15 lines
517 B
C#
15 lines
517 B
C#
using Unity.Entities;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Singleton handle to the baked ability/character definition database (config, not replicated -
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/// baked identically into both worlds from the gameplay subscene). The companion AbilityPrefabElement
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/// buffer on the same entity carries the per-ability projectile prefab entity refs.
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/// </summary>
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public struct AbilityDatabase : IComponentData
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{
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public BlobAssetReference<AbilityDatabaseBlob> Value;
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}
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}
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