Hygiene B4b: extract CameraResolver (dedup triplicated ResolveCamera)
The byte-identical ResolveCamera() (Camera.main -> PrototypeCameraRig fallback) in PlayerInputGatherSystem, BuildSendSystem, and AimReticleSystem now call one CameraResolver.Resolve(); camera-resolution policy lives in one place. Behaviour-identical; compiles clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -126,7 +126,7 @@ namespace ProjectM.Client
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AimPresentation.Scheme = _scheme;
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// Mouse cursor projection needs the camera; resolve/cache it (Camera.main or the rig's camera).
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if (_camera == null) _camera = ResolveCamera();
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if (_camera == null) _camera = CameraResolver.Resolve();
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UnityEngine.Vector2 cursorScreen = mouse != null ? mouse.position.ReadValue() : default;
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foreach (var (input, xform) in
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@@ -173,15 +173,6 @@ namespace ProjectM.Client
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}
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}
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private UnityEngine.Camera ResolveCamera()
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{
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var cam = UnityEngine.Camera.main;
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if (cam == null)
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{
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var rig = UnityEngine.Object.FindAnyObjectByType<PrototypeCameraRig>();
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if (rig != null) cam = rig.GetComponent<UnityEngine.Camera>();
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}
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return cam;
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}
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}
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}
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