Art: Game.unity AmbientMotionConfig drift 28/0.09 -> 18/0.07
The serialized component keeps its own values, so changing the C# field initialisers in the previous commit never reached the shipping scene (the standing 'a serialized field ignores the C# initializer' rule). Colour was already fixed in code, so only rate and size were still stale. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -193,6 +193,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 190248699}
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- component: {fileID: 190248699}
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- component: {fileID: 190248700}
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- component: {fileID: 190248700}
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- component: {fileID: 190248701}
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m_Layer: 0
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m_Layer: 0
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m_Name: RimCold
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m_Name: RimCold
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -280,6 +281,35 @@ Light:
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m_LightUnit: 1
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m_LightUnit: 1
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m_LuxAtDistance: 1
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m_LuxAtDistance: 1
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m_EnableSpotReflector: 1
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m_EnableSpotReflector: 1
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--- !u!114 &190248701
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 190248698}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
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m_UsePipelineSettings: 1
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m_AdditionalLightsShadowResolutionTier: 2
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m_CustomShadowLayers: 0
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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m_SoftShadowQuality: 0
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m_RenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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m_ShadowRenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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m_Version: 4
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m_LightLayerMask: 1
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m_ShadowLayerMask: 1
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m_RenderingLayers: 1
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m_ShadowRenderingLayers: 1
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--- !u!1 &228729544
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--- !u!1 &228729544
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -570,13 +600,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: ProjectM.Client::ProjectM.Client.AmbientMotionConfig
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m_EditorClassIdentifier: ProjectM.Client::ProjectM.Client.AmbientMotionConfig
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Enabled: 1
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Enabled: 1
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DriftEnabled: 1
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DriftEnabled: 1
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DriftRate: 28
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DriftRate: 18
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DriftSize: 0.09
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DriftSize: 0.07
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MeadowMoteColor: {r: 0.62, g: 0.85, b: 0.6, a: 0.35}
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AridDustColor: {r: 0.85, g: 0.68, b: 0.45, a: 0.28}
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CavernMoteColor: {r: 0.55, g: 0.65, b: 0.95, a: 0.33}
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BlightSporeColor: {r: 0.72, g: 0.5, b: 0.85, a: 0.33}
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AridWind: {x: 2.2, y: -0.15, z: 0.5}
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SwayEnabled: 0
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SwayEnabled: 0
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SwayRadius: 30
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SwayRadius: 30
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SwayAmpDeg: 1.4
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SwayAmpDeg: 1.4
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