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Project-M/Assets/_Project/Scripts/Simulation/Combat/AbilityDatabase.cs
T
2026-05-31 21:35:12 -07:00

15 lines
517 B
C#

using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// Singleton handle to the baked ability/character definition database (config, not replicated -
/// baked identically into both worlds from the gameplay subscene). The companion AbilityPrefabElement
/// buffer on the same entity carries the per-ability projectile prefab entity refs.
/// </summary>
public struct AbilityDatabase : IComponentData
{
public BlobAssetReference<AbilityDatabaseBlob> Value;
}
}