SL-4: leftover owned-cyan tint + Gameplay prop reposition
Uncommitted residue from the SL-4 visual-cohesion pass, swept up while cleaning the worktree (unrelated to the 6.5 upgrade): - Mat_StructureOwned_Cyan: _Color nudged to match _BaseColor (0.11,0.22,0.26) - Gameplay.unity: a prop transform moved (0,1,8) -> (5.1,2.46,20.7) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -131,7 +131,7 @@ Material:
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.11, g: 0.22, b: 0.26, a: 1}
|
||||
- _Color: {r: 0.14999998, g: 0.29999998, b: 0.33999997, a: 1}
|
||||
- _Color: {r: 0.10999996, g: 0.21999997, b: 0.25999996, a: 1}
|
||||
- _EmissionColor: {r: 0.081, g: 0.27899998, b: 0.324, a: 0.45}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
Reference in New Issue
Block a user