Files
Project-M/Packages/com.rukhanka.animation/Rukhanka.Hybrid/Rig/RigDefinitionConversionSystem.cs
T
2026-05-31 14:27:52 -07:00

33 lines
900 B
C#

using Unity.Collections;
using Unity.Entities;
using Unity.Entities.Hybrid.Baking;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[RequireMatchingQueriesForUpdate]
[UpdateAfter(typeof(BakingOnlyEntityAuthoringBakingSystem))]
public partial class RigDefinitionConversionSystem : SystemBase
{
protected override void OnUpdate()
{
using var ecb = new EntityCommandBuffer(Allocator.TempJob);
var bakingOnlyEntityLookup = SystemAPI.GetComponentLookup<BakingOnlyEntity>(true);
var createComponentDatasJob = new CreateComponentDatasJob()
{
ecb = ecb.AsParallelWriter(),
bakingOnlyLookup = bakingOnlyEntityLookup
};
createComponentDatasJob.ScheduleParallel();
Dependency.Complete();
ecb.Playback(EntityManager);
}
}
}