diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index b5519ce0f..69b2dda22 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -193,6 +193,7 @@ GameObject: m_Component: - component: {fileID: 190248699} - component: {fileID: 190248700} + - component: {fileID: 190248701} m_Layer: 0 m_Name: RimCold m_TagString: Untagged @@ -280,6 +281,35 @@ Light: m_LightUnit: 1 m_LuxAtDistance: 1 m_EnableSpotReflector: 1 +--- !u!114 &190248701 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 190248698} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData + m_UsePipelineSettings: 1 + m_AdditionalLightsShadowResolutionTier: 2 + m_CustomShadowLayers: 0 + m_LightCookieSize: {x: 1, y: 1} + m_LightCookieOffset: {x: 0, y: 0} + m_SoftShadowQuality: 0 + m_RenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_ShadowRenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_Version: 4 + m_LightLayerMask: 1 + m_ShadowLayerMask: 1 + m_RenderingLayers: 1 + m_ShadowRenderingLayers: 1 --- !u!1 &228729544 GameObject: m_ObjectHideFlags: 0 @@ -570,13 +600,8 @@ MonoBehaviour: m_EditorClassIdentifier: ProjectM.Client::ProjectM.Client.AmbientMotionConfig Enabled: 1 DriftEnabled: 1 - DriftRate: 28 - DriftSize: 0.09 - MeadowMoteColor: {r: 0.62, g: 0.85, b: 0.6, a: 0.35} - AridDustColor: {r: 0.85, g: 0.68, b: 0.45, a: 0.28} - CavernMoteColor: {r: 0.55, g: 0.65, b: 0.95, a: 0.33} - BlightSporeColor: {r: 0.72, g: 0.5, b: 0.85, a: 0.33} - AridWind: {x: 2.2, y: -0.15, z: 0.5} + DriftRate: 18 + DriftSize: 0.07 SwayEnabled: 0 SwayRadius: 30 SwayAmpDeg: 1.4