Checkpoint: pre-realignment working tree (Gym->GymSub repoint + SyntyWorld/PostFX re-enable, SampleScene removed, PostFX_Daylight retune, ai.assistant pkg re-added)
Baseline before the LANTERN realignment & purge (plan: one look, four scenes, Bathynaut on the player). Gym.unity edits are operator-made in-editor. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -15,7 +15,7 @@
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"com.unity.nuget.newtonsoft-json": "3.0.2",
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"com.unity.test-framework": "1.1.31"
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},
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"hash": "11836003a5e2ffcb7715ecec7e1fbb9d9cdb5bb8"
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"hash": "c14de1e6dc01ab42d2bb358730cff954bce0ce6b"
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},
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"com.rukhanka.animation": {
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"version": "file:com.rukhanka.animation",
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@@ -39,6 +39,26 @@
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"source": "embedded",
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"dependencies": {}
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},
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"com.unity.2d.sprite": {
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"version": "1.0.0",
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"depth": 1,
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"source": "builtin",
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"dependencies": {}
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},
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"com.unity.ai.assistant": {
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"version": "2.14.0-pre.1",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.mathematics": "1.3.2",
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"com.unity.nuget.mono-cecil": "1.11.5",
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"com.unity.modules.uielements": "1.0.0",
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"com.unity.modules.unitywebrequest": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ai.inference": {
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"version": "2.6.1",
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"depth": 0,
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