DebugOverlay: tuning rows for the 07-20 melee feel knobs (contact/buffer/finisher-reach)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-20 21:04:37 -07:00
parent 7b65912f30
commit 2b742f0179
@@ -106,6 +106,10 @@ namespace ProjectM.Client
TuningRow("Melee knock spd", TuningKnob.MeleeKnockbackSpeed, 1f, "0.0"); TuningRow("Melee knock spd", TuningKnob.MeleeKnockbackSpeed, 1f, "0.0");
TuningRow("Melee finish x", TuningKnob.MeleeFinisherMult, 0.1f, "0.0"); TuningRow("Melee finish x", TuningKnob.MeleeFinisherMult, 0.1f, "0.0");
TuningRow("Melee combo len", TuningKnob.MeleeComboLength, 1f, "0"); TuningRow("Melee combo len", TuningKnob.MeleeComboLength, 1f, "0");
// 07-20 feel forks: contact delay (0 = legacy same-tick cleave), input buffer (0 = off), reach-only finisher mult
TuningRow("Melee contact t", TuningKnob.MeleeContactTicks, 1f, "0");
TuningRow("Melee buffer t", TuningKnob.MeleeBufferTicks, 1f, "0");
TuningRow("Melee finish rng x", TuningKnob.MeleeFinisherRangeMult, 0.05f, "0.00");
GUILayout.Space(4); GUILayout.Space(4);
TuningRow("Struct aggro w", TuningKnob.StructureAggroWeight, 0.1f, "0.00"); // EB-1: <1 prefers structures TuningRow("Struct aggro w", TuningKnob.StructureAggroWeight, 0.1f, "0.00"); // EB-1: <1 prefers structures
// 07-15 facing/underwater feel (0 = no override: authored stat / cast const / authored sharpness) // 07-15 facing/underwater feel (0 = no override: authored stat / cast const / authored sharpness)