SL-4: leftover owned-cyan tint + Gameplay prop reposition
Uncommitted residue from the SL-4 visual-cohesion pass, swept up while cleaning the worktree (unrelated to the 6.5 upgrade): - Mat_StructureOwned_Cyan: _Color nudged to match _BaseColor (0.11,0.22,0.26) - Gameplay.unity: a prop transform moved (0,1,8) -> (5.1,2.46,20.7) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -131,7 +131,7 @@ Material:
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 0.11, g: 0.22, b: 0.26, a: 1}
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- _BaseColor: {r: 0.11, g: 0.22, b: 0.26, a: 1}
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- _Color: {r: 0.14999998, g: 0.29999998, b: 0.33999997, a: 1}
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- _Color: {r: 0.10999996, g: 0.21999997, b: 0.25999996, a: 1}
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- _EmissionColor: {r: 0.081, g: 0.27899998, b: 0.324, a: 0.45}
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- _EmissionColor: {r: 0.081, g: 0.27899998, b: 0.324, a: 0.45}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@@ -2285,7 +2285,7 @@ Transform:
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m_GameObject: {fileID: 1192434514}
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m_GameObject: {fileID: 1192434514}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: 8}
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m_LocalPosition: {x: 5.1, y: 2.46, z: 20.7}
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m_LocalScale: {x: 1.5, y: 2.5, z: 1.5}
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m_LocalScale: {x: 1.5, y: 2.5, z: 1.5}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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