Initial Combat Implementation
This commit is contained in:
@@ -0,0 +1,14 @@
|
||||
using Unity.Entities;
|
||||
|
||||
namespace ProjectM.Simulation
|
||||
{
|
||||
/// <summary>
|
||||
/// Singleton handle to the baked ability/character definition database (config, not replicated -
|
||||
/// baked identically into both worlds from the gameplay subscene). The companion AbilityPrefabElement
|
||||
/// buffer on the same entity carries the per-ability projectile prefab entity refs.
|
||||
/// </summary>
|
||||
public struct AbilityDatabase : IComponentData
|
||||
{
|
||||
public BlobAssetReference<AbilityDatabaseBlob> Value;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user