Initial Combat Implementation

This commit is contained in:
Luis Gonzalez
2026-05-31 21:35:12 -07:00
parent 7fa77ce821
commit 1f647dd5e1
166 changed files with 93337 additions and 91 deletions
@@ -0,0 +1,14 @@
using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// Singleton handle to the baked ability/character definition database (config, not replicated -
/// baked identically into both worlds from the gameplay subscene). The companion AbilityPrefabElement
/// buffer on the same entity carries the per-ability projectile prefab entity refs.
/// </summary>
public struct AbilityDatabase : IComponentData
{
public BlobAssetReference<AbilityDatabaseBlob> Value;
}
}