Art(engine): ArtStaging underwater ambiance + hero triad baked in
Underwater staging: undulating seabed mesh (no platform edge), caustics cookie spot, marine-snow particles, teal depth fog, and 'light is territory' pool lighting (warm beacon + cold bioluminescent pools, deep dark between). Baked posed statics into the slots: SM_Suit_Bathynaut + SM_Creature_Drowner (glTFast) alongside the crate + flora clutter + rocks. Completes the A0 style-proof triad (prop+creature+suit) in-engine under gameplay conditions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+7033
-74
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user