SL-4: leftover owned-cyan tint + Gameplay prop reposition

Uncommitted residue from the SL-4 visual-cohesion pass, swept up while
cleaning the worktree (unrelated to the 6.5 upgrade):
- Mat_StructureOwned_Cyan: _Color nudged to match _BaseColor (0.11,0.22,0.26)
- Gameplay.unity: a prop transform moved (0,1,8) -> (5.1,2.46,20.7)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-17 00:34:56 -07:00
parent 4a6b7b6d2a
commit 365d73e82f
2 changed files with 2 additions and 2 deletions
@@ -131,7 +131,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.11, g: 0.22, b: 0.26, a: 1}
- _Color: {r: 0.14999998, g: 0.29999998, b: 0.33999997, a: 1}
- _Color: {r: 0.10999996, g: 0.21999997, b: 0.25999996, a: 1}
- _EmissionColor: {r: 0.081, g: 0.27899998, b: 0.324, a: 0.45}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []