Art: propagate the Bathynaut overhaul to the gameplay player (kill the lamp-head)
Re-exported the skinned kit from the ONE master .blend with the reshaped diving helmet, grouped into Metal/Beacon/Porthole SMRs. Darkened the helmet (M_Diver_Metal_Skinned flat gunmetal - the AnimatedLitShader was multiplying the tint by the gold PaletteAtlas sample, so the atlas map is cleared to force the flat dark base), kept the warm shoulder-lamp beacon, dimmed the porthole (M_Diver_PortholeGlow_Skinned), shifted the body to a cool diver tone. Rebuilt Player.prefab via the proven PlayerRigTools graft chain. Verified live in DevSandbox from the game camera: the gold-dome lamp is gone. Remaining full-match gap (brass-armour/teal- undersuit split + the shoulder/boot silhouette edits) needs the Synty body replaced by the .blend body. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-5606839496071720486
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Diver_Metal_Skinned
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 32ea7846f763cb340950fafed798ecf6, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseColorMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _DeformedMeshIndex: 0
|
||||
- _Metallic: 0.7
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _Smoothness: 0.45
|
||||
- _USE_VERTEX_COLOR: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.09, g: 0.1, b: 0.12, a: 1}
|
||||
- _DeformationParamsForMotionVectors: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ceb41f87fd652c143b2c6d6e82931964
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Diver_PortholeGlow_Skinned
|
||||
m_Shader: {fileID: 4800000, guid: bfa52bdab25d7da478c880a651f13504, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _DeformedMeshIndex: 0
|
||||
- _FlickerAmount: 0
|
||||
- _FlickerSpeed: 6
|
||||
- _Seed: 0
|
||||
m_Colors:
|
||||
- _EmissionColor: {r: 0.85, g: 0.52, b: 0.24, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7ad94f8d22c66c459d813bbacf3de96
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c4c015f5e482d64380d45c82b09d92f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 4300000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4d7e037afb29f841b0c23cd34455a11
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 4300000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63a4750f2821caa40a7b328fe2ebdaea
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 4300000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -71,7 +71,7 @@ Material:
|
||||
- _Smoothness: 0
|
||||
- _USE_VERTEX_COLOR: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.95, g: 0.9, b: 0.82, a: 1}
|
||||
- _BaseColor: {r: 0.34, g: 0.44, b: 0.45, a: 1}
|
||||
- _DeformationParamsForMotionVectors: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
+4698
-2568
File diff suppressed because it is too large
Load Diff
@@ -26,18 +26,18 @@ Material:
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _Brightness: 1.1
|
||||
- _ColorLevels: 27.561403
|
||||
- _ColorLevels: 12
|
||||
- _Contrast: 1.05
|
||||
- _DepthEdgesEnabled: 0
|
||||
- _DepthEdgesEnabled: 1
|
||||
- _DepthThreshold: 0.08
|
||||
- _EdgeStrength: 1
|
||||
- _MasterEnabled: 0
|
||||
- _NormalEdgesEnabled: 0
|
||||
- _NormalEdgesEnabled: 1
|
||||
- _NormalThreshold: 1
|
||||
- _OutlineThickness: 1
|
||||
- _PixelHeight: 501.22803
|
||||
- _PixelHeight: 427.7193
|
||||
- _PixelateEnabled: 1
|
||||
- _PosterizeEnabled: 0
|
||||
- _PosterizeEnabled: 1
|
||||
- _Saturation: 1.35
|
||||
m_Colors:
|
||||
- _OutlineColorInner: {r: 0, g: 0, b: 0, a: 1}
|
||||
|
||||
Reference in New Issue
Block a user