From 365d73e82f150af81288b6fbf956c948d351fe93 Mon Sep 17 00:00:00 2001 From: Luis Gonzalez Date: Wed, 17 Jun 2026 00:34:56 -0700 Subject: [PATCH] SL-4: leftover owned-cyan tint + Gameplay prop reposition Uncommitted residue from the SL-4 visual-cohesion pass, swept up while cleaning the worktree (unrelated to the 6.5 upgrade): - Mat_StructureOwned_Cyan: _Color nudged to match _BaseColor (0.11,0.22,0.26) - Gameplay.unity: a prop transform moved (0,1,8) -> (5.1,2.46,20.7) Co-Authored-By: Claude Opus 4.8 (1M context) --- Assets/_Project/Materials/Mat_StructureOwned_Cyan.mat | 2 +- Assets/_Project/Subscenes/Gameplay.unity | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/_Project/Materials/Mat_StructureOwned_Cyan.mat b/Assets/_Project/Materials/Mat_StructureOwned_Cyan.mat index 43298ede4..f377d2259 100644 --- a/Assets/_Project/Materials/Mat_StructureOwned_Cyan.mat +++ b/Assets/_Project/Materials/Mat_StructureOwned_Cyan.mat @@ -131,7 +131,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.11, g: 0.22, b: 0.26, a: 1} - - _Color: {r: 0.14999998, g: 0.29999998, b: 0.33999997, a: 1} + - _Color: {r: 0.10999996, g: 0.21999997, b: 0.25999996, a: 1} - _EmissionColor: {r: 0.081, g: 0.27899998, b: 0.324, a: 0.45} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/_Project/Subscenes/Gameplay.unity b/Assets/_Project/Subscenes/Gameplay.unity index ce078dd40..fa5e8d698 100644 --- a/Assets/_Project/Subscenes/Gameplay.unity +++ b/Assets/_Project/Subscenes/Gameplay.unity @@ -2285,7 +2285,7 @@ Transform: m_GameObject: {fileID: 1192434514} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: 8} + m_LocalPosition: {x: 5.1, y: 2.46, z: 20.7} m_LocalScale: {x: 1.5, y: 2.5, z: 1.5} m_ConstrainProportionsScale: 0 m_Children: []