Checkpoint: pre-realignment working tree (Gym->GymSub repoint + SyntyWorld/PostFX re-enable, SampleScene removed, PostFX_Daylight retune, ai.assistant pkg re-added)
Baseline before the LANTERN realignment & purge (plan: one look, four scenes, Bathynaut on the player). Gym.unity edits are operator-made in-editor. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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{
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"dependencies": {
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"com.coplaydev.unity-mcp": "https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main",
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"com.unity.ai.assistant": "2.14.0-pre.1",
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"com.unity.ai.inference": "2.6.1",
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"com.unity.ai.navigation": "2.0.13",
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"com.unity.charactercontroller": "1.4.2",
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