_BOUNDS_COLOR.w
);
public Color dynamicBoundsColor = new
(
DebugConfigurationComponent.DYNAMIC_BOUNDS_COLOR.x,
DebugConfigurationComponent.DYNAMIC_BOUNDS_COLOR.y,
DebugConfigurationComponent.DYNAMIC_BOUNDS_COLOR.z,
DebugConfigurationComponent.DYNAMIC_BOUNDS_COLOR.w
);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public class DebugConfigurationBaker: Baker<RukhankaDebugConfiguration>
{
public override void Bake(RukhankaDebugConfiguration a)
{
var dcc = DebugConfigurationComponent.Default();
dcc.visualizeAllRigs = a.visualizeAllRigs;
dcc.cpuRigColor = new float4(a.boneColorCPURig.r, a.boneColorCPURig.g, a.boneColorCPURig.b, a.boneColorCPURig.a);
dcc.gpuRigColor = new float4(a.boneColorGPURig.r, a.boneColorGPURig.g, a.boneColorGPURig.b, a.boneColorGPURig.a);
dcc.visualizeMeshBounds = a.visualizeSkinnedMeshBounds;
dcc.staticMeshBoundsColor = new float4(a.staticBoundsColor.r, a.staticBoundsColor.g, a.staticBoundsColor.b, a.staticBoundsColor.a);
dcc.dynamicMeshBoundsColor = new float4(a.dynamicBoundsColor.r, a.dynamicBoundsColor.g, a.dynamicBoundsColor.b, a.dynamicBoundsColor.a);
var e = GetEntity(TransformUsageFlags.None);
AddComponent(e, dcc);
#if (RUKHANKA_NO_DEBUG_DRAWER && RUKHANKA_DEBUG_INFO)
if (a.visualizeAllRigs)
Debug.LogWarning("All rigs visualization was requested, but DebugDrawer is compiled out via RUKHANKA_NO_DEBUG_DRAWER script symbol. No visualization is available.");
#endif
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Unity.Entities;
using Unity.Rendering;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[UpdateInGroup(typeof(PreBakingSystemGroup))]
public partial class DisableEntitiesGraphicsSkinnedMeshBakerSystem: SystemBase
{
protected override void OnUpdate()
{
var varName = "_IndexToBakerInstances";
var bakerDataUtilityType = typeof(BakerDataUtility);
var fieldInfo = bakerDataUtilityType.GetField(varName, BindingFlags.NonPublic | BindingFlags.Static);
if (fieldInfo == null)
{
throw new NullReferenceException($"Cannot find '{varName}' in {bakerDataUtilityType.Name}. Disabling Entities.Graphics skinned mesh baking is failed.");
}
var typeIndexToBakerInstancesMap = fieldInfo.GetValue(null) as Dictionary<TypeIndex, BakerDataUtility.BakerData[]>;
if (typeIndexToBakerInstancesMap == null)
{
throw new NullReferenceException($"Cannot cast '{varName}' to proper dictionary type. Disabling Entities.Graphics skinned mesh baking is failed.");
}
var entitiesGraphicsSystemType = typeof(EntitiesGraphicsSystem);
var skinnedMeshRendererBakerType = entitiesGraphicsSystemType.Assembly.GetType("Unity.Rendering.SkinnedMeshRendererBaker");
var skinnedMeshRendererIndex = TypeManager.GetTypeIndex<SkinnedMeshRenderer>();
var smrBakers = typeIndexToBakerInstancesMap[skinnedMeshRendererIndex].ToList();
for (var i = 0; i < smrBakers.Count; i++)
{
var smb = smrBakers[i];
if (smb.Baker.GetType() == skinnedMeshRendererBakerType)
{
smrBakers.RemoveAt(i);
break;
}
}
typeIndexToBakerInstancesMap[skinnedMeshRendererIndex] = smrBakers.ToArray();
fieldInfo.SetValue(null, typeIndexToBakerInstancesMap);
}
}
}
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using System.Runtime.CompilerServices;
////////////////////////////////////////////////////////////////////////////////////////
[assembly: InternalsVisibleTo("Rukhanka.Hybrid")]
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"reference": "GUID:7a450cf7ca9694b5a8bfa3fd83ec635a"
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using System.Runtime.CompilerServices;
////////////////////////////////////////////////////////////////////////////////////////
[assembly: InternalsVisibleTo("Rukhanka.Hybrid")]
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{
"reference": "GUID:734d92eba21c94caba915361bd5ac177"
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using System.Runtime.CompilerServices;
////////////////////////////////////////////////////////////////////////////////////////
[assembly: InternalsVisibleTo("Rukhanka.Hybrid")]
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using Unity.Entities;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[RequireComponent(typeof(Renderer))]
public class GPUAttachmentAuthoring: MonoBehaviour
{
public int attachedBoneIndex = -1;
}
/////////////////////////////////////////////////////////////////////////////////
class GPUAttachmentBaker: Baker<GPUAttachmentAuthoring>
{
public override void Bake(GPUAttachmentAuthoring a)
{
var e = GetEntity(a, TransformUsageFlags.Dynamic);
var ga = new GPUAttachmentComponent()
{
attachedBoneIndex = GetComponentInParent<RigDefinitionAuthoring>(a) != null ? -1 : a.attachedBoneIndex
};
AddComponent(e, ga);
AddComponent<GPUAttachmentBoneIndexMPComponent>(e);
AddComponent<GPUAttachmentToBoneTransformMPComponent>(e);
AddComponent<GPURigEntityLocalToWorldMPComponent>(e);
}
}
}
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@@ -0,0 +1,44 @@
using Unity.Entities;
using Unity.Entities.Hybrid.Baking;
using Unity.Rendering;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[RequireMatchingQueriesForUpdate]
public partial class GPUAttachmentMeshBakingSystem: SystemBase
{
protected override void OnUpdate()
{
var ecb = new EntityCommandBuffer(CheckedStateRef.WorldUpdateAllocator);
// GPU attachments support for submesh render entities
foreach(var (aeb, gac0, gac1, gac2, e) in SystemAPI.Query
<DynamicBuffer<AdditionalEntitiesBakingData>,
GPUAttachmentBoneIndexMPComponent,
GPUAttachmentToBoneTransformMPComponent,
GPURigEntityLocalToWorldMPComponent>()
.WithNone<MaterialMeshInfo>()
.WithEntityAccess()
.WithOptions(EntityQueryOptions.IncludePrefab | EntityQueryOptions.IncludeDisabledEntities))
{
// This is submesh render entity. Propagate GPU attachment components from parent to the children
for (var i = 0; i < aeb.Length; ++i)
{
var childRenderEntity = aeb[i].Value;
ecb.AddComponent(childRenderEntity, gac0);
ecb.AddComponent(childRenderEntity, gac1);
ecb.AddComponent(childRenderEntity, gac2);
}
ecb.RemoveComponent<GPUAttachmentBoneIndexMPComponent>(e);
ecb.RemoveComponent<GPUAttachmentToBoneTransformMPComponent>(e);
ecb.RemoveComponent<GPURigEntityLocalToWorldMPComponent>(e);
}
ecb.Playback(EntityManager);
}
}
}
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using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class AimIKAuthoring: MonoBehaviour
{
public Transform target;
public float angleLimitMin;
public float angleLimitMax;
public Vector3 forwardVector = Vector3.forward;
[Range(0, 1)]
public float weight = 1;
public WeightedTransform[] affectedBones;
////////////////////////////////////////////////////////////////////////////////////////
void OnEnable() { }
}
}
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@@ -0,0 +1,45 @@
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class AimIKBaker: Baker<AimIKAuthoring>
{
public override void Bake(AimIKAuthoring a)
{
var e = GetEntity(a, TransformUsageFlags.None);
var aik = new AimIKComponent()
{
angleLimits = math.radians(new float2(a.angleLimitMin, a.angleLimitMax)),
target = GetEntity(a.target, TransformUsageFlags.Dynamic),
forwardVector = math.normalize(a.forwardVector),
weight = a.weight,
};
AddComponent(e, aik);
var aikAffectedBones = AddBuffer<AimIKAffectedBoneComponent>(e);
for (var i = 0; i < a.affectedBones.Length; ++i)
{
var ab = a.affectedBones[i];
if (ab.bone == null)
{
Debug.LogWarning($"'{a.name}': Affected bone list contains empty bone reference at index {i}.");
continue;
}
var aimedBone = new AimIKAffectedBoneComponent()
{
weight = ab.weight,
boneEntity = GetEntity(ab.bone, TransformUsageFlags.Dynamic)
};
aikAffectedBones.Add(aimedBone);
}
}
}
}
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@@ -0,0 +1,23 @@
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class DynamicBoneChainAuthoring: MonoBehaviour
{
public Transform tip;
[Range(0, 1)]
public float inertia = 1;
[Range(0, 1)]
public float damping = 0.1f;
[Range(0, 1)]
public float elasticity = 0.1f;
[Range(0, 1)]
public float stiffness = 0.1f;
////////////////////////////////////////////////////////////////////////////////////////
void OnEnable() { }
}
}
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@@ -0,0 +1,79 @@
using System.Collections.Generic;
using Unity.Entities;
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class DynamicBoneChainBaker: Baker<DynamicBoneChainAuthoring>
{
public override void Bake(DynamicBoneChainAuthoring a)
{
if (a.tip == null)
{
Debug.LogError($"DynamicBoneChainAuthoring '{a.name}': No tip transform defined!");
return;
}
var e = GetEntity(a, TransformUsageFlags.None);
var dbcc = new DynamicBoneChainComponent()
{
inertia = a.inertia,
damping = a.damping,
elasticity = a.elasticity,
stiffness = a.stiffness,
timeAccumulator = 0,
prevPosition = a.transform.position
};
AddComponent(e, dbcc);
var nodeList = AddBuffer<DynamicBoneChainNode>(e);
var allBones = GatherChainTransforms(a.transform, a.tip);
for (var i = 0; i < allBones.Count; ++i)
{
var currentTransform = allBones[i];
var refLocalPos = new BoneTransform()
{
pos = currentTransform.localPosition,
rot = currentTransform.localRotation,
scale = currentTransform.localScale
};
var be = new DynamicBoneChainNode()
{
boneEntity = GetEntity(currentTransform, TransformUsageFlags.Dynamic),
prevPosition = currentTransform.position,
position = currentTransform.position,
referenceLocalPose = refLocalPos,
parentIndex = allBones.FindIndex(0, allBones.Count, x => x == currentTransform.parent)
};
nodeList.Add(be);
}
}
////////////////////////////////////////////////////////////////////////////////////////
List<Transform> GatherChainTransforms(Transform root, Transform tip)
{
var rv = new List<Transform>();
if (tip == null)
return rv;
var curNode = tip;
do
{
rv.Add(curNode);
curNode = curNode.parent;
}
while (curNode != root && curNode.parent != null);
rv.Reverse();
return rv;
}
}
}
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@@ -0,0 +1,18 @@
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class FABRIKAuthoring: MonoBehaviour
{
[Range(0, 1)]
public float weight = 1;
public Transform tip;
public Transform target;
public int numIterations = 15;
public float threshold = 0.00001f;
void OnEnable() { }
}
}
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@@ -0,0 +1,71 @@
using Unity.Entities;
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class FABRIKBaker: Baker<FABRIKAuthoring>
{
public override void Bake(FABRIKAuthoring a)
{
if (a.target == null)
{
Debug.LogError($"'{a.name}': IK target is not set.");
return;
}
if (a.tip == null)
{
Debug.LogError($"'{a.name}': IK tip (end of chain) is not set.");
return;
}
if (a.tip == a.target)
{
Debug.LogError($"'{a.name}': IK tip and target must not be same transform.");
return;
}
if (a.tip == a.transform)
{
Debug.LogError($"'{a.name}': IK tip and root must not be same transform.");
return;
}
if (!CheckReachability(a.transform, a.tip))
{
Debug.LogError($"'{a.name}' transform cannot be reached from '{a.tip}'. Check your skeleton hierarchy.");
return;
}
var ikComponent = new FABRIKComponent()
{
target = GetEntity(a.target, TransformUsageFlags.Dynamic),
tip = GetEntity(a.tip, TransformUsageFlags.Dynamic),
numIterations = a.numIterations,
threshold = a.threshold,
weight = a.weight
};
var e = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(e, ikComponent);
}
////////////////////////////////////////////////////////////////////////////////////////
bool CheckReachability(Transform root, Transform tip)
{
var isReachable = false;
var curNode = tip;
while (!isReachable && curNode != null)
{
isReachable = curNode == root;
curNode = curNode.parent;
}
return isReachable;
}
}
}
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@@ -0,0 +1,19 @@
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class OverrideTransformIKAuthoring: MonoBehaviour
{
public Transform target;
[Range(0, 1)]
public float positionWeight = 1;
[Range(0, 1)]
public float rotationWeight = 1;
////////////////////////////////////////////////////////////////////////////////////////
void OnEnable() { }
}
}
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using Unity.Entities;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class OverrideTransformIKBaker: Baker<OverrideTransformIKAuthoring>
{
public override void Bake(OverrideTransformIKAuthoring a)
{
var e = GetEntity(a, TransformUsageFlags.None);
var otik = new OverrideTransformIKComponent()
{
target = GetEntity(a.target, TransformUsageFlags.Dynamic),
positionWeight = a.positionWeight,
rotationWeight = a.rotationWeight,
};
AddComponent(e, otik);
}
}
}
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@@ -0,0 +1,18 @@
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class TwoBoneIKAuthoring: MonoBehaviour
{
[Range(0, 1)]
public float weight = 1;
public Transform mid;
public Transform tip;
public Transform target;
public Transform midBentHint;
void OnEnable() { }
}
}
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@@ -0,0 +1,24 @@
using Unity.Entities;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class TwoBoneIKBaker: Baker<TwoBoneIKAuthoring>
{
public override void Bake(TwoBoneIKAuthoring a)
{
var tbik = new TwoBoneIKComponent()
{
mid = GetEntity(a.mid, TransformUsageFlags.Dynamic),
target = GetEntity(a.target, TransformUsageFlags.Dynamic),
tip = GetEntity(a.tip, TransformUsageFlags.Dynamic),
midBentHint = GetEntity(a.midBentHint, TransformUsageFlags.Dynamic),
weight = a.weight
};
var e = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(e, tbik);
}
}
}
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using System;
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[Serializable]
public class WeightedTransform
{
public Transform bone;
[Range(0, 1)]
public float weight = 1;
}
}
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using System.Reflection;
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public static class AvatarExtensions
{
static readonly MethodInfo getPreRotationFn = typeof(Avatar).GetMethod("GetPreRotation", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly MethodInfo getPostRotationFn = typeof(Avatar).GetMethod("GetPostRotation", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly MethodInfo getLimitSignFn = typeof(Avatar).GetMethod("GetLimitSign", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly MethodInfo getZYPostQFn = typeof(Avatar).GetMethod("GetZYPostQ", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly MethodInfo getZYRollFn = typeof(Avatar).GetMethod("GetZYRoll", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly MethodInfo getAxisLengthFn = typeof(Avatar).GetMethod("GetAxisLength", BindingFlags.NonPublic | BindingFlags.Instance);
/////////////////////////////////////////////////////////////////////////////////
public static Quaternion GetZYPostQ(this Avatar a, int humanId, Quaternion parentQ, Quaternion q)
{
return (Quaternion)getZYPostQFn.Invoke(a, new object[] {humanId, parentQ, q});
}
/////////////////////////////////////////////////////////////////////////////////
public static Quaternion GetZYRoll(this Avatar a, int humanId, Vector3 uvw)
{
return (Quaternion)getZYRollFn.Invoke(a, new object[] {humanId, uvw});
}
/////////////////////////////////////////////////////////////////////////////////
public static float GetAxisLength(this Avatar a, int humanId)
{
return (float)getAxisLengthFn.Invoke(a, new object[] {humanId});
}
/////////////////////////////////////////////////////////////////////////////////
public static Quaternion GetPreRotation(this Avatar a, int humanId)
{
return (Quaternion)getPreRotationFn.Invoke(a, new object[] {humanId});
}
/////////////////////////////////////////////////////////////////////////////////
public static Quaternion GetPostRotation(this Avatar a, int humanId)
{
return (Quaternion)getPostRotationFn.Invoke(a, new object[] {humanId});
}
/////////////////////////////////////////////////////////////////////////////////
public static Vector3 GetLimitSign(this Avatar a, int humanId)
{
return (Vector3)getLimitSignFn.Invoke(a, new object[] {humanId});
}
/////////////////////////////////////////////////////////////////////////////////
public static string GetRootMotionNodeName(this Avatar a)
{
if (a == null) return "";
var fi = typeof(HumanDescription).GetField("m_RootMotionBoneName", BindingFlags.NonPublic | BindingFlags.Instance);
return fi == null ? "" : (string)fi.GetValue(a.humanDescription);
}
}
}
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uploadId: 897522
@@ -0,0 +1,31 @@
using Unity.Collections;
using Unity.Entities;
using Unity.Entities.Hybrid.Baking;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[UpdateInGroup(typeof(BakingSystemGroup))]
[UpdateBefore(typeof(BakingOnlyEntityAuthoringBakingSystem))]
partial class FlatHierarchyStripBoneEntitiesBakingSystem : SystemBase
{
protected override void OnUpdate()
{
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var boneEntitiesToRemove in SystemAPI.Query<DynamicBuffer<BoneEntitiesToRemove>>().WithOptions(EntityQueryOptions.IncludePrefab))
{
for (int i = 0; i < boneEntitiesToRemove.Length; ++i)
{
var e = boneEntitiesToRemove[i].boneEntity;
if (EntityManager.Exists(e))
ecb.AddComponent<BakingOnlyEntity>(e);
}
}
ecb.Playback(EntityManager);
}
}
}
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@@ -0,0 +1,12 @@
using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class HumanBodyPartOverrideAuthoring: MonoBehaviour
{
public AvatarMaskBodyPart humanBodyPart;
}
}
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@@ -0,0 +1,87 @@
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Assertions;
using Hash128 = Unity.Entities.Hash128;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[HelpURL("https://docs.rukhanka.com/getting_started#rig-definition")]
[Icon(iconPath)]
public class RigDefinitionAuthoring: MonoBehaviour
{
public const string iconPath = "Packages/com.rukhanka.animation/Rukhanka.Editor/Editor Default Resources/Icons/Icon@64.png";
public enum BoneEntityStrippingMode
{
None,
Automatic,
Manual
}
public enum RigConfigSource
{
FromAnimator,
UserDefined
}
public enum AnimationEngine
{
CPU,
GPU
}
public enum RootMotionMode
{
Normal,
DisableBuiltinMovement
}
public RigConfigSource rigConfigSource;
public Avatar avatar;
public AvatarMask avatarOptimizationMask;
public bool applyRootMotion;
public bool animationCulling;
[Tooltip("<color=Cyan><b>None</b></color> - keep all skeleton bone entities.\n<color=Cyan><b>Automatic</b></color> - automatically strip unreferenced bone entities.\n<color=Cyan><b>Manual</b></color> - included and stripped bone entities will be taken from specified avatar mask. This mode will make 'flat' bone hierarchy.")]
public BoneEntityStrippingMode boneEntityStrippingMode;
[Tooltip("<color=Cyan><b>Normal</b></color> - Compute root motion movement from animations and apply it to the animated entity pose.\n<color=Cyan><b>Disable Builtin Movement</b></color> - Compute root motion movement but don't apply it to the entity pose. 'RootMotionVelocityComponent' can be used to get movement velocity.")]
public RootMotionMode rootMotionMode;
public AvatarMask boneStrippingMask;
public bool hasAnimationEvents;
public bool hasAnimatorControllerEvents;
public AnimationEngine animationEngine;
////////////////////////////////////////////////////////////////////////////////////////
public Avatar GetAvatar()
{
var rv = avatar;
if (rigConfigSource == RigConfigSource.FromAnimator)
{
var anm = GetComponent<Animator>();
if (anm)
rv = anm.avatar;
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Hash128 CalculateRigHash()
{
#if UNITY_EDITOR
var a = GetAvatar();
Object obj = a == null ? gameObject : a;
var h = BakingUtils.GetAssetID(obj);
var rv = new Hash128(h.x, h.y, 0, 0);
Assert.IsTrue(!math.all(rv.Value == default), $"Rig hash error '{name}'");
#else
var rv = new Hash128();
#endif
return rv;
}
}
}
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@@ -0,0 +1,600 @@
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using FixedStringName = Unity.Collections.FixedString512Bytes;
using System.Reflection;
using System.Collections.Generic;
using System;
using Unity.Assertions;
using Unity.Mathematics;
using Rukhanka.Toolbox;
using Hash128 = Unity.Entities.Hash128;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[TemporaryBakingType]
internal struct BoneEntitiesToRemove : IBufferElementData
{
public Entity boneEntity;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[TemporaryBakingType]
internal struct BoneEntityRef: IBufferElementData
{
public Entity boneEntity;
public int rigBoneIndex;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
internal class InternalSkeletonBone
{
public Transform boneTransform;
public string name;
public string parentName;
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
}
//=================================================================================================================//
public partial class RigDefinitionBaker: Baker<RigDefinitionAuthoring>
{
static FieldInfo parentBoneNameField;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static RigDefinitionBaker()
{
parentBoneNameField = typeof(SkeletonBone).GetField("parentName", BindingFlags.NonPublic | BindingFlags.Instance);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public override void Bake(RigDefinitionAuthoring a)
{
var e = GetEntity(TransformUsageFlags.Dynamic);
var animator = GetComponent<Animator>();
if (a.rigConfigSource == RigDefinitionAuthoring.RigConfigSource.FromAnimator)
{
Assert.IsNotNull(animator, "Rig is configured to use parameters from Unity.Animator, but no one found. Please switch to manual configuration mode, or attach Animator to the authoring GameObject.");
a.avatar = animator.avatar;
a.animationCulling = animator.cullingMode != AnimatorCullingMode.AlwaysAnimate;
a.applyRootMotion = animator.applyRootMotion;
}
DependsOn(a.avatar);
AddBuffer<AnimationToProcessComponent>(e);
AddComponent<GPURigFrameOffsetsComponent>(e);
CreateRigDefinitionFromRigAuthoring(e, a);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
InternalSkeletonBone CreateSkeletonBoneFromTransform(Transform t, string parentName)
{
var bone = new InternalSkeletonBone();
bone.boneTransform = t;
bone.name = t.name;
bone.position = t.localPosition;
bone.rotation = t.localRotation;
bone.scale = t.localScale;
bone.parentName = parentName;
return bone;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void TransformHierarchyWalk(Transform parent, List<InternalSkeletonBone> sb)
{
for (int i = 0; i < parent.childCount; ++i)
{
var c = parent.GetChild(i);
var ct = c.transform;
var bone = CreateSkeletonBoneFromTransform(ct, parent.name);
sb.Add(bone);
TransformHierarchyWalk(ct, sb);
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
List<InternalSkeletonBone> CreateAvatarFromObjectHierarchy(GameObject root)
{
// Manually fill all bone transforms
var sb = new List<InternalSkeletonBone>();
var rootBone = CreateSkeletonBoneFromTransform(root.transform, "");
sb.Add(rootBone);
TransformHierarchyWalk(root.transform, sb);
return sb;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int GetRigRootBoneIndex(Avatar avatar, List<InternalSkeletonBone> rigBones)
{
if (avatar == null)
return 0;
var rootBoneName = avatar.GetRootMotionNodeName();
if (avatar.isHuman)
{
var hd = avatar.humanDescription;
var humanBoneIndexInDesc = Array.FindIndex(hd.human, x => x.humanName == "Hips");
rootBoneName = hd.human[humanBoneIndexInDesc].boneName;
}
var rv = rigBones.FindIndex(x => x.name == rootBoneName);
return math.max(rv, 0);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int DeepestHierarchyBoneCount(in BlobBuilderArray<RigBoneInfo> rigBones)
{
var rv = 0;
for (var i = 0; i < rigBones.Length; ++i)
{
var numBonesInHierarchy = 1;
var curBoneIndex = rigBones[i].parentBoneIndex;
while (curBoneIndex >= 0)
{
curBoneIndex = rigBones[curBoneIndex].parentBoneIndex;
++numBonesInHierarchy;
}
rv = math.max(rv, numBonesInHierarchy);
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool IsBoneInOptimizationMask(string skeletonBonesPath, AvatarMask mask)
{
if (mask == null)
return true;
for (var i = 0; i < mask.transformCount; ++i)
{
var maskPath = mask.GetTransformPath(i);
var pathActive = mask.GetTransformActive(i);
if (maskPath == skeletonBonesPath)
return pathActive;
}
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
string[] MakeSkeletonBonesFullPaths(SkeletonBone[] skeletonBones)
{
var rv = new string[skeletonBones.Length];
if (skeletonBones.Length == 0)
return rv;
// First bone need to be empty, because it contains root transform name, but avatar masks have it empty string
rv[0] = "";
for (var i = 1; i < skeletonBones.Length; ++i)
{
var sb = skeletonBones[i];
var parentName = (string)parentBoneNameField.GetValue(sb);
var parentIndex = Array.FindIndex(skeletonBones, 0, i, x => x.name == parentName);
var fullName = sb.name;
if (parentIndex > 0)
fullName = rv[parentIndex] + "/" + sb.name;
rv[i] = fullName;
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
List<InternalSkeletonBone> CreateInternalRigRepresentation(Avatar avatar, RigDefinitionAuthoring rigDef)
{
if (avatar == null)
{
return CreateAvatarFromObjectHierarchy(rigDef.gameObject);
}
var skeleton = avatar.humanDescription.skeleton;
// Validate avatar optimization mask
var rigOptimizationMask = rigDef.avatarOptimizationMask;
if (rigOptimizationMask != null)
{
if (rigOptimizationMask.transformCount != skeleton.Length)
{
Debug.LogWarning($"'{rigOptimizationMask.name}' bone count ({rigOptimizationMask.transformCount}) does not match rig avatar '{avatar.name}' bone count ({skeleton.Length}). Avatar mask was created for different avatar and ignored.");
rigOptimizationMask = null;
}
}
var skeletonBonesFullPaths = MakeSkeletonBonesFullPaths(skeleton);
var rv = new List<InternalSkeletonBone>();
for (var i = 0; i < skeleton.Length; ++i)
{
var boneIsObjectRoot = i == 0;
var sb = skeleton[i];
if (!IsBoneInOptimizationMask(skeletonBonesFullPaths[i], rigOptimizationMask))
continue;
var isb = new InternalSkeletonBone()
{
boneTransform = boneIsObjectRoot ? rigDef.transform : TransformUtils.FindChildRecursively(rigDef.transform, sb.name),
name = sb.name,
position = sb.position,
rotation = sb.rotation,
scale = sb.scale,
parentName = (string)parentBoneNameField.GetValue(sb)
};
rv.Add(isb);
}
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateRigDefinitionFromRigAuthoring(Entity rigEntity, RigDefinitionAuthoring rigDef)
{
var avatar = rigDef.avatar;
var skeletonBones = CreateInternalRigRepresentation(avatar, rigDef);
if (skeletonBones.Count == 0)
{
Debug.LogError($"Unity avatar '{avatar.name}' setup is incorrect. Follow <a href=\"https://docs.rukhanka.com/getting_started#rig-definition\">documentation</a> about avatar setup process please.");
return;
}
var rv = new RigDefinitionComponent();
rv.applyRootMotion = rigDef.applyRootMotion;
var rigBlobHash = rigDef.CalculateRigHash();
var rigBlobExist = TryGetBlobAssetReference<RigDefinitionBlob>(rigBlobHash, out var rigBlob);
if (!rigBlobExist)
{
rigBlob = CreateRigBlob(avatar, rigDef, skeletonBones, rigBlobHash);
AddBlobAssetWithCustomHash(ref rigBlob, rigBlobHash);
}
rv.rigBlob = rigBlob;
AddComponent(rigEntity, rv);
AddBuffer<RootMotionAnimationStateComponent>(rigEntity);
var rmvc = new RootMotionVelocityComponent()
{
worldVelocity = float3.zero,
deltaPos = float3.zero,
deltaRot = quaternion.identity,
removeBuiltinEntityMovement = rigDef.rootMotionMode == RigDefinitionAuthoring.RootMotionMode.DisableBuiltinMovement
};
AddComponent(rigEntity, rmvc);
if (rigDef.hasAnimationEvents)
{
AddBuffer<AnimationEventComponent>(rigEntity);
AddBuffer<PreviousProcessedAnimationComponent>(rigEntity);
}
if (rigDef.animationCulling)
{
AddComponent<CullAnimationsTag>(rigEntity);
}
var isGPUAnimator = rigDef.animationEngine == RigDefinitionAuthoring.AnimationEngine.GPU;
AddComponent<GPUAnimationEngineTag>(rigEntity);
SetComponentEnabled<GPUAnimationEngineTag>(rigEntity, isGPUAnimator);
ProcessBoneStrippingMask(rigEntity, rigDef, skeletonBones);
CreateBoneEntityRefs(rigEntity, skeletonBones, rigDef);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateBoneEntityRefs(Entity e, List<InternalSkeletonBone> skeletonBones, RigDefinitionAuthoring rigDef)
{
var transformFlags = TransformUsageFlags.Dynamic;
var manualBoneStripping = rigDef.boneEntityStrippingMode == RigDefinitionAuthoring.BoneEntityStrippingMode.Manual;
var boneEntityRefArr = AddBuffer<BoneEntityRef>(e);
for (var i = 0; i < skeletonBones.Count; ++i)
{
var boneTransformFlags = transformFlags | (manualBoneStripping && i != 0 ? TransformUsageFlags.WorldSpace : 0);
var skeletonBone = skeletonBones[i];
var boneEntity = GetEntityForBone(skeletonBone.boneTransform, boneTransformFlags, rigDef);
boneEntityRefArr.Add(new BoneEntityRef() {boneEntity = boneEntity, rigBoneIndex = i});
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CheckForDuplicatedBones(ref RigDefinitionBlob rdb)
{
var duplicateBoneChecker = new NativeHashSet<uint>(rdb.bones.Length, Allocator.Temp);
for (var i = 0; i < rdb.bones.Length; ++i)
{
ref var bone = ref rdb.bones[i];
if (!duplicateBoneChecker.Add(bone.hash))
{
#if RUKHANKA_DEBUG_INFO
Debug.LogError($"RigDefinitionBaker: Duplicate bone with name '{bone.name.ToString()}' in rig '{rdb.name.ToString()}'! This is not allowed!");
#else
Debug.LogError($"RigDefinitionBaker: Duplicate bone with hash '{bone.hash}' in rig '{rdb.hash}'! This is not allowed! Enable 'RUKHANKA_DEBUG_INFO' to see bone names.");
#endif
}
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BlobAssetReference<RigDefinitionBlob> CreateRigBlob(Avatar avatar, RigDefinitionAuthoring rigDef, List<InternalSkeletonBone> skeletonBones, Hash128 rigHash)
{
#if RUKHANKA_DEBUG_INFO
var startTimeMarker = Time.realtimeSinceStartupAsDouble;
#endif
var bb = new BlobBuilder(Allocator.Temp);
ref var c = ref bb.ConstructRoot<RigDefinitionBlob>();
c.hash = rigHash;
c.rootBoneIndex = GetRigRootBoneIndex(avatar, skeletonBones);
#if RUKHANKA_DEBUG_INFO
var rigName = rigDef.gameObject.name;
if (rigName.Length > 0)
bb.AllocateString(ref c.name, rigName);
#endif
var bonesArrayBlob = bb.Allocate(ref c.bones, skeletonBones.Count);
for (int i = 0; i < skeletonBones.Count; ++i)
{
ref var boneBlob = ref bonesArrayBlob[i];
CreateRigBoneBlob(bb, ref boneBlob, skeletonBones, i);
}
var rigIsHuman = avatar != null && avatar.isHuman;
if (rigIsHuman)
{
CreateHumanoidData(bb, ref c, bonesArrayBlob, avatar, skeletonBones);
}
#if RUKHANKA_DEBUG_INFO
var dt = Time.realtimeSinceStartupAsDouble - startTimeMarker;
c.bakingTime = (float)dt;
#endif
var rv = bb.CreateBlobAssetReference<RigDefinitionBlob>(Allocator.Persistent);
CheckForDuplicatedBones(ref rv.Value);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateHumanoidData(BlobBuilder bb, ref RigDefinitionBlob rdb, BlobBuilderArray<RigBoneInfo> bonesArr, Avatar avatar, List<InternalSkeletonBone> skeletonBones)
{
ref var hdb = ref bb.Allocate(ref rdb.humanData);
var humanToRigArr = bb.Allocate(ref hdb.humanBoneToSkeletonBoneIndices, (int)HumanBodyBones.LastBone);
var humanRotArr = bb.Allocate(ref hdb.humanRotData, skeletonBones.Count);
//var mirroredIndicesArr = bb.Allocate(ref hdb.mirroredBoneIndices, skeletonBones.Count);
for (int j = 0; j < humanToRigArr.Length; ++j)
humanToRigArr[j] = -1;
for (int l = 0; l < humanRotArr.Length; ++l)
{
ref var hrd = ref humanRotArr[l];
var humanRigIndex = CreateHumanoidBoneRotationData(ref hrd, avatar, skeletonBones[l].name);
if (humanRigIndex >= 0)
{
humanToRigArr[humanRigIndex] = l;
// Make muscle neutral ref pose
ref var rbi = ref bonesArr[l];
rbi.refPose.rot = math.mul(hrd.preRot, hrd.postRot);
// Set human body part for this bone
rbi.humanBodyPart = humanPartToAvatarMaskPartRemapTable[humanRigIndex];
}
}
//CreateHumanoidMirrorData(humanToRigArr, mirroredIndicesArr);
SetHumanBodyBodyPartForNonAssignedBones(bonesArr, skeletonBones);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
AvatarMaskBodyPart GetAvatarMaskBodyPartFromParent(int boneIndex, BlobBuilderArray<RigBoneInfo> bonesArr)
{
if (boneIndex < 0)
return (AvatarMaskBodyPart)(-1);
ref var rb = ref bonesArr[boneIndex];
if (rb.humanBodyPart >= 0)
return rb.humanBodyPart;
return GetAvatarMaskBodyPartFromParent(rb.parentBoneIndex, bonesArr);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateHumanoidMirrorData(BlobBuilderArray<int> humanToRigArr, BlobBuilderArray<int> mirroredIndicesArr)
{
for (var i = 0; i < mirroredIndicesArr.Length; ++i)
mirroredIndicesArr[i] = i;
for (var i = 0; i < humanToRigArr.Length; ++i)
{
ref var v = ref humanToRigArr[i];
var mirroredPart = humanoidMirrorTable[i];
mirroredIndicesArr[v] = humanToRigArr[(int)mirroredPart];
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void SetHumanBodyBodyPartForNonAssignedBones(BlobBuilderArray<RigBoneInfo> bonesArr, List<InternalSkeletonBone> skeletonBones)
{
// Root bone is a special case
bonesArr[0].humanBodyPart = AvatarMaskBodyPart.Root;
// For other bones search for parent with body part is set and set it to the same value
for (int i = 1; i < bonesArr.Length; ++i)
{
// Override human body part if explicitly specified
var t = skeletonBones[i].boneTransform;
HumanBodyPartOverrideAuthoring hbpo = null;
if (t != null)
hbpo = t.GetComponent<HumanBodyPartOverrideAuthoring>();
var humanBodyPart = hbpo != null ? hbpo.humanBodyPart : GetAvatarMaskBodyPartFromParent(i, bonesArr);
bonesArr[i].humanBodyPart = humanBodyPart;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CreateHumanoidBoneRotationData(ref HumanRotationData hrd, Avatar a, string boneName)
{
hrd = HumanRotationData.Identity();
var hd = a.humanDescription;
var humanBoneInSkeletonIndex = Array.FindIndex(hd.human, x => x.boneName == boneName);
if (humanBoneInSkeletonIndex < 0)
return -1;
var humanBones = HumanTrait.BoneName;
var humanBoneDef = hd.human[humanBoneInSkeletonIndex];
var humanBoneId = Array.FindIndex(humanBones, x => x == humanBoneDef.humanName);
Debug.Assert(humanBoneId >= 0);
hrd.preRot = a.GetPreRotation(humanBoneId);
hrd.postRot = math.inverse(a.GetPostRotation(humanBoneId));
hrd.sign = a.GetLimitSign(humanBoneId);
var minA = humanBoneDef.limit.min;
var maxA = humanBoneDef.limit.max;
if (humanBoneDef.limit.useDefaultValues)
{
minA.x = HumanTrait.GetMuscleDefaultMin(HumanTrait.MuscleFromBone(humanBoneId, 0));
minA.y = HumanTrait.GetMuscleDefaultMin(HumanTrait.MuscleFromBone(humanBoneId, 1));
minA.z = HumanTrait.GetMuscleDefaultMin(HumanTrait.MuscleFromBone(humanBoneId, 2));
maxA.x = HumanTrait.GetMuscleDefaultMax(HumanTrait.MuscleFromBone(humanBoneId, 0));
maxA.y = HumanTrait.GetMuscleDefaultMax(HumanTrait.MuscleFromBone(humanBoneId, 1));
maxA.z = HumanTrait.GetMuscleDefaultMax(HumanTrait.MuscleFromBone(humanBoneId, 2));
}
hrd.minMuscleAngles = math.radians(minA);
hrd.maxMuscleAngles = math.radians(maxA);
return humanBoneId;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
unsafe Entity GetEntityForBone(Transform t, TransformUsageFlags boneFlags, RigDefinitionAuthoring rigDef)
{
// Hierarchy root should be always included
if (t == rigDef.transform)
return GetEntity(t, boneFlags);
if (t == null || t.GetComponent<SkinnedMeshRenderer>() != null)
return Entity.Null;
var automaticBoneStripping = rigDef.boneEntityStrippingMode == RigDefinitionAuthoring.BoneEntityStrippingMode.Automatic;
var rv = automaticBoneStripping ? _State.BakedEntityData->GetEntity(t) : GetEntity(t, boneFlags);
return rv;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CreateRigBoneBlob(BlobBuilder bb, ref RigBoneInfo rbi, List<InternalSkeletonBone> skeletonBones, int boneIndex)
{
var boneIsObjectRoot = boneIndex == 0;
var skeletonBone = skeletonBones[boneIndex];
var name = skeletonBone.name;
// Special handling of hierarchy root
if (boneIsObjectRoot)
{
name = SpecialBones.UnnamedRootBoneName;
}
var boneName = new FixedStringName(name);
var boneHash = boneName.CalculateHash32();
rbi.hash = boneHash;
rbi.refPose = CreateBoneTransformFromSkeletonBone(skeletonBone);
rbi.humanBodyPart = (AvatarMaskBodyPart)(-1);
var parentBoneIndex = skeletonBones.FindIndex(x => x.name == skeletonBone.parentName);
rbi.parentBoneIndex = parentBoneIndex;
#if RUKHANKA_DEBUG_INFO
if (name.Length > 0)
bb.AllocateString(ref rbi.name, name);
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BoneTransform CreateBoneTransformFromSkeletonBone(InternalSkeletonBone skeletonBone)
{
var pose = new BoneTransform()
{
pos = skeletonBone.position,
rot = skeletonBone.rotation,
scale = skeletonBone.scale,
};
if (skeletonBone.boneTransform != null)
{
pose = new BoneTransform()
{
pos = skeletonBone.boneTransform.localPosition,
rot = skeletonBone.boneTransform.localRotation,
scale = skeletonBone.boneTransform.localScale,
};
}
return pose;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void ProcessBoneStrippingMask(Entity rigEntity, RigDefinitionAuthoring rda, List<InternalSkeletonBone> rigBones)
{
// Bone stripping mask is processed only in "Manual" stripping mode
if (rda.boneEntityStrippingMode != RigDefinitionAuthoring.BoneEntityStrippingMode.Manual || rda.boneStrippingMask == null)
return;
var m = rda.boneStrippingMask;
var bonesToRemove = AddBuffer<BoneEntitiesToRemove>(rigEntity);
for (int i = 0; i < m.transformCount; ++i)
{
var isActive = m.GetTransformActive(i);
if (isActive) continue;
var path = m.GetTransformPath(i);
var boneIndex = 0;
for (; boneIndex < rigBones.Count && !path.EndsWith(rigBones[boneIndex].name); ++boneIndex) { }
if (boneIndex < rigBones.Count)
{
var boneEntity = GetEntity(rigBones[boneIndex].boneTransform, TransformUsageFlags.None);
bonesToRemove.Add(new BoneEntitiesToRemove() { boneEntity = boneEntity });
}
}
}
}
}
@@ -0,0 +1,18 @@
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uploadId: 897522
@@ -0,0 +1,184 @@
using UnityEngine;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public partial class RigDefinitionBaker
{
public static readonly AvatarMaskBodyPart[] humanPartToAvatarMaskPartRemapTable =
{
// Hips = 0,
AvatarMaskBodyPart.Root,
// LeftUpperLeg = 1,
AvatarMaskBodyPart.LeftLeg,
// RightUpperLeg = 2,
AvatarMaskBodyPart.RightLeg,
// LeftLowerLeg = 3,
AvatarMaskBodyPart.LeftLeg,
// RightLowerLeg = 4,
AvatarMaskBodyPart.RightLeg,
// LeftFoot = 5,
AvatarMaskBodyPart.LeftLeg,
// RightFoot = 6,
AvatarMaskBodyPart.RightLeg,
// Spine = 7,
AvatarMaskBodyPart.Body,
// Chest = 8,
AvatarMaskBodyPart.Body,
// Neck = 9,
AvatarMaskBodyPart.Head,
// Head = 10,
AvatarMaskBodyPart.Head,
// LeftShoulder = 11,
AvatarMaskBodyPart.LeftArm,
// RightShoulder = 12,
AvatarMaskBodyPart.RightArm,
// LeftUpperArm = 13,
AvatarMaskBodyPart.LeftArm,
// RightUpperArm = 14,
AvatarMaskBodyPart.RightArm,
// LeftLowerArm = 15,
AvatarMaskBodyPart.LeftArm,
// RightLowerArm = 16,
AvatarMaskBodyPart.RightArm,
// LeftHand = 17,
AvatarMaskBodyPart.LeftArm,
// RightHand = 18,
AvatarMaskBodyPart.RightArm,
// LeftToes = 19,
AvatarMaskBodyPart.LeftLeg,
// RightToes = 20,
AvatarMaskBodyPart.RightLeg,
// LeftEye = 21,
AvatarMaskBodyPart.Head,
// RightEye = 22,
AvatarMaskBodyPart.Head,
// Jaw = 23,
AvatarMaskBodyPart.Head,
// LeftThumbProximal = 24,
AvatarMaskBodyPart.LeftFingers,
// LeftThumbIntermediate = 25,
AvatarMaskBodyPart.LeftFingers,
// LeftThumbDistal = 26,
AvatarMaskBodyPart.LeftFingers,
// LeftIndexProximal = 27,
AvatarMaskBodyPart.LeftFingers,
// LeftIndexIntermediate = 28,
AvatarMaskBodyPart.LeftFingers,
// LeftIndexDistal = 29,
AvatarMaskBodyPart.LeftFingers,
// LeftMiddleProximal = 30,
AvatarMaskBodyPart.LeftFingers,
// LeftMiddleIntermediate = 31,
AvatarMaskBodyPart.LeftFingers,
// LeftMiddleDistal = 32,
AvatarMaskBodyPart.LeftFingers,
// LeftRingProximal = 33,
AvatarMaskBodyPart.LeftFingers,
// LeftRingIntermediate = 34,
AvatarMaskBodyPart.LeftFingers,
// LeftRingDistal = 35,
AvatarMaskBodyPart.LeftFingers,
// LeftLittleProximal = 36,
AvatarMaskBodyPart.LeftFingers,
// LeftLittleIntermediate = 37,
AvatarMaskBodyPart.LeftFingers,
// LeftLittleDistal = 38,
AvatarMaskBodyPart.LeftFingers,
// RightThumbProximal = 39,
AvatarMaskBodyPart.RightFingers,
// RightThumbIntermediate = 40,
AvatarMaskBodyPart.RightFingers,
// RightThumbDistal = 41,
AvatarMaskBodyPart.RightFingers,
// RightIndexProximal = 42,
AvatarMaskBodyPart.RightFingers,
// RightIndexIntermediate = 43,
AvatarMaskBodyPart.RightFingers,
// RightIndexDistal = 44,
AvatarMaskBodyPart.RightFingers,
// RightMiddleProximal = 45,
AvatarMaskBodyPart.RightFingers,
// RightMiddleIntermediate = 46,
AvatarMaskBodyPart.RightFingers,
// RightMiddleDistal = 47,
AvatarMaskBodyPart.RightFingers,
// RightRingProximal = 48,
AvatarMaskBodyPart.RightFingers,
// RightRingIntermediate = 49,
AvatarMaskBodyPart.RightFingers,
// RightRingDistal = 50,
AvatarMaskBodyPart.RightFingers,
// RightLittleProximal = 51,
AvatarMaskBodyPart.RightFingers,
// RightLittleIntermediate = 52,
AvatarMaskBodyPart.RightFingers,
// RightLittleDistal = 53,
AvatarMaskBodyPart.RightFingers,
// UpperChest = 54,
AvatarMaskBodyPart.Body,
};
// Humanoid mirror remap array
public static readonly HumanBodyBones[] humanoidMirrorTable =
{
HumanBodyBones.Hips,
HumanBodyBones.RightUpperLeg,
HumanBodyBones.LeftUpperLeg,
HumanBodyBones.RightLowerLeg,
HumanBodyBones.LeftLowerLeg,
HumanBodyBones.RightFoot,
HumanBodyBones.LeftFoot,
HumanBodyBones.Spine,
HumanBodyBones.Chest,
HumanBodyBones.Neck,
HumanBodyBones.Head,
HumanBodyBones.RightShoulder,
HumanBodyBones.LeftShoulder,
HumanBodyBones.RightUpperArm,
HumanBodyBones.LeftUpperArm,
HumanBodyBones.RightLowerArm,
HumanBodyBones.LeftLowerArm,
HumanBodyBones.RightHand,
HumanBodyBones.LeftHand,
HumanBodyBones.RightToes,
HumanBodyBones.LeftToes,
HumanBodyBones.RightEye,
HumanBodyBones.LeftEye,
HumanBodyBones.Jaw,
HumanBodyBones.RightThumbProximal,
HumanBodyBones.RightThumbIntermediate,
HumanBodyBones.RightThumbDistal,
HumanBodyBones.RightIndexProximal,
HumanBodyBones.RightIndexIntermediate,
HumanBodyBones.RightIndexDistal,
HumanBodyBones.RightMiddleProximal,
HumanBodyBones.RightMiddleIntermediate,
HumanBodyBones.RightMiddleDistal,
HumanBodyBones.RightRingProximal,
HumanBodyBones.RightRingIntermediate,
HumanBodyBones.RightRingDistal,
HumanBodyBones.RightLittleProximal,
HumanBodyBones.RightLittleIntermediate,
HumanBodyBones.RightLittleDistal,
HumanBodyBones.LeftThumbProximal,
HumanBodyBones.LeftThumbIntermediate,
HumanBodyBones.LeftThumbDistal,
HumanBodyBones.LeftIndexProximal,
HumanBodyBones.LeftIndexIntermediate,
HumanBodyBones.LeftIndexDistal,
HumanBodyBones.LeftMiddleProximal,
HumanBodyBones.LeftMiddleIntermediate,
HumanBodyBones.LeftMiddleDistal,
HumanBodyBones.LeftRingProximal,
HumanBodyBones.LeftRingIntermediate,
HumanBodyBones.LeftRingDistal,
HumanBodyBones.LeftLittleProximal,
HumanBodyBones.LeftLittleIntermediate,
HumanBodyBones.LeftLittleDistal,
HumanBodyBones.UpperChest,
HumanBodyBones.LastBone,
};
}
}
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assetPath: Packages/com.rukhanka.animation/Rukhanka.Hybrid/Rig/RigDefinitionBaker_HumanConversionData.cs
uploadId: 897522
@@ -0,0 +1,32 @@
using Unity.Collections;
using Unity.Entities;
using Unity.Entities.Hybrid.Baking;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[RequireMatchingQueriesForUpdate]
[UpdateAfter(typeof(BakingOnlyEntityAuthoringBakingSystem))]
public partial class RigDefinitionConversionSystem : SystemBase
{
protected override void OnUpdate()
{
using var ecb = new EntityCommandBuffer(Allocator.TempJob);
var bakingOnlyEntityLookup = SystemAPI.GetComponentLookup<BakingOnlyEntity>(true);
var createComponentDatasJob = new CreateComponentDatasJob()
{
ecb = ecb.AsParallelWriter(),
bakingOnlyLookup = bakingOnlyEntityLookup
};
createComponentDatasJob.ScheduleParallel();
Dependency.Complete();
ecb.Playback(EntityManager);
}
}
}
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uploadId: 897522
@@ -0,0 +1,41 @@
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public partial class RigDefinitionConversionSystem
{
[BurstCompile]
[WithOptions(EntityQueryOptions.IncludePrefab)]
partial struct CreateComponentDatasJob: IJobEntity
{
[ReadOnly]
public ComponentLookup<BakingOnlyEntity> bakingOnlyLookup;
public EntityCommandBuffer.ParallelWriter ecb;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void Execute(Entity e, [ChunkIndexInQuery] int chunkIndex, ref RigDefinitionComponent rdc, DynamicBuffer<BoneEntityRef> boneEntityRefs)
{
for (int l = 0; l < boneEntityRefs.Length; ++l)
{
var boneEntityRef = boneEntityRefs[l];
var boneEntity = boneEntityRef.boneEntity;
if (boneEntity != Entity.Null && !bakingOnlyLookup.HasComponent(boneEntity))
{
var animatorEntityRefComponent = new AnimatorEntityRefComponent()
{
animatorEntity = e,
boneIndexInAnimationRig = boneEntityRef.rigBoneIndex
};
ecb.AddComponent(chunkIndex, boneEntity, animatorEntityRefComponent);
}
}
}
}
}
}
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"includePlatforms": [],
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